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I'm assuming a mix of removal and counters would be best? I'm imagining one or two enchantments like Oblivion Ring or Darksteel Mutation to disable some threats that have indestructible and some instants like Swords to Plowshares to deal with immediate threats (eg.Kaalia of the Vast or Consecrated Sphinx).
Is it more beneficial to run cards like Swords to Plowshares which is super low cost, but only targets creatures, or is it better to use cards like Counterspell which is slightly more cost and can only be used before the spell resolves, but can target anything?
March 22, 2017 8:33 p.m.
Awesome, thank you very much for the suggestions! I've been trying to shy away from infinite combos, however I will at least include Intruder Alarm.
I've been thinking of which spot removal I should include in here, so far I'm leaning towards enchantments such as Darksteel Mutation and Oblivion Ring to disable commanders, since any form of exile or destruction will allow them to be recast. I've also considered Imprisoned in the Moon for any permanent that it can target. All three cards work well with my Argothian Enchantress and Mesa Enchantress for card draw as well.
I know cards like Swords to Plowshares could be useful to remove all other creatures and unlike the previous three once it resolves the target can't come back.
Overall I'm thinking I may want 2 wraths (which I will now have) and possibly 3 spot removal cards (I'm thinking Swords, O-Ring and Imprisoned).