|Avg. deck rating||1.50|
|Last activity||1 week|
OUT: Denizen of the Deep Dream Thrush Floodgate Grozoth King Crab Kraken Hatchling Kraken of the Straits Sealock Monster Serpent of the Endless Sea Soratami Savant Tidal Kraken Wall of Frost Telepathy Back from the Brink These cards are all narrow, or too fat to be any good, or so annoying that you'll get hated out of your board state. (Telepathy is just a pain for everyone, saving it for competitive play is best, but that's just my opinion.)
A few really scary good things I've seen in Thassa:Sun Quan, Lord of Wu Cephalid Constable Ninja of the Deep Hours Sharding Sphinx Sphinx Ambassador Thada Adel, Acquisitor (This is especially handy if you don't want to spend money on the key artifacts in Edh, Sol Ring , Sensei's Divining Top , Crucible of Worlds , etc.) Frozen AEther Phyrexian Metamorph Palinchron Control Magic Evacuation
Maybe consider a Merfolk subtheme? And a few more equipment?
Tutor the gorger to the grave and reanimate it to bounce all of your lands in and out of play repeatedly, tapping them in between to float infinite mana.
Can happen really, really early for really funny sudden wins. On the other hand because of how easy it is your playgroup will almost assuredly grumble.
Ancient Stirrings can find you a Karn or AID if you need it, and has the added ability of being a limited land tutor as well. Emrakul could have a second copy if you want to be able to say "Cast Emrakul, Go to extra turn, Attack with Emrakul, tutor Emrakul with Eye of Ugin , Cast Emrakul, both die and shuffle into my library, go to extra turn... Infinite loop?" If you really have issues with swarms of wee creatures, you can add an Ensnaring Bridge or two!