I_am_not_Batman Deckling

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Said on Competitive Merfolk...


I would cut down one Nissa. I don't think more than two is necessary, and if you cut it you can throw in a verdurous gearhulk or another deeproot waters

January 17, 2018 6:06 p.m.

Said on R/W Mettle Aggro...


fair enough, they'll probably sideboard answers to hazoret anyways

January 12, 2018 9:53 p.m.

Said on R/W Mettle Aggro...


Honestly I would run two hazoret and I would mainboard glorybringer its just so good

January 12, 2018 9:25 p.m.

Said on R/W Mettle Aggro...


I would swap out Captain Lannery Storm She's legendary, and not super high impact so two of her should be fine

January 11, 2018 4:52 p.m.

Said on R/W Mettle Aggro...


another Hazoret is definitely good if you have the budget

January 10, 2018 9:46 p.m.

Said on R/W Mettle Aggro...


you could also try throwing in more removal in the board, because if you can control the board you'll win with path of mettle because it can shock every turn

January 10, 2018 8:35 p.m.

Said on R/W Mettle Aggro...


I think sideboarding to make your late game better is smart, but Zetalpa is a little far into the late game without ramp even with the two extra lands... I would reccomend Chandra if you want your late game to be better or harsh mentor if you need an answer to abilities.

January 10, 2018 8:10 p.m.

Said on Do you really ......


Not gonna lie Ranging Raptors is not consistent at ramping because people just avoid it like the plague. Drover of the Mighty is more reliable although more removable.

January 10, 2018 6:29 p.m.

Said on Mono-Green Explore...


OK. so the tokens are actually 2/2 or sometimes 3/3, and you'll have the mana to make around four at a time. They work really well with Wildgrowth Walker because it gets enormous and you gain a ton of life. They also pump Shadowed Caravel, and they can crew it as well.

January 8, 2018 11:55 a.m.

GB Reanimator It's rough and I'm probably not making this deck, but this is what I brewed. Verdant Sun's Avatar is awesome because when you reanimate it you gain 5 life, and every other big body you reanimate gains lots of life as well which helps stabilize

January 7, 2018 7:33 p.m.

Journey to Eternity gives you another way to reanimate other than lili

January 7, 2018 6:53 p.m.

Said on Mono-Green Explore...


Animation Module and path of discovery make a sweet explore combo Explore synergy

January 7, 2018 6:51 p.m.

Said on Explore synergy...


SpiralWolfos The awakened amalgam is just a place holder for path of discovery because tapped out hasn't added it yet, and I think 1 Rishkar could be good, the counters are nice and his mana ability synergizes with Animation Module as well.

January 6, 2018 10:45 a.m.

Deeproot Waters turns on Kumena's draw ability with one merfolk spell, so it's fantastic. Honestly I think Seafloor oracle is just better than Herald of Secret Streams because you're going to want as much card advantage as you can get, and if you have Kumena or river sneak you are already guaranteed to get in. Drawing a card is so much better for you than making a couple of your creatures unblockable, because Metallic Mimic is a huge removal target and that's your only consistent way to get +1/+1 counters.

January 4, 2018 10:06 p.m.

Said on Dora the Explorer...


Animation Module Is excellent synergy, if you explore into a nonland card or have a walker or caravel in play you can make as many 2/2 servo tokens as you have mana if you have path to discovery on the battlefield.

January 3, 2018 8:45 p.m.


G/W Ramp

Standard* I_am_not_Batman


death and staxes

Legacy I_am_not_Batman


Explore synergy

Standard* I_am_not_Batman


Pirate tempo

Standard* I_am_not_Batman


Finished Decks 45
Prototype Decks 37
Drafts 0
Playing since 2010 Core Set
Avg. deck rating None
T/O Rank 572
Helper Rank 747
Favorite formats Standard, Pre-release, Commander / EDH
Good Card Suggestions 11
Last activity 3 hours
Joined 4 years