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Color identity, which is what I beleive you are thinking about, is only really applicable in Commander/EDH to determine if a card can go into the deck; it has to account for both sides of the transform card in case of varied colors.
Double-faced Card Rules:
711.4. Each face of a double-faced card has its own set of characteristics.
711.4a While a double-faced card is outside the game, in a zone other than the battlefield, or on the battlefield with its front face up, it has only the characteristics of its front face.
711.4b While a double-faced permanents back face is up, it has only the characteristics of its back face. However, its converted mana cost is calculated using the mana cost of its front face. This is a change from previous rules. If a permanent is copying the back face of a double-faced card (even if the card representing that copy is itself a double-faced card), the converted mana cost of that permanent is 0.
March 27, 2017 1:15 a.m.
To keep Archangel Avacyn Flip's flip damage from occurring, you would have to destroy her before the end of your turn or be able to counter the delayed transform trigger before the end of your turn, neither of which Consulate Surveillance can do.
The issue with Surveillance is that it is only valid for the current turn. If you were to activate it during your turn, even at the last possible moment before your opponent's turn, "this turn" would have ended. Conversely, the earliest time priority can be passed is during the upkeep step, but Avacyn would have already transformed "at the beginning" due to her delayed trigger already being on the stack from the previous turn. There is not a way for you to respond to such a trigger in a timely manner; activating Consulate on her then would only prevent you from further damage after the transform damage.
March 26, 2017 11:20 p.m.
I believe in this situation, where your opponent plays a Cower in Fear on your Pharika's Chosen in response to your casting Titanic Growth on the same Pharika's Chosen, the Cower in Fear would resolve first and your creature would die due to having 0 toughness, leaving Titanic Growth to resolve without a valid target (the card it targeted is in the graveyard).
March 26, 2017 3:18 p.m.
I should clarify further perhaps. The CMC of Fireball is 1 because of the single in the mana cost; the of course does not any anything to the CMC value because = 0 in this case.
March 26, 2017 1:21 p.m.
From Sorin, Grim Nemesis's Gatherer page:
- If a card in your library has Variable Colorless in its mana cost, X is considered to be 0.
In other words, the CMC of Fireball is 1, so the +1 would do 1 damage to each opponent.
March 26, 2017 12:57 p.m.
First thing, I don't think your splash for is a good idea; does bring a couple ok cards (i.e. - Apostle's Blessing which you could technically stick in a mono- deck) but it appears you are only using it for Path to Exile and a couple other items in your side board, which just doesn't seem efficient. IMO you'd be better off with a few strong kill spells.
A couple other things I noticed...no Inkmoth Nexus (Blinkmoth Nexus really isn't a substitute in this case since you are after poison counters and not life points) or, at the least, no Plague Stinger? Also, since you are pretty much relying on discard to get you through the first couple turns, you will really need to consider those Thoughtseize or at the least Blackmail.
It sounds like you are trying to keep to a manageable budget for now, but I'm sure you know discard you choose is just that much better than them choosing to dump their fodder cards (your deck doesn't have The Rack or Shrieking Affliction so you really don't benefit as much from these types of discards until late game).
If you were not simply going to go mono-, I'd splash for pump on your infect (i.e. - Giant Growth) or for evasion (i.e.- Distortion Strike). Realistically, you might see only 2, maybe 3 of your infect creatures per game, so you want to captialize on those moments.
March 25, 2017 12:41 p.m.
Personally, if given the choice, I'd give my opponent a little life over ramp.
March 23, 2017 11:47 p.m.
Awesome, thanks for the suggestions, both worth looking in to!
March 20, 2017 7:49 p.m.
Wording from Tamiyo:
-+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
Tamiyos first ability can target creatures you dont control. Youll draw a card, not their controller, if they deal combat damage.
If Tamiyos first ability targets two creatures, and both deal combat damage at the same time, the delayed triggered ability triggers twice.
March 16, 2017 10:59 p.m.
I'd approach it like a pre-release or draft event. There are some good articles out there on how to break things down that can be drawn from for what you are trying to do. You've started out right, separate by color then by CMC. Look over what you have, what pile has a sufficient base of creature/sorcery spells to work with or a notable and realistic combo? Does it look like a mana efficient pile? What second pile looks like, when splashed, it will help make up for weaknesses of the first pile? Take your piles and begin sculpting your main 20-25 card body (the cards that will mostly. We what wins you the game), choose 10-15 support/utility type cards (the cards that plug holes and throw off your opponent's game) to round it out for a total of 35-40 cards, then add lands.
Running more than 2 colors in a draft environment can be rough and is generally not recommended, but since you are not making a 40 card deck, you may find it a tad easier given the large base of cards you have to work with.
Off of just a quick pass, the color combos I'd go for are RB or RW. BG might be OK as you'd have a little ramp, but it looks slower in general.
March 13, 2017 7:45 p.m.
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