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Oh, I'm just mentioning them as examples of cards that can do work AGAINST you. And glad you like it!
As for the other two, they give you options that work outside of straight combat damage, especially with the Body/Mind one.
And yes, Fire/Ice is expensive, but well worth the money in my opinion. I understand budget though. If you can ever get it, GET IT. Could also be a personal favorite card, so that's part of that for me.
June 18, 2017 11:18 p.m.
Looks sweet besides that! Might make a beastlier version of it.
June 18, 2017 5:50 p.m.
I know all these options are all red, but they are options.
June 11, 2017 2:45 p.m.
There are much less targets needed, and just more powerful targets. If you don't win with the one you put down, like some of those targets will not do, unfortunately.
Good start, you just need to be more efficient, and faster.
June 10, 2017 2:23 a.m.
Exactly, Slowgod! I think a higher power level is more enjoyable. At least for me, why cast a card like Disallow or Harnessed Lightning when there are Counterspell and Lightning Bolt, both which are enjoyable to play with.
I get power creep, but look what happens. We get overpowered creatures with really weak spells. There's no fun to that. Oh, look at my creatures that's only like 2 mana, and has a thousand abilities, and higher states than it should. While Treasure Cruise might be too powerful for the power levels of most formats (because those formats are wanted to have a certain power level, although I think Legacy would have been able to handle it, as it usually does), that was one of my favorite cards to play, ever. I really would enjoy cards like that in Standard. That format had a lot going on, and didn't suffer from a card like that being in there. What a surprise.
Even looking at all the bans, it's all just been creatures that could have acted as spells. Having those as spells would have totally changed the dynamics of the format. I don't really get why that's a thing in the first place. Why are spells not printed that are decent? As a beginner, I really enjoyed playing the more powerful spells. Hell, one of my first decks had a playset of Counterspell. It had all counters, and by far that was the best one (well no shit). With hindsight, I had to run both Counterspell and Dissolve. Not really awesome.
Unfortunately, if they keep seeing things as hey, new players need really weak cards to start playing, then I don't see things going well for them. The weak power level of Standard will definitely push them away from that format once they see greater power elsewhere, and larger opportunities to brew, with cooler spells and such.
That's my mostly mediocre thoughts on that.
June 9, 2017 10:11 a.m.
June 9, 2017 2:45 a.m.
I'm confused. But like a good confused, that really is just confusing, but somehow, someway, nothing makes sense.
Best deck of 2017, hands down.
Oh, and +1. +1 what, probably confusion. This deck has some powerful status ailments.
June 9, 2017 2:43 a.m.
I'm going to be honest with this, and I am sorry:
Deck isn't good. Especially for Modern, which is a cutthroat and very quick format, which winning on turns 3-4 is common, through some disruption. Many of your cards are too much mana, and don't really flow together.
However, there are some roads to take it.
You could go with Zombies, a viable tribe nowadays. I know little about it, but someone on this site can point you in the right direction.
Or, the alternative is Mill, which is Burn, but you get to run a bit more blue at the cost of being slower.
Unfortunately, neither deck really cares about Undead Alchemist, and many of the planeswalkers (besides Queen Liliana of the Veil). Other than that card, Gravecrawler and Diregraf Captain are your only options to put in a Zombie deck, and Mind Funeral could be used for Mill. Oh, and Drowned Catacomb.
Hope that is a bit help! Sorry if I was a bit too brutal.
June 9, 2017 2:41 a.m.
I'm cautiously optimistic about the future. As long as they can increase support for older formats, or #MakeStandardGreatAgain, then I believe they should be good in the long run.
Also, listening to the community to the extent they are could be pulled back. Yes, standard is in a rough patch, but there are several conditions that have caused it to be that way, and now they can learn from their mistakes. However, trying to please everybody is a bad idea at this point. Putting more focus onto the non-new players I think would help. Still retain the intro packs, and ways for new players to come into Magic, but make sure Standard is not just a slug fest of this great thing versus another great thing. An equal emphasis on spells and creatures should put help too.
Diversity is best possible when there are large numbers of cards on an equal playing field. I think Wizards should now know this, and will hopefully be implementing it in as time goes on. I still think that it will take a year or so for us to be back on track. Patience is the big thing most could use at this time.
I think the other big issue holding Wizards back is the Reserve List, but that is a whole other topic.
June 9, 2017 1:14 a.m.
I'd usually go around the $150 range for a budget casual build, but I'm not quite casual, so my casual decks are usually almost competitive.
If I go for just modern, under $300 would be budget, and if it's Standard, under $50 (not constant value, so never worth it).
June 8, 2017 10:45 p.m.
And yeah.. There's a lot of nostalgia there.. I do feel like that is the majority of players nowadays. Well, longer time players, that is.
June 8, 2017 10:40 p.m.
Not the largest fan of this Standard, to be honest. I started to play it online (don't want to waste the money in real life), and really didn't like it. I'm a control/aggro player, and I found neither to be quite viable (in their purest forms, being UWR draw-go and red aggro), which really drove me away. There are too many beefy creatures that cost very little mana, and I'm not a fan (talking about GB Snek, GR Energy, Marvel, sometimes Mardu).
If they could add more available archetypes, and possible some answers (seriously), it could do better. Last standard I really enjoyed was Khans/Theros, but that was due to the amount of viable brews I had.
TL:DR, Don't like this format, my favorite archetypes are not represented much, and there is too much Battlecruiser going on for me. Could be more thought out, but I am on my phone.
June 8, 2017 9 p.m.
Hey, did you take off Goblins? Just interested, although it does seem like you took off a few. It's fine if it's not on there. Just wanna know.
June 8, 2017 1:02 a.m.
If I remember correctly, the planeswalker would leave the battlefield due to state-based actions, causing it to go straight to the graveyard. You wouldn't have a chance to respond to being at zero.
However, you can respond to something that would reduce the loyalty to zero, such as a Lightning Bolt on the stack, or an attack (specifically before damage).
So technically you are drunk here, just missing where the point to Flickerwisp is.
June 7, 2017 2:16 a.m.
A personal favorite, Sleight of Hand would be cool here.
Cryptic Command is a must, one of the most powerful blue spells out there.
Snapcaster Mage could be of help, might be a bit worse here.
I think that black would be a sick splash, although red has it's benefits.
Take all that as you will! Just my additions.
June 7, 2017 2:11 a.m.
Regarding your forum post, these are my thoughts:
Removal and speed are my concerns. Fauna Shaman will need a turn to work, while Lotleth Troll works immediately. The trade off is that you need get to search for a creature, and dump one, but I still think having the ability to do it at instant speed is more beneficial (opens up for more tricks too).
TL:DR, Lotleth Troll is king here.
However, I do think adding some amount of Traverse the Ulvenwald would be sick. It's a tutor, and I think would be easily activated. Just a thought.
Hope that helps!
June 7, 2017 2:06 a.m.
Doesn't really fit the plan. Most of the opponent's responses and removal will be on turns where it won't be active, and you wouldn't want to spend the resources into getting it active.
The card isn't really great in most places you'd expect it would be. Except for EDH. Mostly everything is good there.
June 7, 2017 1:56 a.m.
You could build Kitties! Here's my list - Fucking Meow
Also, you could build Wall tribal! Found here - You're killin' me, Walls!
Both are cheap, but you might need to take out a few cards.
June 6, 2017 4:40 p.m.
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|Avg. deck rating||5.67|
|Favorite formats||Legacy, Commander / EDH, Modern|
|Good Card Suggestions||429|
|Last activity||1 week|