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August 22, 2019 3:45 a.m.
xander11 I probably will end up cutting a Browbeat , maybe even more. I know straight burn or straight card draw is better than letting the opponent choose what option seems like less of a threat. At the same time, i can see many situations where i would be happy with either choice, and i dont plan to play the card like an ace or too last minute. Ill see how it plays out most likely with 2, and cut it down or out if it doesnt seem to fare too well when i think it would be most useful.
August 19, 2019 2:29 a.m.
xander11 i have been considering dropping saheeli and focusing on speed, but I gotta keep the Browbeat . The deck needs card draw opportunity, and worst case if i dont get that, i get 5 burn damage. And in a Doublecast situation its brutal. Its a cheap 3 card draw and a cheap 5 damage either way the opponent chooses. Id say out of my other instants and sorceries its one that I particularly would want to draw. Maybe i can cut something else and run more copies of fewer cards, but id cut 1 or 2 Doublecast or even an Electrolyze before i go below 3 Browbeat . Maybe more plays will demonstrate that its too slow but it seems really promising in this deck.
August 19, 2019 2:08 a.m.
August 18, 2019 11:15 p.m.
Thanks for the input xander11, so far im liking the prospects of keeping Snap because it works well to activate Guttersnipe for free and leave room for other spells. I also like Ionize because it is a hard counter that also does some burn, though i suppose i could cut one of them. Mizzium Mortars makes for a good copy, and is a cheap way to eliminate creatures so i think thats probably a good one to keep.
I hear you loud and clear on adding more burn spells to make the deck more aggressive. Wondering if maybe i should drop one of my Niv-Mizzet, Parun since its pretty costly, and add two Incinerate or Skullcrack .
Definitely want to keep burn going, but i also want to keep the element of control, however i can trigger Guttersnipe or others like it and for as long as i can with removal or burn is going to stack that passive damage. Trying to find a good balance between control and burn rather than just go straight burn.
August 18, 2019 10:51 p.m.
I love what you have put together here. My only comment is (and take it with a grain of salt) that your CMC is nice and speedy, but I wonder if you might find yourself somewhat low on lands mid to late game, especially with Sin Prodder giving the opponent the option to send lands to the graveyard. I know that probably is a solid trade for the possible damage done, but im curious if that cuts you off from playing cards that can finish the game up. Id like to hear how the deck plays/has played out for you because the idea is awesome and something i was looking into myself. I guess my last thing would maybe to play up Infiltration Lens and a card like Wildfire Eternal a bit more, maybe adding those as well as stocking a couple more instants or sorceries to cast for free when your opponent wants to avoid blocking for the 4 afflict damage and draw two for you. This may be too small a combo to play up but with your other afflict creatures, it could be painful choices as well as having no choice at all! Awesome deck though, it rocks as is.
August 18, 2019 11:32 a.m.
Xenkay that is a great idea. Alternative ways to get extra blockers on the field aside from multiple creature cards was something I was looking for, and the potential for copying a Guttersnipe or a Niv-Mizzet, Parun is awesome.
Do you think I should also look into tossing in another Hordeling Outburst ? That triggers Guttersnipe and gives me 3 chumps to block with to buy time. Not sure what id remove for it quite yet though.
Anyways, thanks for the idea! Ordering a Saheeli, Sublime Artificer now.
August 15, 2019 8:30 p.m.
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