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Oh and possibly an extra Merchant's Dockhand in the sideboard for control.
July 18, 2018 7:40 p.m.
Not to much to refine, this deck doesn’t have much flex because it needs to keep 20 or so artifacts and 11-12 pay offs.
I don’t love the 4 navigators compass (though others do) id swap these out for 2 Sai, Master Thopterist another puzzle knot and maybe a Fountain of Renewal or a 4th rebuke (ull always get value out of rebuke).
July 18, 2018 7:38 p.m.
With 6 palneswalkers 4x heart of kiran is an auto include. I’m regards to abrade just laugh and oversaturate it with targets. The Antiquities War is a brilliant finisher but also just fantastic card draw engine for you with artifacts. I’d go 3 or 4 of.
The mox probably doesn’t do enough with only the sai and the planeswalkers to activate it. If you could get value of of these it might be Walking Ballista time.
Renegade Map is an easy addition to your lands and can just count as a straight land.
Herald is amazing vs everything and is always good to draw.
If you want to make a rotation proof deck that’s cool but I think there is a last hurrah for a vehicles deck before rotation here.
July 18, 2018 8:25 a.m.
If it was me id go into 4x ghostly prisons and use Aven Mindcensor to stop fetches and get those little advantages.
July 8, 2018 8:17 a.m.
I like the look of this!
Some minor changes: I dont think your 3 auras and creatures that get auras out of them are really worth it. Either look to some better auras or get away from this strategy. I suggest Sage's Reverie and/or Spirit Mantle.
Id put 3 field of ruin and 3 ghost quarters in for 6 plains to help challenge opponents land bases.
July 8, 2018 8:02 a.m.
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