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Said on u/G Sword Control...

#1

Still have a weird issue on T3 trying to protect the dork for equipment. I’m trying to find find a counter so it’s more flexable like Stubborn Denial for a more mid game approach but a dork with a sword is only 2-3 power. What about Vapor Snag or Blossoming Defense

June 26, 2019 6:05 p.m.

Said on red black minotaurs...

#2

I think Skred Boros Reckoner sound like a good finisher on top of their normal utility. The whip may be the slower or rakdos return. I would board the charm. How budget is this build if you don’t mind me asking? Fetchs can grab snow-covered lands and you also have the new MH basic fetchs. Mutavault would also gain the tribal buffs. All in all, some deck manipulation would help most other tribes have card draw if nothing else. Collective Defiance might work too cause it has a lot of options

June 20, 2019 12:53 a.m.

Said on Urzafacts...

#3

I just actually found the deck list. my bad for saying what you're already using on the other post. If Ensnaring Bridge isn't working for all the draw you have, Ghostly Prison or Pollen Lullaby ? I still like Etherium Sculptor here.

June 18, 2019 10:33 p.m.

Etherium Sculptor and Ichor Wellspring seem good here. I would say Second Sunrise but it's banned. Maybe Open the Vaults ? In standard Time Sieve combo was called turbo fog so I would look into that kind of stuff as well as some can-trip arts like Chromatic Star / Chromatic Sphere , and maybe Mind Stone

June 18, 2019 10:26 p.m.

Check out sly sword combo. It has a mill combo built in

June 18, 2019 8:53 a.m.

Said on u/G Sword Control...

#6

I'm digging the Ice-Fang Coatl in this so far. it doesn't take long to get 3 snow perms in play when you get multiples or just fetch for the snow lands

June 16, 2019 1:03 a.m.

There will be like a 99% chance fetch/shock lands will be involved so the clock is a tad faster than that because he is a 4 drop you would want a ritual or spirit guide.

Creatureless decks naturally have dmg sponges so keep that in mind when you keep trying Damnation fx.

You’ll want multiple copies of your god because of Karn Liberated activations or some sort of “wish” fx yourself in the 75. Some enchantment removal “tucks” aka shuffle them into library’s and yes green modern variants run those.

I would try taking discard spells heavy if nothing else for information and some heavy tool-box, maybe even an alt win-con or “oops I win”.

June 13, 2019 10:59 p.m.

I’ve seen legacy’s “52 lands” several times and the lack of Maze of Ith terrifys me. The closest thing modern has is Mystifying Maze and although you don’t want to hit Primeval Titan with it and the atk triggers has gone off for like Ulamog, ceaseless hunger, it’s ok in some MUs. Here are some relevant creatures it could fight:

Goblin Guide

Monastary Swiftspear

(If you don’t die before T5 vs burn)

Tireless Tracker

Tarmagoyf

Baneslayer Angel

Craterhoof Behemoth

Thing in the Ice  Flip

Hogaak, Arisen Necropolis

There are more but it’s meta dependent.

I do agree that filter lands are important when swapping triple color requirements and that colorless producing lands hurt that strategy. Also there is no Wasteland in modern but the low basic count remains so maybe 2 Ghost Quarter or Field of Ruin in the 75 could help.

That Cindervines idea isn’t as bad as it sounds either because prison is a thing (sun and moon / restore balance). They have the ability to run both Leyline of Sanctity and Blood Moon to stop Flame Jab and Raging Ravine . I’m guessing burn and prison are your bad MUs and you can focus on that or let it be and see how you can improve on more favored ones post board.

You can also try Alpine Moon to hit targeted problems while keeping your man-lands active.

June 13, 2019 9:50 p.m.

Said on Flash Ponza...

#9

any time mate. there are a lot of youtube videos on these kind of strats i've been visiting because even though i love the simic stuff, i can't seem to get it to fire :( "Jace Plow" is literally the deck name if you want to look at it. Modern is a very difficult format to control, and if you send a while in the midrange strat; things will become easier as you see lines of play to survive vs things like burn, infect, and affinity (top of head), key pieces to counter vs combo decks like storm or ad nausea, and what the other midrange strats are trying to beat you down with. lmk when you revisit this because I want to play it as well!

June 12, 2019 10:15 p.m.

Said on Flash Ponza...

#10

I would look at Plow Under and Jace, the Mind Sculptor if you can afford that guy. Plow is just highly underrated, not only does it remove 2 lands from the game but denies them the next 2 draws without manipulation (shuffle, scry, or draw). The issule you'll find with a strat like this is that once you run out of copies of Eye of Nowhere , Boomerang , Plow Under if you don't have something threatening in play you will die. at the local shop back in 8th standard we told each other if you get plow'd twice, you lose but that was a long time ago and in a different format. Remand would be great here with the LD package. Almost like a Time Walk because they would tap out for nothing and you draw a card. Things like this is why I would like to see Jace here. his -1 ability bounces the threats you miss while staying on the field, lets you dig, fate seal away their lands or playable spells. He's just solid. You could also look at Tamiyo, the Moon Sage as a U version of Ajani Vengeant that once you hit ultimate lets you have unlimited counters like we did in standard with any counter that exiles but theres always Crackling Drake .

June 12, 2019 8:38 p.m.

why am I like this. my apologies on the Trophy Mage suggestion vs Ensnaring Bridge , they kind of clash. with 24 creatures anyways, you could Fabricate which could also let you get Power Conduit at sorc speed as well. i'm also building simic atm but its WAY different (I like combat so I use swords). for your planeswalker spot Tamiyo, the Moon Sage and Tamiyo, Collector of Tales both work there. moon sage lets yo psudo Ajani Vengeant and Collector of Tales lets you dig all while fighting hand disruption which is weak in modern atm. after a tutor she can save you from that Thoughtseize . When I was building Sultai Eternal Command I would include this package in my board: Gifts Ungiven Life from the Loam Ghost Quarter and something to just get the 50% much like Field of Ruin , Eternal Witness , Snapcaster Mage , Noxious Revival any of that because the u/g retrace cards don't do much in a build like this but i enjoy a good softlock :D

June 12, 2019 7:21 p.m.

Foxinsox, any time mate. When I first seen the revised list I was like “woah, this isn’t my Simic oh wait lol.” But really the only “improvement” I can really see is that if the bird is just a blue green dork, Noble Hierarch is a u/g dork with exalted. That will be a blessing a curse with bridge which I think is better for mana consistency vs ghostly prison. Prison also has no fx vs creatures swinging at your Tammy walks where bridge should fix that. Lmk how it works!

June 12, 2019 6:46 p.m.

Scryb Ranger and Breeding Pool can be another way to dodge fountian counters. Trophy Mage can tutor fountian and trinisphere. if you do that you could try Ensnaring Bridge and just gun them down with the Walking Ballista .

June 12, 2019 12:09 a.m.

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u/G Sword Control

Modern* Eclipse28420

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