DragonEleven Deckling

DragonEleven says... #1

You can, but lands are played, not cast, so it wouldn't do much good.

July 25, 2017 4:48 a.m.

@RPM04 says... #2

You can name basic lands with Gideon's intervention

July 24, 2017 10:24 a.m.

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Said on Approach of the ......


After very nearly beating a deck a lot like this on Game Day by milling their Approaches into the graveyard, I'd suggest adding Commit / Memory at least to your sideboard as a bit of protection against that sort of thing, as that was the only thing that saved them.

August 14, 2017 4:40 a.m.

I'd suggest Saheeli Rai... creating a copy of an artifact or creature would work extremely well with this deck (especially if you add Decoction Module for an easier thopter combo), and her -7 could basically set up the thopter combo immediately.

August 9, 2017 11:21 a.m.

Said on Black White Servos...


I run a similar deck to what you're going for here.

Personally, I go with Herald of Anguish rather than Razaketh as it's far easier to get out, and it's ability would be far more useful to you.

Marrionette master would also be very strong in this deck with so much servo generation, as would Master Trinketeer.

Without dual lands, you'll probably want to put in some Evolving Wilds and a couple of Renegade Map to search for a specific colour you need, and these can also trigger revolt for the Stockpile, and the map is an artifact as well, which works with the Herald and Marionette Master.

You could also do with more removal... Fatal Push would be great, but is expensive (it's next month's FNM promo, so you could try to get one there)... Cast Out would also be handy if you can get it... Battle at the Bridge is a very strong card with servos... you could also try a copy of Dusk / Dawn as a bit of boardwipe that avoids your servos.

August 8, 2017 7:44 a.m.

I think the way your deck is built at the moment is more of a stall deck than a control deck... you're slowing them down more than you're stopping them from doing things.

Maybe take out cards that tap your opponents creatures, reduce their attack, or return them to their hand and put in more counter spells.

More exile cards would also be a good idea... if you can get them, Cast Out and/or Angel of Sanctions would be best, but you could probably try Angel of Condemnation as an alternative.

Nimble Obstructionist would be worth putting in if you can get them.

Riddleform could also work well in this deck instead of a couple of the creatures, and you can use it to scry if you have the extra mana... some additional card draw would also help with excess mana.

You may also want to consider Approach of the Second Sun as a win-con... it works pretty well in control decks.

August 8, 2017 6:45 a.m.

Said on Flying High...


Another quick thought... you could consider swapping out a few basic lands for Shefet Dunes.

August 7, 2017 12:08 p.m.

Said on Flying High...


Fair enough... I was just thinking of a way to deal with your board wipe issue.

I'd still suggest lowering your mana curve though... the problem is there isn't much in the current standard that would fit with what you're trying to do.

The only other thing I can think of to suggest would be Adorned Pouncer... it's not got flying, but isn't bad for blocking in the early game, and works rather nicely with buff spells... plus, it can be eternalized in the late game, at which point it works rather nicely with Aven Wind Guide, making it a 4/4 with double strike, flying and vigilance.

August 7, 2017 11:58 a.m.

Said on Flying High...


I think your mana curve is too high for the current meta, which is very fast out of the gate... maybe try taking out some of the 4+ CMC cards for a few 1/2 CMC cards.I'd probably suggest removing 1x Angel of Sanctions and 2x Angel of Condemnation in favour of 3x Selfless Spirit... these should also help against board wipes.

Your mana base also looks like it could use a bit of work, as a 50/50 split is probably not best for a primarily white deck... maybe something like 7x Island and 13x Plains would be better.

August 7, 2017 5:45 a.m.


UR Thopter Combo

Standard DragonEleven


Finished Decks 5
Prototype Decks 0
Drafts 0
Playing since Guildpact
Avg. deck rating None
T/O Rank 473
Helper Rank 56
Favorite formats Standard, Modern
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Last activity 6 days
Joined 3 months