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the combos work really well. but Im trying to decide wether or not its a win solution. will someone help me look at a different angle?
March 21, 2017 10:27 p.m.
I would increase the pathways up to 3 if not full playset just cause its sweet removal and if its is not countered on enter the only thing they could do about it is dissallow.
March 20, 2017 8:15 p.m.
yeah this needs Felidar Guardian. or its not bantharmonicon.
March 20, 2017 8:12 p.m.
you know Harness the Storm would be super sweet in this deck. and with all your discarding it would get alot a uses.
March 20, 2017 8:09 p.m.
mana fixing is always something good to get. but great time to get those is on the release date. and should be the first singles you buy on that day for three reasons. One you dont know what is the strong meta of the block. two if you save 80$ for that day you can get all the playable sets. and finally that is when they are the cheapest in play, ranging from $3.50 - $5 I save at least $220 for release day. cause that means that I will get all the lands I need And one box. Its always worked for me. then I trade out all the cards over a playset the next day. because the shop will be low and wanting those singles no matter what they are.
March 20, 2017 10:12 a.m.
two Liliana, the Last Hope then whatever else after that. the card is so strong that it could change any deck with black in it. and with the strong presents of the next block having a powerful number of red black or blue in it you should totally get whatever is strongest in those colors.
March 20, 2017 10:02 a.m.
plus that is way to many instants for this deck. cause the only control you are on the look out for is Fumigate and Yahenni's Expertise. other then that you are in the clear as far as control. sideboard a few negates but you are good with out all those cards.
March 14, 2017 8:20 a.m.
Im with joshuaizac you need to combo. well you dont need the whole combo for the production. but you should drop some cards and add somethings that will let you have the energy production. if you have nine energy two Decoction Module1 Mechanized Production and one Whirler Virtuoso you win turn five. Or maybe some Gonti's Aether Heart like two or even just one so you get that play once in a while. but build energy all game. then by turn 6 if you have 9 thopters and and 8 energy. you could win by just swinging away twice. or that last bit is all you need. I dont know.
the things I would take out is Experimental Aviator if you havent drop the production by turn four then you are not going to have the alternative win. And by turn 5 you should have bigger plays then a five drop popper.
and Ravenous Intruder if you are trying to win with thopter production then you should not be sacking them out to a two drop. Its a good idea. but if you do that then later when your one short you will be saying "only if i didnt sack those 3 earlier, I would have already won." so just to avoid that inner monolog just take that out and replace it with a more effective, goal driving cards.
March 14, 2017 8:15 a.m.
well they are some lazy S.O.Bs cause there is nothing posted.
March 10, 2017 7:55 a.m.
I would shave one mountain. cause 23 is pretty standard in your curve. but I would keep you aether hub if you have them. those a free energy once you get the right mana fixing.
but there are alot of stuff online about how to decide mana, and mana fixing.
March 3, 2017 8:10 a.m.
mimic still shouldnt be in this set. two is no enough to play it, without a way to tutor for it. I play tested twice and didnt hit it but i had an animation that doesnt do anything the whole game. I did get alot of thopters but nothing. I would take those out and play Decoction Module so you have the steady trigger and still feeding the energy to play more thopters.
March 2, 2017 9:48 p.m.
Commander / EDH
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