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@CptRodgers it is, at the very least, worth trying out. The only major concern I have with that card is the consistency with which we can get that out. The advantage of our other "lock" pieces of Knowledge Pool and Omen Machine are both tutorable at instant speed via Whir of Invention . The other disadvantage is if someone casts an Abrupt Decay into that, everyone now has a means of blowing up most of your board (including your commander) that Lavinia can do nothing about.
I think if you are playing in a slower, battlecruiser meta Eye is probably fine. But the inability to tutor on demand, the ability of our opponents to cast uncounterable spells into the the enchantment, plus is 5UU casting cost; it may be risky to play in faster metas.
Give it a shot and let me know how it works out for you tho! I am all about experimentation! Those are just my concerns.
February 14, 2019 9:55 a.m.
@Neverluckykrip it is built for 4 player pods specifically, however in my testing it is a very strong 1v1 build too.
February 9, 2019 7:56 p.m.
@Penthoplayer I mean I suppose Worskhop over Tec Edge is fine, but in my experience we are not trying to speed out of the gates and race. The deck wants to be slow and grindy and cards like Mishra's Workshop , Ancient Tomb , and Crystal Vein do not really fit into the overall gameplan of the deck.
The same goes for Trinisphere ... Trinisphere looks like it would be good considering Lavinia's first ability, but her first ability is really only relevant during the beginning of the game. Later on in the game it really is not that big of a deal, and taxing effects really are not that great for us overall. The ability the deck is really trying to take advantage of is her second ability. That is what works so cohesively with Omen Machine and Knowledge Pool . Fact or Fiction allows us to sift through our deck after an Omen Machine has been put into play.
February 4, 2019 6:32 p.m.
@DimirAgent8 The reasoning for not running Show and Tell really comes down to the fact that the deck is more concerned about board management and slowly accumulating board advantage, rather than dropping a big bomb in the early to mid game. Its certainly a type 3 deck that wants to grind the game out.
Ancient Tomb and Crystal Vein kind of come down to the same thing as above. The strategy really is content with a slow grindy game state, so powering out artifacts really does more damage than good. The deck isn't designed to race at all. We have ways of slowing down the race, but running it all together is going to be impossible.
And I am toying around with just cutting a land for Spell Pierce . My paper list only runs 30 lands, and this list ramps a lot harder than that list. Thanks for the feedback!!!
February 4, 2019 2:29 p.m.
@zendrix1, Dream Halls is one sided, but at 5 mana it doesn't really add to much to the Stax strategy. We really want to play a grindy control game and try to win with beats. Its not as sexy as Jimmy's Lavinia list, but this is a much more consistent and solid list for more competitive metas.
February 4, 2019 10:49 a.m.
Commander / EDH
SCORE: 20 | 24 COMMENTS | 2187 VIEWS | IN 8 FOLDERS
|Avg. deck rating||11.50|
|Helper Rank||None yet|
|Favorite formats||Standard, Commander / EDH|
|Last activity||3 days|