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May 21, 2019 8:51 p.m.
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VietMoneys it's an honour that you upvoted my EDH decks. Thank you!
I've looked at all your lists and I can see that we share really a lot of common points and goals regarding Commander. Each deck is more a labor of love than a mere pile of cards. You just take one step further with all the foiling :) (I foiled myself decks in the past but nowadays I restrain my self from doing so)
I do enjoy tinkering and optimising decks to a point that they are 80%'s and not in the cEDH domain, I also intentionally remove cards that do not help having a fun experience or those that basically combo with a shoe or a stone.
Well, just a word of praise for your decks.. I could see myself playing/loving all of them! Amazing work!
June 9, 2019 6:36 p.m.
Without a primer it's hard to guess intentions behind some card choices but now that you've explained why you picked some of them it is easier to help or suggest. It is clear now that swiping the board very often is a deck design choice and even if our decks have a somewhat similar base that aspect is completely different. I only wipe the board when things are getting out of hand. My deck is more designed to keep creatures on the battlefield but not attacking me.
I understood your arguments for the cards I mentioned but I still believe that Crush Contraband could easily be replaced. You have the very efficiently costed Wear / Tear . It doesn't exile but it costs 3 mana less. Mortify could also be cut for other spot removal cards that hit more things than just Enchantment or Creature. Having options and flexibility is great and cards like Chaos Warp that works at instant speed, can target ANY problematic permanent (even your own) out of the battlefield and replace it with something else (likely a land) is great. It also fits nicely your Sunforger package just like Wear / Tear . I do not run Chaos Warp myself because I reached the maximum number of that sort of effect but if I would include one more it would be it.
June 8, 2019 9:14 p.m.
SwiftDeath don't know if you updated your list recently but others things I noticed is that you also have a bit of imbalance between threats/answers.
On the creatures I would absolutely cut Aven Mindcensor and Suture Priest as I thing they do too little. You'll be much happier with Giver of Runes protecting the targets of your auras/equipments. I would absolutely run Kazuul, Tyrant of the Cliffs . For 5cmc you get a 5/4 that drops a 3/3 per attacking creature unless he/she pays 3!! They will just attack somewhere else.
You also run an insane quantity of board wipe effects (9) plus a ton of spot removal. I would definitely make some cuts here: Chandra's Ignition and Wrath of God could be cut to add a couple of tutors that will help find you answers when you need them. Liliana Vess , Beseech the Queen are budget options that perform just fine. On the spot removal you are already running plenty of great choices and I don't see a reason to run weaker cards like Crush Contraband , Mortify . You can just replace them with a bit of card draw like Read the Bones and Sign in Blood to find help find the good ones ;)
June 6, 2019 7:12 p.m. Edited.
Seems way too low and besides that you should also look into reducing a bit the number of spells on your 3cmc and 4cmc slots.
I think that these changes alone will allow your deck to run smoother.
June 4, 2019 7:27 p.m.
Hi SwiftDeath, thx for your suggestions, I really appreciate it!
Skullclamp : Performed quite well so far. Has inherent synergy with the commander, it's a turn1 drop with no coloured mana requirements, draws plenty of cards and always has tokens around to "clamp" ( Queen Marchesa , Ogre Slumlord , Ophiomancer , Teysa, Envoy of Ghosts , Rite of the Raging Storm , to name a few). It's even often the case that I equip a creature that Skullclamp does not kill and then proceed to sac that creature to an ability or spell.
Sunforger : I checked your build and you have a whopping 15 targets for it. Should really shine on your deck! Mine currently runs only 4 legal targets making sunforger way less appealing. It will soon be 5 targets as I am going to cut Vindicate for it's instant-speed counterpart Generous Gift . I'll add it to my Maybeboard and keep an eye on my Instants package.
Sun Titan : 6 cmc slots were already pretty crowded but yeah, I should probably run this anyway!
Rakdos Charm / Mimic Vat : Overall am satisfied with my graveyard hate package ( Rakdos Charm , Bojuka Bog and Relic of Progenitus ) This last one may be a wasted slot but is also a concession to turn1 plays and a proper mana curve :) Regarding Mimic Vat , my creatures (with some exceptions) are mostly of the pillow-fort/rattlesnake type that perform by being in play and using the Vat on them is really unexciting. Of course that I can see it being useful using it on the opponents creature but atm I am going more for graveyard hate that catch everything and not just creatures.
Kaya's Guile : When I saw the spoiler I got really excited about this card but after reading it multiple times it become clear that besides the exile graveyards option all the other ones are underwhelming. Specially the first, you will of curse remove some "weeds" from your lawn but the "cactus" that you NEED to take care of will "thorn your derriere".
Blind Obedience : Not the kind of effect I am looking for. I want my opponents to attack as soon as they can. Not me though.
Asha's Favor / Sword of Vengeance : Not a fan of the aura as it will often just go to the GY because my opponents killed my creature in response. The Sword of Vengeance is another story. Will stick around and does two things that benefit greatly my deathtouchers giving them First Strike and Vigilance. I will add it to the maybeboard and try it out.
Regarding your list, is your deck performing with only 30 lands? Seems way too low and besides that you should also look into reducing a bit the number of spells on your 3cmc and 4cmc slots. I think that these changes alone will allow your deck to run smoother.
June 4, 2019 7:05 p.m.
When Dawn of Hope was spoiled I missed that the soldier tokens have lifelink. That makes the card way better as it will trigger its first ability way more often. Other cards on the deck that will also do it are: Courser of Kruphix , Herald of the Pantheon and Scavenging Ooze . Another key factor to run this over Mobilization is the 2CMC instead of the 3CMC slot (which is crowded).
Dropping Mobilization we lose cheaper soldier token generation (3 against 4), soldier tokens with vigilance ( Martial Coup ) and a combo with Mobilization + basic land + Overgrowth + Earthcraft for infinite soldier tokens.
May 28, 2019 8:07 p.m.
Commander / EDH
SCORE: 7 | 3 COMMENTS | 368 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 5 | 547 VIEWS | IN 2 FOLDERS
Commander / EDH
SCORE: 3 | 2 COMMENTS | 164 VIEWS | IN 1 FOLDER
|Avg. deck rating||4.67|
|Favorite formats||Legacy, Commander / EDH, Modern, Limited|
|Suppressed formats||Standard, Vintage, Pauper, Tiny Leaders, Brawl|
|Good Card Suggestions||2|
|Last activity||6 days|