BlackWitch Deckling

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@BlackWitch: Well, you made some great points there against the Conscription as well as for it. I'm definitely for just because of the raw power it gives me: +10/+10. Imagine it on the Inkmoth Nexus! Yes, it will be buried in my end step when the Moth becomes a land again, but, well, I don't need it anymore after my opp is dead. :)

Yeah, the Oblation was on its way out anyway. It got eventually kicked out and replaced by Path to Exile.

I am not interested in blinking by creatures too much. Sure, the Eldrazi Displacer can do that, but it's in the deck for extra protection and to tap opponent's creatures if needed.

Well, mana disappears after each phase so yes, it will last only during the upkeep.

I did playtest New Benalia and it didn't do much for me. Scrying Sheets on the other hand looks great. It is a little more on the pricey side, so it has to wait a while but I definitely want to try it out!

Fountain Watch, Lost Auramancers and Harsh Judgment all look nice! I will probably get myself a copy of each but they will probably be more of a 'sideboard' more than in the main because of their dependence on the situation. I got rid of the Leonin Abunas because of it too. most of the times it was just a 2/5 piece of wood.

Prison Term indeed is nice, but not really suiting the theme nor the requirements.

Thank you for yet another in-depth look at my foxie.

@HideyoshiYaoi: Antler Skulkin is a really interesting card. I really like all the deer, but it is just too expensive! I do get the 'immortality' for 2 instead of 3 with the Fox, but then, I have to pay 5 for this, so it would have to be used at least 5 times to equal the balance with using the Fox instead. Not really worth it, especially not worth the place in the deck.
Mass removals are another story. Here it will definitely help a lot, but then again: I did have Twilight Shepherd in the deck for most of the time but eventually I got rid of it because it wasn't worth to keep him. The Antler would be just a little worse version of him so ultimately -it fails.

Great thanks for the input anyway! I really appreciate the good will, mate. Cheers!

February 27, 2017 5:52 p.m.

Said on Kaarmageddon...


I there, fellow Kaalia of the Vast player. I play Kaalia, born in Heaven for Hell on Earth

I really lime your deck,, so +1.

This is how I want my deck to look like, if I would play EDH, not Dual Commander. In Duel Commander we start at 20 life, so I can't afford to pain myself for draw or to have all the big big fatties I want, not considering their CMC.

Yet I have a question for You. How do you manage to protect Kaalia of the Vast onto the battlefield ? I can't see much protection spells here. What happens when she gets so much hate that she barely touches the battlefield and gets removed ? You stay with all the high CMC cards and wait ?

Maybe you would consider cards like Earnest Fellowship, Spirit Mantle, Defense Grid, Conqueror's Flail, Apostle's Blessing to protect her ?

Feel free to visit my deck and advise me. I am barely starting with MTG, so help would be appreciated.

February 24, 2017 12:38 p.m.

HiI've been thinking about building a deck around Glissa, the Traitor and I really like your budged version. Especially since all my money recently goes to upgrade my Kaalia deck ;)

But what bout Quietus Spike ? It is not expensive, and I think it has a good synergy with Glissa.

February 24, 2017 12:21 p.m.

Hi LordQuirion

I also play Duel Commander, and I playtested your deck a couple of times.

I really like it. It's super irritating for my opponents. All the point removals, and sacrifice cards, discards work really well with keeping board control until Griselbrand hits the board.

Although after recent update for Dual Commander that reduced players life to 20 I think it still is a bit too slow. I often get mana flood, and too much artifact ramp. I think You could remove some ramp or lands and add something that would give a little bit of speed to your deck. Or more control.

Basalt Monolith, Coalition Relic, Everflowing Chalice, Expedition Map, Gilded Lotus, Hedron Archive, Thran Dynamo, Ur-Golem's Eye, Worn Powerstone is just too much.

Ur-Golem's Eye and Gilded Lotus are really to slow and to expensive for what they do. They will help You win, when You are already winning.

Anyway +1. I really like this deck.

February 24, 2017 8:37 a.m.

Hi again Warxuaroz, long time no see ;)

I've got yet another propositions for You. Mostly I've been thinking about protecting Eldrazi Conscription

Fountain Watch would be a bit better than Leonin Abunas. It will help your Kitsune, so he wouldn't be that busy. AND it will protect your precious aura. I know it is 3, but you might consider it.

Lost Auramancers - You pay for this 3/3 creature 2, keep it safe for 3 turns with Eight-and-a-Half-Tails and c-mon ! Eldrazi Conscription hits the board! You don't have to worry for it to be countered.

Harsh Judgment as sideboard for red ?

Prison Term is nice.


Antler Skulkin is really, really nice against mass removals, but isn't it a bit expensive ?

February 23, 2017 4:34 p.m.


The fact which makes me unable to think about Eldrazi Conscription as an equipment is that, IF Eldrazi Conscription won't be countered, it still will be the primary target for your opponent. It's almost impossible to keep something that terrifying safe on board. Believe me. I play Kaalia of the Vast. Of course it is also different situation since my opponent knows that I will finally try to cast her, so he keeps all his counter spells and damn removals especially for this occasion, while your opponent doesn't even know you have something like THAT in your deck. YET it is also extremely easy to get rid of an aura card.

If You won't leave that extra mana for protection while casting Eldrazi Conscription, either way someone will destroy this aura itself with enchantment removal, or worse, will just simply get rid of the creature, before or after Eldrazi Conscription hits the board. Either way your aura gets buried too. That is why, for me this is spell for 10-11 CMC, which is just too much, even for what it does. But if You can afford it and You love it that much, this is still OP card.

When it comes for Oblation. Recently I've been playing with my quite good friend. During our games, he used oblation 3 times I guess. One time I got my winning card with this additional draw Oblation gave me, and the other time I re-draw the removed card (plus an extra one thanks to Oblation). So I will say it again. This card is useless to me. There are better option for removal Path to Exile, Council's Judgment, and for draw Survival Cache, Truce or Acrobatic Maneuver. Especially the last one if you want to blink your creatures.

Creatures with flying like Dust Elemental, Eiganjo Free-Riders, Stormfront Riders, Galepowder Mage are also good cards if you want to re use some ETB effects from Stoneforge Mystic, Armory Automaton, Knight of the White Orchid, Relic Seeker or Sun Titan. Although if You want to go this way, I would add some more creatures with ETB.

Does mana from Thran Turbine disappear after the upkeep ? If yes, than this card is not as good as I thought, but still might be useful.

I like scry lands. If I would play mono coloured deck, I would miss them. I really underestimated them before, therefore I recommend them now.

Scrying Sheets is a nice land for Your snow covered collection.

February 21, 2017 5:49 p.m.

Said on I Protect My ......


Hi opticnirv.

I play Kaalia, Goddess of Monsters. And recently I've been focusing on protecting her, just like You, therefore I have some suggestions.

I see this is EDH, so your CMC might be a bit higher than in Duel Commander, but tell me, do You have something to cast while Kaalia of the Vast is out of play for a while ? Or do you hard cast all the ~7 CMCs from you hand ? To be honest I have a huge problem with this. That is why I've removed some fatties from my deck and added cards I could cast when my Kaalia of the Vast gets so much hate, that she barely touches the battlefield.

Ok, now for all the protection.

I really don't like auras as protection. I used to play Spirit Mantle, Unquestioned Authority, etc. but removed them, since a simple point removal like Searing Blood or Mizzium Mortars not only destroys my Kaalia, but also my aura gets buried with her. I came to a conclusion that instant protections are much more efficient. They are cheap, and can give my commander protection from any colour, which can prevent dame form creature, spell or 'counter' point removal (now, I need to find something to protect Kaalia from artefacts like Umezawa's Jitte). And usually they also give some other useful stuff.

That is why I highly reccomend cards like:

Brave the Elements - it doesn't target and gives protection to many creatures.

Faith's Shield - can protect not only Kaalia of the Vast but also Dolmen Gate, Sword of Feast and Famine, Price of Glory, which You would like to keep onto the battlefield.

Gods Willing - 1 + scry is fair enough.

Ok. Now for my favourite protection card

Earnest Fellowship - I love this enchantment. My Kaalia of the Vast gets protection from 60% of any danger. If You have Cavern of Souls at the same time, she is practically untouchable. Sometimes Earnest Fellowship might be a double edged sword, since Your creatures won't be able to block some attackers, but usually all my creatures attack each turn, so it doesn't really matter. I recommend You to play test it.

I wander why don't You have Swiftfoot Boots ? Those are very nice shoes for this Lady.

Devoted Caretaker is second mother to me.

Conqueror's Flail and Defense Grid are middle finger to all blue decks.

Is Kaervek the Merciless that good ? You can't sneak him in with Kaalia, and he is very expensive. Sorin, Grim Nemesis would be better I think, since You are the one with high CMC + it gives You some draw.

Feel free to advise me. I also struggle to protect my Kaalia.

+1 for You deck :)

February 20, 2017 8:34 a.m.

Hi my favourite Kitsune player. First I wanted to tell you that I really like your deck. Its awesome! I playtested it a couple of times, played with and against it, and I honestly think it works great. I like how all the different artefacts work together really well. You dont run a simple voltron here, which is nice and makes game much more interesting. You have some deadly combos here and tutors to drag them out, yet I think your deck sometimes might be a bit slow, especially becouse of lack of mana. That is why I think you should cut out some cards and add different instead. Remove especially those:

  1. Eldrazi Conscription I know it is OP. But it has extremely high CMC, can be countered so easily. You need 10-11 mana to cast it and keep it safe onto the battlefield.

  2. Condemn to optional. Some real threats in yours opponents control wont attack you. Path to Exile would be a nice replacement.

  3. Oblation unless you cast it on your creature, is too risky.

  4. Hall of the Bandit Lord enters tapped. Gives you only neutral mana. For 3 life. NO NOPE.

  5. Darksteel Citadel Eldrazi Temple there are better options.

New Benalia enters tapped but is a scry land. Thran Turbine for 1 CMC gives you each turn 2 additional mana for protection. Terrain Generator helps you with mana flood.

I think you also need some creatures. All the op equipments with so little creatures to equip. ESPECIALLY WITH FLYING

Stonecloaker is a nice surprise with flying for 3 CMC. Helps you protect something what is about to be destroyed.

Linvala, Keeper of Silence. I wander why you don't run her here. Gives You massive control and a flying creature fir 4 CMC!

Kemba, Kha Regent

Containment Priest against some sneak in and win cards like Kaalia of the Vast

Hushwing Gryff to shut down all the etb effects.

Now for some draw:

Mentor of the Meek is a nice creature

Scroll Rack gives you so much control

That is all I can think of riht now. Tell me what You think.

February 17, 2017 9:14 p.m.

Said on Kaalia, born in ......


Hi Spirits

I just wanted to tell you, that this little bit of lifelink works just great in my deck. It helps me survive all the aggro crap of my opponents, till I can cast Kaalia of the Vast or attack with her safely.

Archangel of Thune not only gives me sustain, but also helps me much with keeping Kaalia of the Vast safe onto the battlefield from spells like Shock, Lightning Bolt or Umezawa's Jitte etc, which are real pain. It's a shame that I have never thought of this card earlier. I was convinced that it works only in decs with life gain.

And what is new. Now I find Griselbrand one of my favourite creatures. I was afraid of his high CMC but realized that Kaalia of the Vast is the best way to sneak him in ! Now he is all I need. Some lifegain and optional draw if needed. Better than Whip of Erebos

Vault of the Archangel also helps me a lot. Used to think that this 5CMC is a bit to much, but once I have Kaalia onto the battlefield I don't care about mana that much, so I can use it to activate this ability.

February 17, 2017 1:03 p.m.

Right. I forgot that in multi Council's Judgment might not end up exiling the card You want to be exiled, since it is true, that opponents usually would team up against Kaalia of the Vast ;)

I like the way You explain things. I might not be newbie in MTG, but compared to others, I'm still a beginner. So thanks for your replies. I appreciate it. Surely I've been underestimating the power of instant.

Yeah, speed is the same problem in my Kaalia of the Vast too. But I've decided to have more control, over speed. I think Kaalia of the Vast is very specific aggro commander. With all the big fatties and protecting Kaalia of the Vast from hate, it is really hard to be typical aggro. Defense Grid helps me a lot with all the hate I get (especially from ). So I steel keep it, even though I have 9 instants.

February 8, 2017 3:09 p.m.


Oh, yes... Bruna, the Fading Light has cast effect. Yeah. It is pointless to add her to Kaalia of the Vast decks.

You might be right. I will add Gisela, the Broken Blade and Archangel of Thune. But I don't know what shall I remove instead... Aurelia, the Warleader and Angelic Skirmisher ? Angelic Skirmisher gives me good sustain, but his ability will trigger next combat. He might not survive opponent's turn. And I must hard cast Aurelia, the Warleader, for her to be effective... Other way she probably won't survive until my next turn. And she is only 3/4. Yet I really like those cards and I think they are useful despite no ETB trigger. What do You think ?

I used to play Harvester of Souls, but still, he is very high CMC and if I can't cheat him in with Kaalia of the Vast I don't think he is reliable draw card. Indulgent Tormentor is great. He is relatively cheap and in Duel Commander might be a real threat. Either way - I draw a card for free or opponent loses 3 life out of 20.

Cycling draws are too risky for me. Yet Maralen of the Mornsong and Stranglehold is extremely tempting option.

February 8, 2017 2:43 p.m.

Hi Spirits!

I've bean analysing your deck again and have been wondering why You run Utter End. Isn't 4 CMC a bit to high for what it does ? I know it is instant, but I think that Council's Judgment is way better. Sorcery, yes, but it bypasses hexproof, shroud etc, since it doesn't target the permanent. And costs 1 less. Or is it that is to hard to generate ? But I doubt that.

February 8, 2017 2:07 p.m.

I wanted to say thank You Spirits

I play-tested Rune-Scarred Demon and Demonic Tutor and that works great. I really underestimated those cards. I just need to get them.

And yeah, lifelink is a good idea. What do You think: shall I put Gisela, the Broken Blade alongside with Bruna, the Fading Light ? Or is this opportunity to have Brisela, Voice of Nightmares not worth having them both in this deck ?

Also I decided I will not add anything with life loss to my deck. No pain lands, no Phyrexian Arena, Bloodgift Demon or Anguished Unmaking, etc. I know they are useful, but they just don't work in Duel Commander. Usually I play against hard aggro decks. 20 life is really to little to pay life for anything.

But I need some draw. That is why I decided to add Farsight Mask, and keep Sorin, Grim Nemesis. Although I am not sure about Sorin. He is pretty expensive, yet he gives me draw and deals damage. Considering my high CMC cards, he might be useful. What do You think ? Or maybe You can think of other useful artefacts that give draw?

February 8, 2017 1:33 p.m.






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