BBG Deckling

Please login to comment

I built a jund negative deck. Here are my thoughts on some things:

You have too few bump it up to 23 or 24, adding in some cycle lands, a grasping dunes and an endless sands, and maybe that uncommon black desert (pay 4, sac a desert to put 2x -1-1 on thing)

Trash decimator beetle. A 5 drop is not what this deck needs. There are much better synergy options and better bombs hat cost less.

Channeler initiate should be 4 of. It's good for fixing, a good body if you put counters on tokens, it can absorb negatives, and it brings in 3 making it great with nest.

Vizier should be at least 3.

I'd remove the bombs like rhonas, gonti, maybe yahennis for bone pickers.

I'm not sure how I feel about the crocodile. Mainly the 4 cost and not being much more than a beater. At the very least id reduce it to 2 or 3.

Grab some more pushes in place of essence extraction. You do not need unburden in the slightest.

4 hapatras mark is great, I'd get rid of shed weakness.

In the new set, some good things are coming that can replace some of your cards, namely the 3 drops. Ammit eternal is pretty sweet, and banewhip punisher lets you get a negative on an opponents creature and can double as removal.

July 7, 2017 2:05 p.m.


The Lifecrafter's Beastiary

Standard* BBG

SCORE: 1 | 109 VIEWS

Look Mum, no Gideons!

Standard* BBG


Finished Decks 2
Prototype Decks 2
Drafts 0
Avg. deck rating None
T/O Rank None yet
Helper Rank None yet
Good Card Suggestions 1
Last activity 2 weeks
Joined 5 months