Thank you for the Upvote. It's really really appreciated.
August 18, 2017 1:42 a.m.
I didn't even realize who you were until I looked at your deck! Yours inspired me to build one that I could afford! Appreciate it!
August 15, 2017 3:24 p.m.
thanks for the up vote, hope it leads more people to check out my deck! i wanna spread the march of the memes!
August 13, 2017 2:41 p.m.
You have exceedingly good taste. Thanks for being the first to upvote my Haakon and Korlash of House Clegane deck.
August 12, 2017 3:10 p.m.
Your upvote on my blistercoil combo deck is appreciated
August 11, 2017 10:30 p.m.
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My version of this deck is a lot different from yours so you might disagree with some of this, but here is what I would remove. Lay Claim just isn't worth the 7 mana, and it looks like you have a lot of stuff that accomplishes the same goal. Elixir of Immortality is probably in here for a particular match-up, right? Ulamog, the Infinite Gyre and anything else with his last ability would probably accomplish this same goal. Jhoira's Timebug, Rift Elemental, Shivan Sand-Mage, Timebender, and Clockspinning are pretty slow. Generally, it's better to run cards which delay the game instead of time counter removal because they accomplish the same goal and are also usable when you're just behind. I'm not convinced Turn / Burn is really value, but I've also never tried it. In general, I think you have too many suspend targets and not enough ways to protect them or Jhoira herself. None of this is really meant as critisism; it looks like your deck is responding pretty directly to your playgroup, but if I were cutting that's where I'd cut.
August 16, 2017 4:29 p.m.
In big multiplayer games I find tempo cards like Wash Out, Kederekt Leviathan, and Coastal Breach really helpful. You also could run extra turn spells to remove time counters faster: Beacon of Tomorrows, Expropriate, Temporal Mastery, Temporal Trespass, Time Stretch, Time Warp, Walk the Aeons.
August 15, 2017 7:09 p.m.
Interested in your thoughts on Winter Orb in this deck.
August 14, 2017 5:39 p.m.
Is Flamekin Harbinger just for Guile? If so, have you found that to be worth doing most of the time? I play Jhoira a lot and one thing that I have found is that it's tough to be as efficient as your opponents. Expensive rocks will achieve this, as well as more extra turn spells. Another route is to go for more deck manipulation. You have Serum Visions and Preordain, but could also go for Brainstorm, Preordain, Fact or Fiction, Impulse, or even Telling Time if you're digging really deep. You can also embrace the long-game and go for tempo effects. My favorites there are Kederekt Leviathan, Wash Out, and Whelming Wave.
August 12, 2017 3:09 p.m.
August 11, 2017 5:22 p.m.
Impressive deck for under 50, I might try it out!
August 11, 2017 4:39 p.m.
August 11, 2017 7:59 a.m.
My advice would be to cut down the creatures that you're only planning on casting with Jhoira out and that can't win the game on their own. Examples of this are Tidespout Tyrant or Breaker of Armies. They're strong cards but if you need to suspend them with something else they become much too clunky. I also want to echo jon_hill987's board wipe suggestions, although Curse of the Swine could still be strong removal on a budget. You could also look into ways to protect the board while you get yourself going, because this isn't the fastest deck. Options here include Wash Out and Whelming Wave. If you're already running Steam Augury, it's probably worth considering Fact or Fiction. Finally, it doesn't look like you're running enough non-creatures to justify Arcane Melee. It might just make your match-up with more specialized control decks even worse.
August 9, 2017 10:16 p.m.
Honey, If you can't love yourself, how in the hell you gonna love somebody else?
August 9, 2017 10:08 p.m.
August 9, 2017 8:02 a.m.
What sort of luck have you had with Static Orb type effects? Do you find that it just slows you down less because you're doing fewer total things? I'm Interested in your thoughts on this strategy for Jhoira generally.
August 8, 2017 2:44 p.m.
This is the ban list you use if you want to swing around with creatures instead of actually playing EDH. I feel as though Duel Commander or Leviathan achieve this goal better while still letting players try more diverse strategies.
August 5, 2017 11:05 p.m.
Notably, Donald Trump didn't actually do anything which would keep transgender people from the military. He just tweeted it and then lied about having meetings with Pentagon officials. There are no plans to ban transgender people from the military, and there never were. There isn't even precedent as to how to kick out existing transgender military personal. I think it's sad that you're using this forum for your hateful rhetoric. Sources:
August 5, 2017 1:56 p.m.
This is a cool deck! Lots of different ways for it to go off. When last played against a Meren deck, I lost to Innocent Blood and still haven't recovered. That and Smallpox might be worth considering. If I understand correctly, you'd like to produce a situation where you have a ton of creatures in your graveyard and a ton of experience counters, at which point you don't need more land than it takes to get your commander out. I'm not sure where you would go for MLD in these colors, but this a deck at least the recovers well from other players MLD-ing. In terms of targeted land destruction, I'm not sure the 1-fors that black offers are worth it because you're not looking to destroy their land on curve. Because this is a value deck, I think the best thing to do to make it competitive would be to add more acceleration. I don't know how much you're looking to drop or if this is for paper at all, but Mana Crypt, Mana Vault, and other rocks like that would be strong here. Ancient Tomb is obviously worth it if you want to buy it. Alternatively, Wood Elves and Farhaven Elf could be ramp options along-side some dorks like Somberwald Sage and Birds of Paradise. In might be to your advantage also to accerate your mana base a little more. You're only 2 colors and most of your restrictive costs are higher CMCs, so it probably isn't worth running Vivid Grove or Vivid Marsh in my opinion. The same might even be true for Evolving Wilds. Other misc ideas: Spawning Pool to pair with your Spawning Bed, Damnation, Toxic Deluge, Nevinyrral's Disk might be a bit of a stretch, and Read the Bones and its ilk to help recover from wipes. Finally, Mikaeus, the Unhallowed could be a really fun addition. It's good with your sac creatures like Caustic Caterpillar, and you could even throw in Triskelion for an infinite combo that you can put in your graveyard with Buried Alive
August 3, 2017 9:18 a.m.
August 2, 2017 6:46 p.m.
Cool deck, convenient and concise explanation. +1
August 2, 2017 4:54 p.m.
Commander / EDH
SCORE: 30 | 16 COMMENTS | 1761 VIEWS | IN 3 FOLDERS
|Avg. deck rating||30.00|
|Favorite formats||Commander / EDH|
|Good Card Suggestions||26|
|Last activity||4 days|