Using the stack correctly with Shroud
Asked by TypicalTimmy 2 years ago
One of the big hangups of the deck is that Distortion Strike is a Sorcery, which means my opponents see it coming from a mile away. I could put Quicken in here but now I am adding extra complications to my deck. I considered Hypersonic Dragon but at 5 he's slow and I already have Zada, Hedron Grinder taking up my free slots.
So I looked online and the only relevant card I could find is Veil of Secrecy . Yes, there is also Piracy Charm but there is no guarantee my opponent will be running U, much less having actual Islands.
And this gets to be the problem. Veil of Secrecy gives Shroud. So if I just casually tap my lands and throw down a Titan's Strength , a Brute Force , a Temur Battle Rage , and than a Veil of Secrecy when things go to resolve, will my Veil resolve first and actually prevent the rest of my spells from taking hold?
Yes, the veil will resolve first, making your creature an illegal target. to prevent this, you could cast the veil first, followed by the rest of the spells. the pump spells would resolve first in that case, then the creature would be shrouded and unblockable.
May 28, 2017 11:28 a.m.
You can let your boosts resolve first, then cast Veil of Secrecy, to avoid the problem. It seems what your really trying to do though is make your creature unblockable at instant speed. I'm not sure why this is a goal though, as the latest you could make your creature unblockable would be the declare attackers step, which the only thing you've done between then and when you could cast a sorcery is declare your attacks. Making a creature unblockable after it's attacked and been blocked doesn't undo the block, it will still be blocked.
The advantage of Veil of Secrecy over Distortion Strike is that it gives shroud, if your opponent tries to kill your creature in response to one of your boost spells, you can give it shroud to protect it from the kill spell (and counter your boost spell). You should only ever have one boost spell on the stack at a time, so you won't be countering a bunch of them (unless something crazy happens). Also, any triggered abilities making the creature bigger will still resolve properly, even if you counter the spell that triggered them.