tree triggers

Asked by LordAshaman 7 years ago

If i have Tree of Perdition and morbid Tragic Slip targeting tree then tap it can I kill my opponent in any way by doing this

Raging_Squiggle says... Accepted answer #1

No. In order for an exchange to take place, both components of said exchange must be on the battlefield (or appropriate zone) during the resolution of the exchange.

Scenario 1: You cast Tragic Slip on your tree, in response you tap it to exchange life totals with your opponent. Which happens because both components are still in play. However, your opponent's life total becomes 13, and the tree's toughness becomes 20 (or whatever their life is). Then Tragic Slip resolves and the tree gets -13/-13. But it's ability already happened so it's pointless.

Scenario 2: You cast Tragic Slip and let it resolve, thinking maybe you can activate the ability before your tree goes to the graveyard. However, whenever a creature has 0 toughness, it's immediately put into its owner's graveyard as a state based action. You will not have the chance to activate the ability.

Scenario 3: You activate the tree's ability and in response cast Tragic Slip. The slip resolves and your tree has 0 toughness and dies due to the SBA mentioned above. Then the tree's ability goes to resolve, but one of the components, the Tree of Perdition, is no longer on the battlefield so the exchange does not take place.

No matter what you do here, you cannot make your opponent lose in the way you are intending.

July 26, 2016 2:11 a.m.

LordAshaman says... #2

that's a shame thanks

July 26, 2016 3:26 a.m.

Epochalyptik says... #3

Note that there are no triggers involved in this process. Tree of Perdition has an activated ability.

An activated ability is written in the form "[cost]: [effect]" (note the colon to separate the two). Activated abilities are manually activated; they never happen as a result of something else. When an activated ability is activated, its controller puts it onto the stack, makes choices for it, and pays its costs just like he or she were casting a spell.

A triggered ability is written in the form "[at/when/whenever] [event], [effect]." Triggered abilities happen automatically when the stated event occurs in the game. When a triggered ability triggers, its controller puts it onto the stack the next time a player receives priority.

July 26, 2016 7:18 a.m.

luke1 says... #4

You can still use Humble or Ovinize in response to the activated ability. You don't kill your opponent but you send him to 1, still a good deal. Note that the ovinized creature doesn't change name.

July 26, 2016 7:38 a.m.

luke1 says... #5

Sudden Spoiling to keep it mono black.

July 26, 2016 7:40 a.m.

Epochalyptik says... #6

Changing Tree of Perdition's name would not change the way its ability works.

When a card uses its own name in its text, it means "this object." If you change Tree's name, its ability will still refer to the source object, whatever it happens to be named at the time.

If the name actually matters, the effect will be worded "a card/cards named ~."

July 26, 2016 7:50 a.m.

luke1 says... #7

Even more the mechanic works then, the object remains the same.

July 26, 2016 7:58 a.m.

BrunoGF says... #8

According to Rule 112.7a Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won't affect the ability. Note that some abilities cause a source to do something (for example, "Prodigal Sorcerer deals 1 damage to target creature or player") rather than the ability doing anything directly. In these cases, any activated or triggered ability that references information about the source because the effect needs to be divided checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. In both instances, if the source is no longer in the zone it's expected to be in at that time, its last known information is used. The source can still perform the action even though it no longer exists. (So IT WORKS!...it will kill your opponent!) It will be in my Meren EDH! =)

July 27, 2016 8:05 p.m.

Epochalyptik says... #9

@BrunoGF: Note, however, that Tree of Perdition's ability concerns an exchange, which means rule 701.8 applies:

701.8a A spell or ability may instruct players to exchange something (for example, life totals or control of two permanents) as part of its resolution. When such a spell or ability resolves, if the entire exchange can't be completed, no part of the exchange occurs.

The underlined portion is important here. If Tree of Perdition isn't on the battlefield anymore, you can't perform the exchange.

Also, from Tree of Perdition's Gatherer page:

If Tree of Perdition isn't on the battlefield when the ability resolves, the exchange can't happen and the ability will have no effect. Notably, activating the ability and giving Tree of Perdition -13/-13 in response wont cause your opponent to lose the game.

July 27, 2016 8:08 p.m.

BrunoGF says... #10

Oh, that's sad =( but either way thank you for clarifying it =) it still a great card for EDH, almost like a cheaper Sorin Markov that can bestow you with a 0/40 fortress!

July 27, 2016 9:16 p.m.

This discussion has been closed