Excellent!
Damage is removed whereas the -1 effect is not, makes sense. Thanks Colgate!!!
August 12, 2014 12:40 p.m.
Rhadamanthus says... #3
To be most specific: regeneration stops destruction. The only things that destroy are lethal damage (marked damage equal to or greater than a creature's toughness, or any amount of damage from a source with deathtouch) and anything that specifically says "destroy". Dying from 0 or less toughness isn't destruction, nor is sacrifice, nor is anything else.
August 12, 2014 12:45 p.m.
That is the thing that confused me yesterday with a specific scenario... I did not remember if being sent to the graveyard for having 0 toughness counted as destruction.
:)
Colgate says... Accepted answer #1
Darkblast makes 1/1 to 0/0. When creature's toughness drops to 0 or less, it dies as a statebased action. There's no time for regenerating.
August 12, 2014 12:26 p.m.