Why can't I playtest my deck?

TappedOut forum

Posted on March 4, 2015, 8:42 p.m. by TheFutur3

For some reason every time I try to playtest one of my prototype decks, it says that it loaded too slow or that there is an error. Why might this happen and is there any way to fix this?

Sacrifice more goats.

March 4, 2015 8:44 p.m.

Femme_Fatale says... #3

That is generally a connection issue check your internet speed and perhaps clear your cache. Lower down the amount of cards that may be in it or perhaps just try another day as it could be on the server side as well.

March 4, 2015 8:50 p.m.

TheFutur3 says... #4

Femme_Fatale Thank you

March 4, 2015 9:05 p.m.

vampirelazarus says... #5

I second goat sacrifices

March 4, 2015 10 p.m.

Dylan says... #6

I would like third that idea

If you add 1 copy Trading Post to all of your decks then and only then will the tappedout gods will be with you

March 4, 2015 10:02 p.m.

But PutridLeech if that deck has a Goatnapper in it, it slows down twice as much.

March 4, 2015 10:19 p.m.

Dylan says... #8

But if it uses a Scapegoat It triples the speed

March 4, 2015 10:21 p.m.

TheFutur3 says... #9

PutridLeech if you have both Scapegoat and Wild Colos out, does it hextuple the speed?

March 4, 2015 10:37 p.m.

infinitegyre says... #10

Mountain Goat is a must have, it's like the red version of Storm Crow. But of course Storm Crow is vastly better

March 5, 2015 12:12 a.m.

This discussion has been closed