Please make the playtester.....

TappedOut forum

Posted on Jan. 18, 2011, 5:23 p.m. by dafreak

work with iphone/ipad ...hopefully its just adding touchstart/touchmove/touchend to the event

that would be awesome

DeckBuilder345 says... #2

Or even more awesome would be if there was an iphone app! now how awesome would that be?

January 18, 2011 6:34 p.m.

yeaGO says... #3

Its allllmost finished. =)

January 18, 2011 7:22 p.m.

dafreak says... #4

can wait! it will awesome on the ipad

but an ipad app that you could play against another player and have a shared battlefield would rule

January 18, 2011 8:06 p.m.

yeaGO says... #5

MTGO. =)

January 18, 2011 8:19 p.m.

dafreak says... #6

but wrtting in html 5 or something would mean that is can run on all html 5 compt stuff which would simple be too cool

January 18, 2011 9:08 p.m.

π_is_the_word says... #7

An app at all would be awesome!

January 19, 2011 10:37 a.m.

mafteechr says... #8

Needs Android capability.

January 19, 2011 3:26 p.m.

BlueWolf15 says... #9

yes. hahaha

January 19, 2011 6:52 p.m.

djdauenbaugh says... #10

agreed

January 20, 2011 3:36 a.m.

Xander574 says... #11

also if possible, make it so you can put cards ontop of and on bottom of your library and then affected by shuffling.

January 20, 2011 5:58 p.m.

kador11 says... #12

And to not ask for too much, but make the tokens be able to appear over the cards.

February 7, 2011 10:12 p.m.

djdauenbaugh says... #13

Is there a way to put cards back into your library on the playtester? Currently it keeps the cards I try to put back in on top and I can't shuffle them back in...?

February 8, 2011 4:25 p.m.

yeaGO says... #14

Not currently, its in development. =)

February 8, 2011 4:26 p.m.

maxtheax says... #15

actually, djdauenbaugh, a while ago, I found a way to do exactly that. While its slower, it still works. all you have to do is put the card in the graveyard first and then put into your library, then shuffle.

Also, yeago, i know a bit of programming, and i know it might be a bit hard to do so with the system already set up, but could you maybe make it so that the deck does a shuffle animation when you click the shuffle button, because i sometimes question weather the button worked or not. All besides, great engine youve got running there!

February 8, 2011 7:55 p.m.

deleteme says... #16

v2 of the playtester does exist, but it's still not done. And yes, it does work on the ipad/iphone.

Here's a sneak peak: http://grab.by/grabs/f9ef0c8ac2f691004b08db0f48c27aeb.png

February 15, 2011 10:20 p.m.

dafreak says... #17

nice! what needs to be done before its released?

February 15, 2011 10:49 p.m.

deleteme says... #18

I haven't touched browsing or manipulating the cards in the library, graveyard, or exiled regions - I haven't quite figured out an approach that will work for both Mobile Safari and desktop browsers. Currently, you can drag cards in and out of the regions.

We need token imagery uploaded.

A few bug fixes here and there.

Then we need to work on integrating my ui into tappedout, which really isn't going to be that hard.

Here's a short video of it in action: http://bit.ly/eoioyc

February 15, 2011 10:58 p.m.

memaw381 says... #19

YES! I've been hoping you would add a turn counter. I can't wait for that to be out. Any idea on when it will be out?

February 16, 2011 11:15 p.m.

Ok now that is awesome! I have a couple of suggestions to make.

  1. Allow people to expand / collapse the turn tracker, to give them extra space if they need it.
  2. The next turn button should be moved to the bar area just above your hand, as that will be where the cursor is resting most of the time / interacting with the most. My suggestion replace the draw button with the next turn button. You can draw by just clicking to get a card (if it is similar to current playtester), or to make it touch friendly by dragging a face down card into your hand.
  3. I Absolutely love the way you can zoom in on a card now, and make it much bigger and clearer! that is truly AWESOME!
  4. Suggestion for a problem you mentioned having... is have double clicking on your grave yard bring up a pop up that shows all the cards you can choose from! Can do the same thing with exiled pile. Can save space by stacking similar cards. Also to the right of the exile card count you could add a scry button with a little counter on it for scry 3 or scry (2) etc. This way it could bring up top 3 cards and you could then put them back in any order / on bottom of library.
  5. The game logging is amazing... would be great to be able to export your game log. Depending on the length of the log you may need to add a log scroll bar... Also would be cool to toggle full log vs just turn counter maybe for when you just want to track turns and don't need the full log...but really nice addition!
  6. New token system looks very cool also!
  7. Is there a way that you could set it up to auto stack mana when lets say you double click on a forest from your hand? Both to place it on the battlefield, and to make a nice little stack of same mana so 3 forests would all be stacked up together up to maybe 5 and then start a new stack? Could be a cool option. (maybe something like this is best left however to version 3.0. lol)

Ok just had to toss in my two cents.... couldn't help it after i checked out what you posted and was pretty excited about some of the things you are implementing!

February 17, 2011 2:52 p.m.

djdauenbaugh says... #21

Dude, I already love this site, I may have an unhealthy love affair with it once you're done. One thing I noticed during the video, you put a creature enchantment on the field, i'm assuming the group/ungroup will still be available, you just didn't showcase it in the video because it's already in the current version?

February 19, 2011 8:54 p.m.

deleteme says... #22

@mafteechr - It should work on the Android webkit browser. However, there are no Android devices yet that use hardware acceleration in the browser like Mobile Safari on iOS, so I am doubtful that the ui will perform well. Also, the iPhone 4 and iPad are one of the more powerful mobile devices on the market today and both can be crashed by the v2 playtester. These things just do not have that much RAM. Android devices tend to have even less RAM. Im not sure how to decrease the memory footprint - maybe by using lower resolution card imagery or lazy loading images as a card face is shown for the first time.

@kadorr11 - This should be working now. Tokens will work like normal cards, with the exception that when they are moved to any region from the battleground, they are destroyed.

@maxtheax - Animating the shuffling is a cool idea, but it's something that shouldn't be done before I get to more important features, like Scrying. Right now, when you shuffle, a message appears in the logger. That should be sufficient.

@memaw381 - I do not know when it will be live. It is possible for it to be live in a few weeks. I've been working on this in my spare time as a hobby for over a year now, I'm anxious to get it deployed!

February 20, 2011 10:41 a.m.

deleteme says... #23

@deckbuilder345 - Thanks! My responses are below:

1 - In order to view more messages in the logger, you can mouse over the logger and scroll up or down. On the iPad, I believe the two finger swipe up/down gesture will do the trick. Cards can be placed over the logger, it sits in the background. (That reminds me, I need to make sure that the logger is turned on for the iPad.)

2 - I like the idea of moving the next turn button closer to your hand to prevent extra mouse movements, but I will do that only if I can ensure that there is no confusion with the existing buttons on the hand region. The draw button near the hand is for drawing a card by the name of what is selected in the dropdown. Also, you can draw by dragging a card from the library to your hand, and it will automatically unflip. If you drag a card to another region, it remains flipped.

3 - I like the new zooming too. It's the only way I could do it to work well on touch devices. It's also easier to do because it doesn't affect the layout of cards on the page.

4 - This is pretty close to what I was envisioning for manipulating the library, graveyard, and exiled regions. Here's what I think will work best for these three regions:

a - An obvious button to click that expands the region. Cards are distributed across the screen to maximize readability and minimize overlapping.

b - In this expanded state, a user can drag cards to reorder them. The cards in the library are flipped, so for Scrying, you would unflip cards by using the unflip action from the popup menu. (To see the popup, go here http://hollow-wind-62.heroku.com/ then press and hold over a card without moving the card.)

c - For moving cards between regions, I can add more buttons to the popup menu - one for each region the card is not in. When clicked, the card will be moved there.

d - Finally, there would have to be a way to collapse the modal window. So there may be another button, and I may add a conventional ESCAPE keyboard shortcut.

5 - I should make it more obvious what the current turn is. I can do this by adding the number in the header, then styling it to be large. I could also easily add a checkbox that controls the visibility of the logger.

6 - I like it too!

7 - Card grouping is low on my priority list, and I do not want that feature to delay deployment. I like it, but when I built it for v1 it was buggy - and still is. It's complex, and definitely a feature that is easier said than done.

February 20, 2011 10:42 a.m.

deleteme says... #24

@djdauenbaugh - I do not plan on developing card grouping for the initial release of v2. Maybe that can make v2.1!

Finally, I really do appreciate everybody's feedback and I look forward to using this on some new decks have been designing!

February 20, 2011 10:43 a.m.

Mpz5 says... #25

Looks great man. It looks like you can just lay cards over the turn tracker. If so that will be great because it gives us more room than we already had.

Looking forward to it, truly. I will miss the normal tokens though. I use them for other things than tokens as well. Is there any way to continue to include them, maybe even make them smaller and able to sit on top of cards? What if the old tokens were turned into colorless symbols that you could add counters to like you do cards. That would be great.

February 20, 2011 11:10 a.m.

Mpz5 says... #26

I usually use them if I have multiple types of counters on a card like Level, +1/+1, -1/-1, Spore, etc.

February 20, 2011 11:22 a.m.

deleteme says... #27

@mpz5 - Ok, I understand the need for multiple types counters. I'll see what I can do. That feature may not make it into the initial release.

February 20, 2011 1:05 p.m.

memaw381 says... #28

YES! The new playtester works in Opera! Thank you for that. Also, it looks super awesome. Can't wait for it to be live.

February 20, 2011 2:12 p.m.

Mpz5 says... #29

Cool, looking forward to it man.

February 20, 2011 2:49 p.m.

Xander574 says... #30

droid incredible and the droid evo (plus all other htc phones) have almost twice as much ram as the iphone....im not saying i want it on droid that bad just thought i should defend google hahaha

February 22, 2011 5:01 a.m.

deleteme says... #31

@xander574 - A quick search on the internet reveals that the droid incredible, droid evo, and iphone 4 have 512 MB RAM. The iPhone4 is the only one that does hardware acceleration in the browser.

February 22, 2011 10:21 a.m.

Sudain says... #32

Thank you for continuing to improve on an amazing tool.

March 1, 2011 11:52 p.m.

memaw381 says... #33

Once again, I just want to say thank you for all your hard work on this amazing tool. This is the only way I playtest and balance my decks anymore.

With that, I move on to my annoying question that makes me sound impatient: Do you have any idea when the new version will be live? After seeing the new one, I don't enjoy using the old one as much, haha.

March 8, 2011 12:03 p.m.

@ deleteme -- with regards to this ''The draw button near the hand is for drawing a card by the name of what is selected in the dropdown. Also, you can draw by dragging a card from the library to your hand, and it will automatically unflip. If you drag a card to another region, it remains flipped.''

That seems to be an interesting mechanic... but why would you bother to click that button at all... Currently you type some stuff in and then just select from the drop down list the card you are interested in and it puts it into your hand, making the draw button seem... well obsolete. I would never have guessed that was the purpose of that button and would have tried to click it to draw some cards in the event i had a spell that let me draw say 3 cards or something of that nature.

If at all possible i suggest keeping the functionality of the current player to tutor up specific cards by just selecting them from a drop down menu, and have the card drawn on suggestion. To deal with the instance of drawing multiples of a single card, allow a number modifier or the user to toggle a setting perhaps that would keep the name in the window until you changed it so it could be selected multiple times?

March 8, 2011 1:47 p.m.

Wow that video of the new playtester blew me away. You're doing a great job!

March 11, 2011 5:10 p.m.

This discussion has been closed