New hub suggestion?

TappedOut forum

Posted on May 21, 2019, 3:07 p.m. by Homelessguy

First of all I want to apologize because, I'm sure somebody's already asked this and I just didn't see it.

I'm putting together a primer for the new kefnet and the whole point of the deck is to take extra turns.

And I was pretty to surprised to see there's no hub for turns. Because it's pretty popular in modern. Am I just overlooking it?

So I was wondering if on the off chance there's not a hub option for extra turns could we make one?

Just as a way to differentiate between extra turns kefnet and control kefnet.

yeaGO says... #2

sure, just provide a detailed description

May 21, 2019 3:55 p.m.

BlackDeegs says... #3

There should also be a hub for Prison as well. Prison has been a deck arcotype, tier 3 or not, for quite some time but no hub exist.

May 21, 2019 9:05 p.m.

yeaGO says... #4

Sure thing just provide a description

May 21, 2019 9:21 p.m.

BlackDeegs says... #5

yeaGO

A prison deck functions by locking your opponent out of the ability to play in certain ways using cards and combinations to halt creatures activated abilities, ability to attack, the casting of spells, mana, etc in effect locking your opponent out of the game.

May 21, 2019 9:37 p.m.

Homelessguy says... #6

If an effect from spell or ability gives a player extra turns, it does this by adding the turns directly after the current turn. If multiple extra turns are created or if multiple players get extra turns during a single turn, the extra turns are added one at a time. This is done in the regular Last-In-First-Out.

May 21, 2019 10:03 p.m.

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