Personally think it just comes down to the type of deck. In my case, there are two people who play Vampires at my LGS. Me and one other guy. I play a more proactive version, and I opt for stuff like cast out and binding. While the other guy plays a much more reactive version, instead running the likes of seal away. But that's prob just me overthinking it.
July 9, 2018 2:36 a.m.
My meta at my LGS has UW Control decks, Vampires, and GW Midrange decks. Each one of those runs at least 2-4 Seal Aways. I don't know why you're not seeing it much but if you're playing an aggro deck than you should be quite thankful :D
July 9, 2018 9:22 a.m.
I run 3 Seal Away in my deck but no one else does at my game store.
July 9, 2018 9:39 a.m.
I play 3 in my UW control, I've seen none played from any of the other 10+ decks in my LGS since Dominaria release. Most players in my meta opted to play black, so Fatal Push and Vraska's Contempt are the removal spells of choice.
I also suspect people are less inclined to use Seal Away as it is "temporary" removal as opposed to "hard" removal, and the condition of "tapped creature" can be very relevant vs. the Vigilance stuff around.
July 9, 2018 9:43 a.m.
This is a pretty interesting question I think the answere is by in large highlighted by the card Blossoming Defense. Seal Away is a very powerful removal spell however it is a reactive spell. this means that against a control player it is very problematic. For example an agro player on the play can get a two drop on their second turn and the control player cannot counter it, then they can attack and hold something like Blossoming Defense. This I think is the biggest problem with the card.
July 9, 2018 6:39 p.m.
I mean, I hate Seal Away. It's so narrow. I'm not surprised that no one is running it. I'd much rather Cast Out, as for more, you can target any non land permanent (instead of a creature), it doesn't have to be tapped (if it is a creature) and you can Cycle it if you don't need it.
July 19, 2018 12:04 a.m.
They blowout a Seal Away on T2 on the draw, Fumigate on T5 tapping out for it (then likely dying afterwards), stops Teferi, Hero of Dominaria tucking a creature away or Gideon of the Trials preventing damage, and all for G or 1G at most.
Roll on rotation.