Temur viable?

Standard Deck Help forum

Posted on Jan. 28, 2018, 4:49 p.m. by scotchtapedsleeves

I'm thinking of making a Temur standard deck, but I'm not sure if it's gonna be viable...

What are your thoughts on the new RIX meta and Temur in it? I know it hasn't really formed yet but I'd like to see what you think!

multimedia says... #2

Hey, I think Gruul splashing blue for Negate and Scatter has potential. I have a couple of versions I'm working on MonsterMashing Gruul monsters splashing blue with energy from Servant and Hub and Dinos of the Empire Gruul Dinos splashing blue with Drover, Migration and Commune.

The problem is green for Temur doesn't really give you better cards than black for Grixis. Ask yourself what does green for Temur give that black for Grixis doesn't? Jadelight Ranger, Naturalize, Deathgorge Scavenger, Rishkar, Peema Renegade, Servant of the Conduit, Merfolk Branchwalker and Thrashing Brontodon are some reasons.

Black on the other hand has three of best removal right now in Standard: Fatal Push, Vraska's Contempt and Ravenous Chupacabra. It's one of the best reasons other than Servant to play energy Glint-Sleeve Siphoner and best of all The Scarab God. It alone is a reason to play black over green.

I'm a green Mage because I like to play Elves, but overall outside of Merfolk and Dinos green is pretty bad right now.


January 29, 2018 1:02 a.m. Edited.

Argy says... #3

With the ban of Aether Hub I don't think that tri colour decks work very well, at the moment.

They are still playable, but the mana will let you down every now and then, and who wants that?

If you were going to play one I'd use 4x Evolving Wilds to help you colour fix, but that is the other problem right now with Temur - too slow.

January 29, 2018 3:10 a.m.

x12721 says... #4

@Argy Attune with Aether is banned, not Aether Hub. To answer your original question, @Mardu_Maniac, I'd say that Temur took a hit with the banning, but isn't out yet. They still have Bristling Hydra, Abrade, Opt, etc. @multimedia made a better list then I did, though ;P

January 29, 2018 7:57 a.m.

multimedia Thanks for the detailed response! It was actually your Energy Elves deck that got me thinking about this, when it was back in Temur. Your points about Grixis vs Temur make sense, I think I might just end up making another Grixis deck instead.

Argy Thanks for the advice. I was planning on making a sort of midrange-ish aggro deck, so the 4xEvolving Wilds would slow the deck down a lot. As I said earlier, probably going to go with Grixis this time around, though I'm going to playtest a few versions of Temur because it's going to be a more budget build then the Grixis deck I'll make.

x12721 Thanks for the comment! And yeah, it is Attune with Aether that is banned, so if I go with Temur energy then I could get some fixing with Aether Hub over Evolving Wilds, though it might not be worth it to spend all of my energy on mana rather than kill cards...

January 29, 2018 8:05 a.m.

Argy says... #6

I meant Attune with Aether, obviously.

Does that now make more sense?

The real reason people were playing tri colour decks previously, and ones that included , was that Attune with Aether helped to colour fix so beautifully.

That is the reason why you didn't see other colour tri colour decks around, that didn't have

Now that Attune with Aether is gone, playing tri colour decks will either be slower, or less consistent.

Unless the Pros show us some other cool way around it.

You can use Aether Hub, but it only colour fixes once, unless you have other ways to make

You can use Servant of the Conduit, but then you waste four slots on a Creature that is really only of use for an theme.

As I said, I think your best bet is to use Evolving Wilds. Mayde add just two Aether Hub.

Keep the third colour to a splash, and put in one basic land that corresponds to that splash colour.

Or go with just a dual colour deck. Plenty of good ones around, at the moment.

January 29, 2018 8:09 a.m.

Argy Thanks! I understand your point about the whole colour fixing, so I might go with a dual colour with a splash of another with an energy subtheme for Aether Hub maybe, not sure yet

January 29, 2018 8:26 a.m.

multimedia says... #8

Hey, ahh Energy Elves now a relic of TappedOut. I didn't mean to discourage you from wanting to play Temur. Honestly, I think Grixis Midrange is boring, but it's a more powerful color combo than Temur right now simply because black is better right now than green.

Green, black and red are hard colors to splash because most of the best cards in these colors have double color casting costs or you want to play them early in the game which will not work for a splash. Blue and white are in my opinion the better colors for a third color splash.

Green does in my opinion have an advantage over other colors with ramp, fixing and explore. Servant of the Conduit and Aether Hub are an amazing team for color fixing for a third color splash. If you're choosing to play Servant then your playing ramp and should build your deck to take advantage of this. Jadelight Ranger and Merfolk Branchwalker are nice two and three drops who can help to find lands for a third color especially Hub. Winding Constrictor also helps by adding an additional energy when energy is created. Both Marsh and Sanctum are Fast lands that make green mana, a plus for Sultai.

Unfortunately, your best course of action to not get color screwed is to only light splash a third color no matter what color combo you choose which is what I'm doing in each of my Temur versions or only play two colors.

January 29, 2018 9:41 a.m.

multimedia Just took a look at radiant elves, I really like the look of what you did with it! Gave me some ideas, I'll come back with a deck soon!

January 29, 2018 12:04 p.m.

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