New to standard and deck building... need help please.
Posted on Feb. 13, 2018, 10:34 p.m. by YungStitch
Need help building a G/W/R dino/token deck with Huatli, Radiant Champion and Huatli, Warrior Poet. I'm very new to the standard sets and meta, and deck building as a whole in MTG, so if anyone has any suggestions for any cards or any ideas that could help me it would be much appreciated.
Hey, welcome to TappedOut. I suggest first making your Naya deck and then edit this post with a link it to.
Even if your deck is not completed and just a list of cards you want to play or have that's a good start. It will be easier to help you with your deck from a deck page rather than here.
What's your budget for the deck? Knowing a range of total price that you want to spend on the deck is helpful to people who want to give you advice.
February 14, 2018 12:29 a.m.
Here is a good guide to deck building:
Use that to put the bones of your deck together, then we can help you refine it.
For a few initial cards that you can consider, you may want some mana dorks like Otepec Huntmaster and Drover of the Mighty, and a way to make tokens like Oketra the True, so you can make the most of your Planeswalkers.
Anointed Procession might also be worth including.
February 14, 2018 12:43 a.m.
I was also thinking that Regisaur Alpha could fit into the deck somehow, for obvious reasons, which could allow me to take Atzocan Seer for some ramp/dino synergy. I like the concept of using both Huatlis together for the free 3/3 dino token with Warrior Poet, making my Radiant Champion that much more threatening, but I feel like then the deck would be overloaded and clunky. I have ideas, just not sure how to make them work.
multimedia I'm exactly sure about my budget right now, but probably anywhere around $50 - $60 give or take.
And thank you Argy I'll have a look at the guide, and thank you for the suggestions.
February 14, 2018 2:06 a.m.
If you want to play FNM and be kind of competitive I would look at recent standard Naya posts to see what people are playing and read descriptions. Also pay attention to their land suite and count and the curve of the average converted mana cost of their cards. How many 1s 2s 3s 4s exc, a good deck should have a nice curve or curve out early at 3 meaning when you have 6 mana open you can usually cast 2 if not 3 spells because nothing cost more than 3. Dont play over 60 cards maindeck and always play about 24 land in a 60 card deck. You can play 22-23 land in a low curve deck maybe even 21 in a fast 1 drop 2 drop red deck or something but usually 40% land is the rule.
February 14, 2018 9:04 a.m.
I don't agree with the idea of having spells that cost no more than 3CMC.
You usually need "bombs" in your deck, in order to win. These are usually cards that cost 5/6CMC, that have more powerful effects.
If you are going to attempt a more Aggro deck, with mostly low cost spells, you will need lots of ways to draw cards, or you will just end up with an empty hand.
You also need some gimmick to get the most out of your lower cost Creatures eg. They need to put +1/+1 Counters on each other, like the Merfolk decks do.
February 14, 2018 11:37 a.m.
In addition to what everyone else above me has said, if you're looking into the meta as a whole and trying to make this competitive, I would also look at what cards are being used in decks that don't share your colors, just so you know what threats to be aware of. Also, I'm not sure how familiar you are with MTG slang, but Naya is another way to name decks. It comes from the Shards of Alara set back in the day. There are several ways to name different color combinations, but yours would be (in this case) Naya.
February 14, 2018 12:48 p.m.
@((Argy))I said it should have a nice curve OR curve out early at like 3. Meaning a balanced stair case of like 4 1s 6 2s 4 3s 4 4s 2 5s 2or1 6s OR 14 1S 14 2S 10 3S Curve out at three for examples of good curves.
February 14, 2018 2:14 p.m.
PS don't take advise from people who think you need bombs to win and Merfolk place +1/+1 counters on each other. Leading you to beleive his idea in his mind based on ignorence, when obviously Merfolk decks are Static.