Drakes, insects, burning and control

Standard Deck Help forum

Posted on Aug. 4, 2017, 10:28 p.m. by ExtraEasy

Hay all,

New to mtg and planning on heading down to local standard comp this weekend. Anything I should know before going?

Also if you have any feedback on the deck (particularly bad matchups to consider beforehand) that'd be helpful.

Cheers!

RUB Drake Haven

dthoreson813 says... #2

Play mono red. EVERYONE and their sister will be playing it there.

August 5, 2017 12:05 a.m.

ExtraEasy says... #3

Maybe later but id like to give a variation of this a try first.

So if there is red aggro id be throwing in 2 scarab feasts to interrupt externalize and an extra sweltering suns (even a lightning axe and fiery temper) but i think the deck is ok with removal and cheap counters to stall the aggro. Again, i think, that while id take plenty of damage early i might be able to scrape through and stabilize more often than not.

Game 2 id expect the abrades that would come in and id try to prioritize my spell counters for those.

August 5, 2017 12:44 a.m.

dthoreson813 says... #4

Ha. Sorry. I was being fesecious. I was a bit surprised last night when 4 of the 7 standard players had red deck wins or two Tix red or red rush or whatever. Ugh.

How did you do?

August 5, 2017 1:44 p.m.

ExtraEasy says... #5

Okay, played 2 games this arvo. The first was vs White Red humans and I was pretty resoundingly hammered 0-2. I didnt get a good start in either game and once you are behind with this deck you are dun goofed. Ill need to mulligan more aggressively against this deck. Really gotta have a few counters in that opening hand- Grasp of Darkness is to slow (great for later in the game) but the 2b is unrealistic with all my tapped mana. Nearly won the second when Sweltering Suns wiped the board but i didnt have any cycling cards to activate my haven though there was a turn where i thought i might get ontop.

Second match was vs Oketra white tokens with anointed procession. I smaaaashed this twice 2-0. It was brutal. In both rounds it went pretty perfectly- I had the draw (disallow, censor, negate) to slow him down and got a Drake Haven out around turn 4-5ish. In the first game he had his board looking fairly resolved 2 x Anointed Procession, 2 x Anointer Priest and an Oketra the True... Hed managed to get up to 42 health with a huge dump of tokens and clearly thought he had the game won. I pulled an Abandoned Sarcophagus cast Archfiend of Ifnir from the GY and the next turn cycled 3 times and wipe the board... not to mention having 3 new drakes. He tried to hang around but 6 or 7 turns of cycling available from the GY gives you all the counters. I dont think he cast another spell in the game and watched his 42 health quickly disappear...

In the 2nd round he was looking set up again around turn 6-7 with a heap of tokens on the board and was a turn away from doing some serious damage but hadnt done to much yet (18 v 24 or something). I got my locust god out and managed to stay alive with a few locusts stalling. Chandra, Flamecaller popped into my hand. I rarely use her 3rd ability (x damage to all creatures) but a -3 is pretty cool with mr locust god. I had the board wiped and the ability to recovered very quickly. This one closed out quickly after that.

So its not a perfect deck: red, blue, black i think puts me behind the 8 ball but after today i love the chandra, the drake haven and the archfiend and it was a heap of fun to play. Have taken Faith of the Devoted into the sideboard and moved another Sweltering Suns and Hieroglyphic Illumination in but id like to be able to find room for 2 Unlicensed Disintegration... I just cant see where to cut at the moment-maybe a curator and an illumination? Also was pretty impressed with Collective Brutality's ability to keep ticking opponents creatures down.

August 8, 2017 7:36 a.m.

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