All things Wolven

Standard Deck Help forum

Posted on March 26, 2016, 12:26 p.m. by clayperce

If you want to talk about Wolves and Werewolves in Standard, you're in the right place!

If you're looking for other formats, please drop by Werewolf EDH for Commander or Modern Wolves for Modern.

  • You're 100% welcome to post here asking for help on anything Wolven, though you may want to set up a separate thread as well, in the Standard Deck Help forum.
  • Please don't hesitate to post your deck in large format (it makes it easier for others to find the decks that are asking for help).
  • Here's the syntax for a large format deck ... just copy-and-paste, replacing the "gruul-wolves-soi" part with the "slug name" from your deck's URL:
    [[deck-large:gruul-wolves-soi]]
    

FNM (6 Jan 2016)

  • 1st Place (3-0): just-another-jundyard-dog-rec-12-5 by VexxValentine ($$$$)

FNM (23 Sep 2016)

Game Day (13-14 Aug 2013)

FNM (29 Jul 2016)

FNM (15 Jul 2016)

FNM (8 July 2016)

  • 1st Place (3-0): deck:naya-wolves-and-humans-bring-on-the-pain by snarlmkiv (Naya, $$)

Tues Standard (5 July 2016)

FNM (1 July 2016)

FNM (25 May 2016)

FNM (6 May 2016)

GAME DAY (30 Apr - 1 May 2016)

FNM (29 Apr 2016)

FNM (22 Apr 2016)

Some great posts that will otherwise be totally buried as the thread grows ...

Want to add a note about the thread to your deck description? Just copy-and-paste this:

... the [All things Wolven](http://tappedout.net/mtg-forum/standard-deck-help/all-things-wolven/) thread!

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We look forward to reading your comments and looking at your decks! Good luck (and good skill) on your builds!

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LeMonado says... #1

Ulvenwald Tracker is poorly designed and counter-intuitive. It's a worse body, first of all, that costs an obscenely high amount of mana to transform. The upgraded mana ability isn't needed since you already have more mana than you need to transform it in the first place. With Channeler Initiate, it does everything you need when you need it. In the early game it taps for mana. By the lategame, it becomes a 3/4 body WITHOUT you having to sink more mana into it. It's a low maintenance card.

As for Duskwatch Recruiter  Flip? I guess it boils down to a combination of personal preference and a limited number of slots. While it IS a neat mana sink, I don't see an easy answer to what I would take out to include it. You need to decide whether you want to close games out quickly with Breakneck Rider  Flip and Howlpack Resurgence, or going for the long game of dropping multiple creatures every turn past 6. Either way, ask yourself which one you can do BETTER than the competition. Zombies is really good at gettting a ton of sizable zombies by turn 5-7, but turns 1-3 leave them weak to hard removal. Mardu vehicles looks to gain advantages in tempo and hide its weakness to removal behind waves of creatures. Aetherworks hides behind spot removal long enough to spin the wheel a few times and hit an Ulamog. You decide which strategy is better.

The only reason why I didn't include Izzet Control in there is because I feel as though you're naturally favored against them anyway. They can't use their countermagic as efficiently since "Draw > Go"ing transforms the werewolves.

May 21, 2017 8:58 p.m.

LeMonado says... #2

EDIT: OOPS! I meant Ulvenwald Captive  Flip, not Ulvenwald Tracker.

May 21, 2017 9:04 p.m.

cyphre187 says... #3

ok thanks for the info. they are just not available to me at the moment. having to work around what I have and can cheaply get. its trying to play standard on a pauper budget. lol

May 21, 2017 9:15 p.m.

cyphre187 says... #4

I guess its safe to say I am use to playing burn decks and I was able to get my werewolf deck to be fairly quick but dont remember what was in it

May 21, 2017 9:34 p.m.

cyphre187 says... #5

I was able to come fairly close to your posted deck DarkStarStorm, but I am finding that with all the artifacts being used in the current metagame, it just isnt doing well. Im just going to keep playing around with it until something will work. thanks

May 22, 2017 1:48 p.m.

Dragonmumblr says... #6

My take on bringing glory to the pack, hopefully low enough to the ground when it needs to be, but overall more of a early/mid range kind of deck. I've gone back and forth on making this deck for a long time now and I think this might be the best way to have it all come together. Tell me what y'all think, any advice/critique is welcome!



May 22, 2017 2:33 p.m.

LeMonado says... #7

It was my pleasure! Have fun with the deck!

May 22, 2017 8:01 p.m.

Om3gaOm3n says... #8


They're Just Puppies.

Standard* Om3gaOm3n

3 COMMENTS | 1405 VIEWS


June 19, 2017 5:36 p.m.

Bass_f13nd says... #9

I was told I should poat this and It needs a little help in my opinion so please feel free to throw knowledge on me.


Gruul tribal wolf storm

Standard* Bass_f13nd

SCORE: 2 | 3 COMMENTS | 86 VIEWS


June 22, 2017 8:55 p.m.

Kizmetto says... #10

We're running out of time folks, im so sad Arlinn Kord never really got to see much play ;'(

July 18, 2017 9:57 p.m.

clayperce says... #11

Is anyone else running Werewolves at FNM this week? It's gonna be our last chance for a while ...

I plan to dust off a ZadaFur deck and say farewell to SOI with maximum jank. Will post the list here once I settle on it, and let y'all know how it goes!

September 21, 2017 2:04 p.m. Edited.

underlopex says... #12

I already got a FNM Fatal Push with red deck, so tomorrow I'll play with werewolves too, it's sad to me to say goodbye to this tribal (I learned play Magic thanks to werewolves!!)

September 21, 2017 3:10 p.m.

I played recently with my wolf deck and felt a little sad to think it was leaving Standard.

Time to convert it to modern Wolves!

September 21, 2017 4:18 p.m.

clayperce says... #14

I just sleeved up my deck for the final FNM of AKH Standard:


Final Werewolves

Standard clayperce

SCORE: 5 | 4 COMMENTS | 48 VIEWS


After some playtesting, I decided to pass on the opportunity for one last game with 40+ 2/2 Wolf tokens from ZadaFur ... Turn 3 Moonrise Intruder  Flip + Ashmouth Blade  Flip is almost as fun, and much more reliable.

Best of luck (and skill) to anyone playing Wolves on Friday!

September 21, 2017 11:35 p.m.

Argy says... #15

Yeah!!! Go puppies!!!

Ima play Vehicles one last time, before Wandering Fumarole rotates and they become mush.

clayperce, StuBi, and Argy kicking it at FNM!!!

Bet I know who the bottom three will be. lol

September 22, 2017 12:10 a.m.

TO EVERYONE WHO EVER RAN WOLVES: YOU BROUGHT GLORY TO GRUUL, AND FOR THIS I THANK YOU!

FOOD AND DRINK FOR ALL!

September 22, 2017 10:46 a.m.

clayperce says... #17

Well, the Wolves and I had an absolute blast last night! Especially because we were able to make a TON of iconic plays ...

I seriously think the only regret of the evening was I didn't get to resolve Arlinn Kord  Flip
:_(

Farewell Wolves ... for now!

September 23, 2017 2:24 p.m.

Argy says... #18

They certainly went out with a mighty RAAAWR.

September 23, 2017 2:54 p.m.

wasianpower says... #19

/thread

September 23, 2017 11:08 p.m.

Wolfclaw91 says... #20

THey might rotated out of standard, but they will never be forgoten!!!

The night is young and the wolves will return one day. Now we can make some modern decks. :)

October 8, 2017 4:13 a.m.

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