Introducing Project Modern!
Posted on May 29, 2020, 8:59 p.m. by Phunlife
ARE YOU TIRED OF WIZARDS OF THE COAST PRINTING LOATHSOME, OVERPOWERED CARDS YEAR AFTER YEAR?
DOES YOUR DECK KEEP GETTING INVALIDATED BY FREQUENT META SHIFTS?
ARE YOU ABSOLUTELY SICK OF YOUR FAVORITE HOBBY BEING RUINED BY CORPORATE GREED?
DO YOU JUST WANT TO PLAY YOUR JANKY TIER 4 DECK AGAIN WITHOUT GETTING TROUNCED?
Well, if you answered "yes" to those questions, look no further!
Introducing Project Modern: a community-run and facilitated format made by us, the players. We're currently starting with the card pool that was Modern preceding War of the Spark's legality with new sets being added (8th Edition-Ravnica Allegiance). Modern Horizons and War of the Spark will be added to the card pool this coming Monday (6/1/2020).
"But this format is going to crumble from the inside with infighting about bans!" Hold your horses there, my friend. I've got good news for you.
With tournaments every week, we aim to control the card pool/banlist with complete access and transparency to tournament results. Yes, you read that correctly. I said complete access. This right here is the biggest divergence of us from Wizards of the Coast. We don't shy away from revealing results and data, and make it accessible to the public. Having this data-driven approach is our leg up versus other community-driven formats, and is our key to being successful. We're very organized/structured, and while structure doesn't necessarily translate to surefire success, I think this is the best starting point we've got.
We have a council of nine community members all from different backgrounds making these final decisions on bans, known as the "Power Nine". GP grinders, judges, content producers, and community organizers. But most importantly, they're regular old players just like you and me, having discussions with community members about what's healthy and unhealthy for the format. This way, the council gets to make educated, community-influenced decisions about what cards need to stay and what cards need to go.
Interested? Want more information?
Official Project Modern Website: https://projectmodern.gg/
Project Modern Mission Statement: http://https://docs.google.com/document/d/1fF4kSfG8s-fbm6kYVDX7d6VrATXdCMOaNr2aPDfY9eQ/edit
May 29, 2020 9:05 p.m.
I have two points I'd like to touch on:
8th - RNA + WAR + MH1 = Basic, traditional Modern. Modern is all sets that were at one point Standard legal ranging from 8th edition up through Ikoria today, with the addition of Modern Horizons which was a supplemental set specifically printed for Modern itself. So, your card pool is currently exactly the same as Modern. In fact, it is slightly less as you mentioned that WAR and MH1 have not yet been added, and I assume this means Ikoria is not yet added as well.
"With tournaments every week" - This is a huge red flag for me. You say you want to shift away from meta-driving decks, and yet you offer weekly tournaments. Well, by definition, there will be a single winner and several losers, be it in the first game or the last game if you go on a bracket system. This means, fundamentally, players will want to build the best-of-the-best decks they possibly can, to give themselves a strategic edge to win. Therefore, your "weekly tournaments" actually incentivise the exact thing you aim to go against. You want players to be incentivised to play with their, as you put it, "TIER 4" deck and yet you encourage tournaments in which people with "Tier 4" decks will never, under any circumstances, win.
Effectively, you just repackaged Modern with absolutely zero changes to the game other than making a fresh banlist.
I think the only thing you can do differently is introduce concrete rules and definitions for tier lists, and then hold tournaments for those lists, potentially with a range of up to 1 Tier.
For example, suppose you break it down into 5 tiers.
- A level 5 deck can compete against level 5 and 4 decks.
- A level 4 deck can compete against level 5, 4 and 3 decks.
- A level 3 deck can compete against level 4, 3 and 2 decks.
- A level 2 deck can compete against level 3, 2 and 1 decks.
- A level 1 deck can compete against a level 2 and a level 1 deck.
This way, yes someone's cute little common / uncommon deck with two rares in it because they opened a couple of booster packs and thought it looked fun to play could actually legitimately win a tournament. It would very clearly be a, in my example, level 5 deck. So they absolutely could actually win against another level 5 deck.
However, the player who wants to go UR Wizards with a deck that wins on T3 and can win on T2 with the right opening hand absolutely can dominate the landscape in a level 2-1 tournament because their deck is aligned properly for that match.
This means that the cute little booster pack deck will never, under any circumstances, see play against the honed UR Wizard deck. Therefore, no unfair clear advantage exists and therefore both players can win on equal grounds.
Consider it sort of like MMA / Boxing / UFC. You have a Featherweight, Lightweight, Welterweight, Heavyweight... Each fighter in their own group has an equal chance of winning. A world record holder Featherweight fighter will almost certainly NEVER win a single round, let alone an actual match, against a Heavyweight. And yet, the Featherweight can still be a world champion in their own class.
I believe that is what the format needs. An actual tier system that is adhered to strictly.
The problem is then, when does a deck "change tiers"? For example, if I run a 60 card deck with 23 lands and every single land enters the battlefield tapped, I will absolutely be destroyed against the exact same copy of the deck that runs shock lands, fetch lands, check lands, pain lands, etc. All lands that do not enter tapped. So, in this example changing your land base changes your tier level.
Likewise, what happens if a deck runs a playset of a card that doesn't see much play... but suddenly a new combo is found and that card becomes wildly popular. Does the same unchanged deck suddenly rise up the ranks?
The tier system would need to be an algorithm of several variables in order to decide it's structure, such as:
- Percentage of deck that produces mana
- Percentage of mana that is "fast mana"
- Average CMC
- Colors (Knowing Boros is far less powerful than Izzet, or that mono-blue will struggle against Golgari who can just get their cards back)
- Number of "broken cards" - Cards that are objectively powerful and meta-shifting
- Draw and-or Tutors being used
I mean there is a lot that can go into it. Probably a dozen variables at least, and the more you delve (hehe, pun) into it, the more strict the tier list becomes.
Which, brings us back around to the prior point: What if a deck is teetering on the edge of being a Tier 1 deck, and they simply drop or change a card or two so it becomes a Tier 2 deck? Now, the deck that is powerful enough to compete and win against Tier 1 decks can technically be put up against a Tier 3 deck. This means the "Tier 2" deck is at an extreme advantage over the Tier 3 deck who might just barely make the cut.
What I mean is, if you have a deck that juuuust barely meets the requirements for a Tier 3 deck, and you have a player who juuuuust barely shaves off enough of their deck to drop from Tier 1 down to Tier 2, you now have a deck that is fundamentally a Tier 1 deck competing against a deck that is fundamentally a top-notch Tier 4 deck.
So even doing this is incredibly risky.
Overall, the point I am getting at is this doesn't seem like a new format at all and the only thing I can see that makes it "different enough", is so flawed and unbalanced that it's not even worth building.
Sorry friend, but it feels like you've just reinvented Modern :/
May 30, 2020 1:27 a.m.
You want my unbridled opinion of what to do to truly shake up the game?
8th edition - Current
The difference? ;)
All. Supplemental. Sets. Are. Legal.
Ultimate Masters? Legal.
Commander 2014? Legal.
The new upcoming Commander Anthologies? Legal.
If Wizard's printed it, it's legal.
That introduces hundreds, maybe a thousand, new cards. THAT will spice things up and THAT will balance things out.
Also, it'll be damn fun, too ;D
May 30, 2020 1:30 a.m.
Phunlife, I do apologize. I re-read my first post and it came off rather aggressive and negative. I'm sorry. I sort of become very stern when I become focused. Just my natural tone, however it is not an excuse. Sorry if I sounded insulting or rude.
May 30, 2020 3:03 a.m.
TypicalTimmy, I think the purpose of this is that people want "Basic, traditional Modern". Recent printings left players with a format where modern is changing too quickly and drastically, players need to constantly buy new cards to stay competitive, and the gap in power between tier 1 and the lower tiers are increasing greatly. I like to brew decks, and there isn't really space to do much when in order to that with so much power available to other decks.
Phunlife, I mostly play cockatrice. Are there people playing this on cockatrice?/is it possible that people may have a cockatrice tournament in the future?
May 30, 2020 11:38 a.m.
There are a couple points I'd like to touch on that you addressed, TypicalTimmy. I'll try to do this in as much of a civil manner as possible.
Let me address your first point about sets. You are correct in that 8th Edition - Modern Horizons is what a lot of people refer to as "traditional" Modern. We initially picked Ravnica Allegiance as an arbitrary starting point because that's the set right before War of The Spark was printed. In other words, that's the last set before shit really hit the fan. You are correct about Modern Horizons and War of The Spark not being added yet, but that's going to occur very soon at the beginning of June. Actually, according to our current roadmap, we'll be doing an addition of two sets every month for the next couple months, along with a banned and restricted announcement concerning problematic cards from each added set (cards like Mycosynth Lattice, Hogaak, Arisen Necropolis). This way, we don't have to waste time stress testing the format for cards we already know are busted out of the window.
I can't read your mind, because you didn't type it out, but I can infer that you're concerned that this format will be a time capsule, and we'll keep the sets restricted to 8th Edition - Modern Horizons for the rest of the format's existence. This, however, is not the case. As much as some of us would like to relive the days before Teferi, Time Raveler was printed, we have decided that we cannot stay grounded in time. We will eventually add all the sets leading up to Ikoria. We are just staggering their inclusions in order to give it some time to work out the kinks. Hence the monthly set updates/B&R announcements. Our current roadmap for the next couple months looks like this:
June 1st: [WAR] + [MH1] + B&R July 1st: [Core20] + [ELD] + B&R August 1st: [TBD] + [IKO] + B&R
As far as the inclusion of new sets past Ikoria: We will be giving a month's grace period from the set's release date until they are legal in Project Modern. This is so that we may do extensive testing and acknowledge any cards that need to be weeded out before the set ever gets "released" to our format.
Now to address your point about weekly tournaments. Yes, you are correct that in a bracket style tourney, there will fundamentally be a single winner and several losers. And because of that, people will want to always build the most competitive deck they can. Competitive meaning "built to win". But, that is only if we were to implement a bracket system, which we don't. We implement swiss style tournaments, which is a style in which competitors are paired using a set of rules that ensures that each competitor is paired with someone of a similar winning (or losing) record, and makes it so that each competitor play cannot face each other more than once. You can read more about swiss on Wikipedia, but we don't use a bracket system.
Using your own words, you come to the conclusion that "weekly tournaments incentivise the exact same thing you aim to go against".
Let me differentiate something for you that I think you might be confused about. We're not aiming to go against people playing with powerful cards. We want that to happen. That is how a meta in Magic develops. X beats Y, Y, beats Z, and Z beats X. In reality it's a lot more complex than those three options, but all in all, we're trying to make sure that for every Y deck that X beats, there is a Z deck that can beat X. We don't really care so much about power level as much as balance. We're aiming to have a stable meta that can get shaken up every once in a while, not every set.
The specific reason that I mentioned being able to play with your tier 4 strategy again is because of the absolutely ridiculous power level of the current Modern. Not too many years ago, maybe in 2017/2018, Modern used to be a format in which you could play your borderline casual Treasure Hunt/Seismic Assault deck at FNM and have decent success. Such is no longer the case. Even if you were to play a tier 3 deck like Mono U Tron today, you're gonna get destroyed. Project Modern is going to focus on regulating the environment of the format so that lower level strategies such as Mono U Tron can adapt to the meta and find competitive success.
In 2020, I think the last thing that players, specifically Modern players, want is a gigantic meta shake up. Modern, for a long time, has been recognized as the format where you are able to buy a deck, play it for a little bit, and set it aside for an extended period of time without fear of your deck being outdated. For example, let's say you theoretically had a spouse that typically prevented you from going out on Friday nights and playing FNM. Let's say this theoretical spouse leaves town for a work trip, and you're suddenly alone, bored on a Friday night. You could merely grab your Modern deck, make zero adjustments to it (or make a couple sideboard adjustments) and go back to your locals and play at FNM. This is no longer the case. There are meta shake ups on the regular, and there's now a good chance that your Modern deck you bought 4 years ago is useless. A lot of Modern players, me included, are really really tired of this. In order to stay even somewhat relevant in the meta, you need to buy new cards pretty much every new set in order to improve your deck or buy a whole new one. Modern's become a lot like Standard in that regard.
Now let's go back to your suggestion. Making Ultimate Masters, Commander 2014, Battlebond, Unstable, Conspiracy, and Commander Anthologies would be an absolute shake up. And while I personally think that would be spicy, and it would be enjoyable for a while, I do not think such a format would be sustainable for the long term. Additionally, most Modern players want to play Modern with Modern's card pool, not Legacy's. I think your proposition is an interesting idea for a whole new format; but you would have to garner a lot of interest to make it a real thing. Having said that, I don't think it's something Modern players would enjoy. Source: I am a Modern player. It's pretty evident from your comments that you aren't a Modern player, or haven't played Modern in a long time. So please, before you type a comment that is only going to embarrass yourself, I recommend you do some research beforehand.
May 30, 2020 4:39 p.m.
Snowmen1 - As of now, we are doing tourneys on MTGO and XMage, because those are the only two programs in which have rules support for Modern. I'm not sure if we have enough people who have come forth who are interested in playing on Cockatrice. I think it's worth joining the Discord server and asking though. I know we've done a couple in the past.
May 30, 2020 4:45 p.m.
I think I will be happy as long as I can send a message in discord and be able to find someone to play with at the least. I'll take a look at it. Thanks!
May 30, 2020 9:43 p.m.
I don't think an extra Modern's gonna... work. I have a different idea. Try 'peaceful protest'. Build your own Modern with your own banlist. Manage the meta to exist in a fun and exciting way, and fix the problems with Modern. Call it 'Alt Modern' (although that's just the format name. Project Modern is a great name for a movement working towards changing a format for the better).
You don't need a new format -- Modern's core is fine. It's the outside that's become rotten. Fix the meta, make it fun. Do a sort of Pioneer thing and ban things often until you return to a fun meta. And slow it down a turn or two; Splinter Twin's far too slow for current modern and I'd love a Modern with Twin in it again.
Also, many cards in WAR, Horizons, ELD, IKO, and RT Theros are fun and enjoyable. If there's oppressive cards, ban them. Make sure to add those sets after you've decided what to ban.
I can wholeheartedly support this, and spread the word as much as I can, but I don't want just another game. I want an amazing Modern. A fun Modern. Not some ambitious new format with nothing to offer. Like I said, peacefully protest the way Modern is by creating a fun balanced Meta.
June 1, 2020 11:01 p.m.
How, pray tell, do you expect to make Jank competitive? The timeframe you've proposed has plenty of degenerate cards--without an extensive and repressive banlist, you're still going to leave a format that's rather inhospitable to jank.
I see a lot of slots on my Anti-Wizards Bingo card getting filled, but no plan on how to actually fix the alleged problems. It looks awfully like you're just making Modern, but a Modern run by what is effectively the same thing as the Commander Rules Committee. That's not a real solution to anything you raised as an alleged issue.
June 1, 2020 11:32 p.m.
While you have good intentions with that suggestion, and I think it's interesting, I don't think that would work out in actuality. Let's take a look at each of the respective format's card pools. Modern's current card pool spans from 8th Edition-Ikoria; a 17-year span. Pioneer's current card pool stretches from Return to Ravnica-Ikoria; only a 7-year span. Modern has 10 more years of cards to choose from than Pioneer. And with that larger card pool comes with a wider selection of threats/answers and thus, a higher power level.
Don't get me wrong, Pioneer's power level is fairly high, but not as high as Modern's. That being said, I don't think most of the cards on Pioneer's ban list would make a lot of sense being on Project Modern's. And a lot of Modern players would stand to agree with me. Some of the cards on Pioneer's ban list, such as Once Upon a Time and Oko, Thief of Crowns make sense in the context of Modern because they're just that powerful. Those cards warrant a ban.
A lot of the cards on Pioneer's ban list would be nonsensical because they aren't extremely powerful or format-warping in the context of Modern. Felidar Guardian is a great example of this; playing it essentially relegates you to playing it in the same deck as Saheeli Rai, which automatically means you're playing a three color deck. And if you're in Jeskai colors already, you might as well be playing UWR control, which is just the better deck.
Another example of this is Oath of Nissa; the card's nuts in Pioneer, but sees very little play in Modern. Having essentially a Ponder in green in Pioneer is extremely powerful for a color that is already doesn't need much more help than it has. Mono Green ramp in Pioneer is still a house even without it. In terms of Modern, it's played in a couple fringe decks such as Mono Green Devotion or RG Moon Walkers, but no tier decks outside of that.
Another card, or a set of cards that would be nonsensical to be on the ban list is the Khans of Tarkir/Onslaught fetchlands: Bloodstained Mire, Flooded Strand, Polluted Delta, Windswept Heath, and Wooded Foothills. But these for a different reason. One of the hallmarks of Modern, and one of the reasons why people love it, is being able to construct an excellent mana base for a three-color or a four-color (or five color!) deck. Limiting Modern to only the five Zendikar fetchlands would greatly inhibit the construction of such decks. That being said, Modern players, who are already acclimated to having access to all of the fetchlands, would absolutely abhor their exclusion.
Also, I would like to iterate that we DON'T want to be stuck in a time capsule forever. We want to move forward with the sets Wizards is putting out; we are just putting a filter on the cards that enter the format. We acknowledge that there are some really cool, intriguing cards coming out of these new sets and we don't want to shy away from them.
June 2, 2020 6:32 p.m.
When you state that "I don't think an extra Modern's gonna... work", I know a Discord server of 1,100 members who would stand to disagree with you.
If Wizards of The Coast is going to keep printing overpowered cards with obscene, format-warping mechanics, and then have to backpedal on their mistakes repeatedly, then YES we're gonna need a new format. Mistakes like Lurrus of the Dream-Den, Gyruda, Doom of Depths, and Yorion, Sky Nomad. And there's no sign of Wizards stopping either. Don't forget that Wizards is a subsidiary of Hasbro, a corporation, and they're not exempt from the "greedy corporation" rule. They print new cards and sell them so that, at the end of the day, the corporation can grow and make money and grow and make money and grow and... you get it. They don't really care about the player experience; they say they do, but deep down, they really don't. They care about profits. They care about growth. That was evidenced with the companions. They definitely didn't test those cards for eternal formats and guess what happened? They had to ban Lurrus & Zirda in Legacy/Vintage along with an errata to fix what they messed up. Take that as opposed to R&D doing their job and just not messing up in the first place.
People want something to look forward to in these dark times, not something they don't have to feel negatively about. We're already experiencing a lot of doom and gloom as a human race as is; we don't need a ravaged Modern format compounded on top of that. It's no secret that's Modern's in a pretty garbage position now - look at all these people making posts and writing articles about it:
And I think Project Modern is that very format that people want to look forward to. Both in terms of gameplay enjoyment and longevity. From the sheer effort that our computer nerds are putting in, from the work that our admin/mods are doing facilitating everything with tournaments and the card pool, it's pretty evident that a lot of people want this format to work out. At first, I was kind of skeptical like you; I under the impression that this format would crumble to the ground. But being in the server, partaking in the discussion, and playing some of the most actual fun games of Modern I've played in a long, long time has given me hope. There are some people out there that are genuinely passionate about this format, and they want to make things work.
On the topic of Splinter Twin - There's actually a group of 2 or 3 people actively testing the card out to see if it's right for Project Modern. I can put you in touch with them if you'd like. Here's a plug for one of our members playtesting vs. the Twin deck:
So I agree with you on the sentiment that many cards in WAR, MH1, ELD, TBD, and IKO are fun and enjoyable. I feel like you're under the impression that this format will be a time capsule and we'll keep the sets relegated to 8th Edition - Modern Horizons for the rest of the format's existence. This, however, is not the case. As much as some of us would like to relive the days before Teferi, Time Raveler was printed, we have decided that we cannot stay grounded in time. We will eventually add all the sets leading up to Ikoria and further. We are just staggering their inclusions in order to give it some time to work out the kinks. Hence the monthly set updates/B&R announcements. Our current roadmap for the next couple months looks like this:
June 1st: [WAR] + [MH1] + B&R
July 1st: [Core20] + [ELD] + B&R
August 1st: [TBD] + [IKO] + B&R
So we "release" two sets out to the public to play with, and simultaneously, we also ban any cards that were problematic as it pertains to that set's release. For example, yesterday, we made WAR and MH1 legal, but made the ban announcement of Hogaak, Arisen Necropolis, Arcum's Astrolabe, and Mycosynth Lattice.
June 2, 2020 7:37 p.m.
Phunlife Ah, that makes a little more sense. As a branch of Modern rather than trying to be it's own format.
I can get behind that.
To clarify, it's obviously not a 'time capsule', you've stated that repeatedly.
I actually really like that system. I'll try to find a way to get in on it, mostly online, especially as the US isn't smart about COVID and I probably won't be able to go to FNM for a while.
See you in the discord.
PS I would like to say that the Companion mechanic, with its nerf, is perfectly fine now. I'll be brewing with them and anticipating Ikoria's addition to this.
June 2, 2020 7:56 p.m.
I think you and I have a very different definition of what "jank" is in the context of Modern. I know "jank" is a very subjective term and what is jank to me may not be jank to you. To me, jank refers to decks that can appear like they are fragile or inconsistent, but under the right circumstances, and with correct tuning and tweaking, can actually stomp the competition in the right metagame. I think UB Mill is a fantastic example of a deck that is generally regarded "bad" or "janky". It's unconventional, it's a weird way to win the game, there's a "strictly" better deck in the form of Burn, but people like building & playing mill because there's a novelty/jank factor to it. But put it in a room full of Control, Tron, and Combo decks, and it's going to sweep the floor with all of those.
So, to answer your sarcasm-enfused question, the answer is: no, we don't "aim" to make jank competitive, but we want to create an environment in which lower-tier strategies can be viable again. Emphasis on the word "can". In the current Modern meta, right now, if you're not playing a Tier 1 or 2 deck, you're gonna get annhiliated. That's the fact of the matter. No, seriously, go play a Modern league right now on MTGO. It is absolutely sickening. If you're not doing the most degenerate stuff you can do in Modern right now, you're going to get overwhelmed and you're going to lose.
With Project Modern, an explicit goal of the format is to make a format that players enjoy. We're not hesitant to cards that have either been enablers for oppressively dominant strategies or have been a precedent for what is Wizard's new card design philosophy, which is, well, overpowered. And we're being as liberal as we can be with the banlist.
As I type, we're having discussions over whether we should ban some of the "curse" planeswalkers printed in War of The Spark. There is deliberation taking place RIGHT NOW over Teferi, Time Raveler, Karn, the Great Creator, Narset, Parter of Veils, and Ashiok, Dream Render, and whether the constraints they put on certain strategies ruin format health and overall enjoyment enough to warrant a ban. Gauging whether to ban something ban something based on how universally reviled/unenjoyable it is can prove to set a really bad precedent.
There's also discussions about ax-ing Urza, Lord High Artificer, Faithless Looting, and a lot of other cards. Perhaps if you did some research and looked a little more into the format, you'd realize that we DO have a pretty extensive & repressive banlist, and we will as the format progresses forward. With a more liberal ban list, and Discord bots to keep track of archetype data and expose to the public eye which decks are dominating, I hope that we will foster an environment in which lower tiered strategies can potentially do well every once in a while.
And that's okay to differing opinions. I'm not trying to impose my defintion of "jank" on you, nor am I trying to make you believe the exact same things that I do. I'm just trying to clear up a discrepancy in what you may have read in my initial statement versus the environment we're actually trying to create with the format.
When you state that "It looks awfully like you're just making Modern, but a Modern run by what is effectively the same thing as the Commander Rules Committee", I think that's an oversimplification of how things actually are. I guess (?) you could say that the Power Nine is just a council of community members/players, sure. But a committee is better than no committee in my opinion. These are people that have discussions & can get multiple viewpoints on things from the playerbase on the daily.
Also, the open data approach I mentioned with the Discord bots is a great way to make sure that council members are making informed, data-reinforced decisions based on actual tournaments and metagames. Take that as opposed to the Commander Rules Committee, which doesn't make decisions based off of data, and just makes decisions off of common complaints about overpowered cards. They're informed decisions, sure, but due to the casual nature of EDH and how it's difficult to track who is winning when people don't really care who wins the game, the EDH committee can't really be informed about who wins most often, what "matchups" are good/bad, and so on.
June 2, 2020 8:43 p.m.
I rather like Narset and Ashiok as cards. I'd also really like it if you could keep Faithless Looting legal, but I understand that's not necessarily possible.
Looting helps a lot of decks, but it's that raw power that got Ponder, Preordain etc. banned. So if it's too good, I understand, but I would love it if all of those cards could be playable.
June 2, 2020 8:55 p.m.
Yo Phunlife is there some sort of deck repository and metagame database that I can look through? If not, do you need help setting something like that up?
June 2, 2020 9:21 p.m.
TriusMalarky - There is not an official one yet, but there are developers working on that as I type. It's really hard to make a metagame database when you only have like 2 months of data to work off of. The format is still in its' infacy (maturity?) so it would be hard to develop a metagame off of only like 3 or 4 tournaments. And besides, WAR and MH1 just got released, so it's going to be shaken up even more. If you're just looking for what decks were good around this time, the best way I know how to do so is:
Go to mtgtop8.com
From: 06/14/2019 (date Modern Horizons was released)
To: 7/11/2019 (date right before M20 was released)
Think of the Hogaak meta, but without all of the Hogaak decks. Phoenix, Dredge, Storm, UW Control, Humans, Jund... that meta.
June 3, 2020 8:46 a.m.
Ah, cool. I found one of the people working on it. I have quite a bit of free time, so I'm considering offering my services.
June 3, 2020 9:27 a.m.
have you seen some core 2021 cards good thing project modern exists