How to beat the CFB Eldrazi deck

Modern forum

Posted on Feb. 6, 2016, 10:01 a.m. by danthek84

Does ANYONE know how to beat the new CFB Eldrazi deck? Sideboard cards, strategies, etc.

lemmingllama says... #2

Can you link the specific deck you are talking about?

Also some good ways to interact are land destruction, Painter's Servant, and wraths to kill their creatures.

February 6, 2016 10:05 a.m.

car says... #3

path

February 6, 2016 10:10 a.m.

GlistenerAgent says... #4

Counter their spells, kill their lands, or play a combo deck that doesn't rely on one-mana spells.

Scapeshift.

February 6, 2016 11:45 a.m.

VampireArmy says... #5

Expanding on what lemmingllama said, name black. Most decks are running some amount of Doom Blade / Slaughter Pact naming black still shuts down the engine while also making him immune to almost all of their removal.

February 6, 2016 1:23 p.m.

C4rnif3X says... #7

Ironic how they ban Twin to be more diverse, yet the top 6 decks in the top 8 are eldrazi lmao. Modern is dead.

February 6, 2016 7:01 p.m.

Slowgod says... #8

Play U/R Eldrazi. What a garbage tournament.

February 6, 2016 7:09 p.m.

MewMk says... #9

Goodbye Modern, It was a good time..

February 7, 2016 4:11 a.m.

LSV's list is pretty mean, main boarding Chalice of the Void able to pop out T1 with Simian Spirit Guide, and capable of T2 kills on a nut draw. I'm considering Simian Spirit Guide for my Burn deck to get Blood Moon out faster.

February 7, 2016 11:05 a.m.

Zzavod says... #11

Painter's Servant would be incredibly effective if you had some way of giving it hexproo cheeply and reliably, otherwise it dies to main deck removal (only cards that arn't in play are black - doom blade can still target him as he's in play). Would be smart for WOTC to print some kind of Painter's Servant style artifact (or enchantment) in SOI me thinks.

February 7, 2016 1:31 p.m.

Zzavod says... #12

Also banning ssg seems like it would at least crack the door a little for aggro to be able to race it.

February 7, 2016 1:33 p.m.

Zzavod, ssg?

February 7, 2016 1:56 p.m.

lemmingllama says... #14

February 7, 2016 6:34 p.m.

JakeHarlow says... #15

I don't want to be a doom-sayer or a downer, but...I do think this was quite a blow to Modern. "Diversity," indeed...

I think this format is pretty unattractive right now. Play Eldrazi Aggro, Affinity, or just lose? The Eldrazi deck and its variants hardly seem fair when compared to much of the rest of the field.

Anybody expecting Eye of Ugin to receive a ban soon-ish? I wouldn't be surprised, and although I'm normal opposed to "knee-jerk" bannings, I'm inclined to think that even at this early stage, such a ban would be wise. Eldrazi Temple is good enough, I think.

February 8, 2016 12:55 a.m.

car says... #16

I agree. Every time they give us a deck it blows out of proportion and goes crazy. The same is true with this one. I think it will be fine, once we find something to fight it with. Leyline of Sanctity is good against seer, and if u hold lingering souls in hand, u can discard it to take out the 5/5

February 8, 2016 7:59 a.m.

JakeHarlow says... #17

One of the issues is that land destruction isn't quick enough. The Eldrazi lands are just too fast. Wrath effects are good, but these decks can recover quite easily from them. Often, you'll be so near death by the time you wrath that all they need to do is stick a Reality Smasher to kill you. Painter's Servant and Blood Moon are likely the strongest options, but the truth may be that they're simply too slow. A Turn 3 Fulminator Mage without ramp isn't fast enough when they can cast 4-drops (like Thought-Knot Seer who can take Blood Moon and Fulminator Mage) on Turn 2 and then go Reality Smasher on Turn 3. Eldrazi Mimic is often just free, basically.

Eye of Ugin, as has been pointed out by others here, was a card designed to accelerate the casting of traditional Eldrazi creatures. We are of course talking about the 8-drops and higher. Casting an 8-drop a couple turns early is fine, and fair under traditional views of ramp in Modern. But now with Eldrazi found all along the curve, Eye of Ugin becomes fundamentally broken. I thought WotC had principles in mind to govern the speed of the Modern, as per the banning of Summer Bloom, for instance. The Eldrazi Temple and Eye of Ugin lands are simply unfair within the Modern format when you have cards like:

These decks can use these lands to cast these efficient and resilient threat cards, two of which actively protect themselves, way too fast for traditional Modern disruption to do much in the way of hindering them. After watching this Pro Tour, I think it's clear (at least to me) that Eldrazi Temple and Eye of Ugin are grossly unfair when used alongside the new Eldrazi cards.

February 8, 2016 9:37 a.m.

JakeHarlow says... #18

@ TheAlexGnan:

3-4 Cavern of Souls in these decks mean countermagic is often unreliable. It isn't super wise to carry too many when a playset of their lands literally turns them off.

Blue Moon with Spreading Seas has a shot, but even it got utterly run over by the speed of the Eldrazi Aggro decks, and in relatively short order I might add.

The disruption plays you've described above are more or less fine, but Reality Smasher and Thought-Knot Seer come out so quickly (Turns 2-3 and don't die to Bolt) and devalue removal so heavily that those idealized sequences of disruptive plays won't count for much at all. Plus, Spellskite is a mainboard card for Eldrazi. All the disruption cards you mentioned here saw play, often in the same decks, at PT Atlanta. They couldn't put a dent in the Eldrazi decks.

You need to check your math if you think those cards, and even those sequences of play, are reliably fast enough. They aren't.

February 8, 2016 10:28 a.m.

This discussion has been closed