Green Black infect?

Modern forum

Posted on Oct. 25, 2014, 7:33 a.m. by DNB

So i've been reading up on infect decks and it seems like there are 2 archetypes: Mono G and BUG. Mono G's creatures are completely non evasive. BUG splashes blue just for blighted agent.

Is BG viable? it seems to me like it would be more consistent. All it loses is blighted agent and its manabase becomes a lot cleaner. It still has access to plague stinger which is plenty evasive. and the addition of black means i can toss 4 inquisition of kozilek in there and have a chance of defending my combo.

Any thoughts? Its weird you never see just BG..

ChiefBell says... #2

"Is BG viable? it seems to me like it would be more consistent. All it loses is blighted agent and its manabase becomes a lot cleaner." - Not really. With fetchlands you have tons of copies of any shockland you want. A Verdant Catacombs can fetch you BG, BU, or UG. So if you run 4 copies of a single fetch you sort of, in a way, take your copies of every shockland up to 8. If you run 12 fetchlands, you're sort of running 16 shocks. No mana problems at all.

"It still has access to plague stinger which is plenty evasive. and the addition of black means i can toss 4 inquisition of kozilek in there and have a chance of defending my combo." - Does BUG not run Thoughtseize ? I know it can do. Blighted Agent is a really important creature, although Plague Stinger is quite good. I do think BUG is better though just because true unblockable is better than semi-unblockable.

Also - don't forget Pendelhaven , Cathedral of War and Noble Hierarch

October 25, 2014 7:42 a.m.

DNB says... #3

Thanks Cheif- I picked up my pendelhavens, but part of the reason I'm leaning BG is because I don't want to buy Hierarchs at $60 each. I forgot all about Cathedral of war :O

I'm imagining just 4x glistener elf, 4x plague stinger and 4x inkmoths as my creature base. Is that too few?

October 25, 2014 7:45 a.m.

ChiefBell says... #4

No that sounds about right for the creature base

BUG infect is actually a very expensive deck because you have the fetches, the hierarchs etc. BG can be A LOT cheaper.

Take advantage of Abrupt Decay and Thoughtseize . I would avoid the 'all-in' style of infect.

October 25, 2014 7:48 a.m.

DNB says... #5

i mainboarded 2x abrupt decay ;) I've got 4x inquisition of kozilek, ill probably just use them instead of thoughtseize. (runs off to make the decklist)

October 25, 2014 7:54 a.m.

ChiefBell says... #6

Post it here or on my wall. Also tag GlistenerAgent

October 25, 2014 7:59 a.m.

ChiefBell says... #7

Wait, have you considered simic?

October 25, 2014 8 a.m.

DNB says... #8


BG infect! Playtest

Modern Portfolio

SCORE: 0 | 0 COMMENTS | 1 VIEWS

Heres what I'm thinking

October 25, 2014 8:15 a.m.

DNB says... #9

I hadn't considered simic, I could see where that'd work. Blighted instead of plague stinger, counterspell instead of inquisition/dismember. However I had a golgari deck I scrapped that left me with alot of the parts for this.

October 25, 2014 8:18 a.m.

SkyRaider42 says... #10

If you're not going the all in version of infect, then I recommend looking at mono black infect. It uses discard to prevent the opponent from stopping you, then usually kills you with a Phyrexian Crusader

October 25, 2014 9:20 a.m.

JexInfinite says... #11

I reckon a BG Attrition style deck which wins with Infect damage would be a really sweet idea, rather than the slightly flimsy UG or mono green versions.

October 25, 2014 10:01 a.m.

JexInfinite says... #12

I do believe that BUG Infect is the best infect in modern, but it's also the most expensive, so BG is definitely great if you're pressed for money.

October 25, 2014 10:03 a.m.

ChiefBell says... #13

UG gives you Remand , Mana Leak , Repeal , Into the Roil and Serum Visions . Not flimsy at all.

October 25, 2014 10:04 a.m.

UG is by far the best version. It doesn't play spells like Remand and Repeal , but it has the combination of consistent mana and straight-up power. BUG can have inconsistent mana and Plague Stinger is practically just a two mana Glistener Elf in the current meta. Mono-G lacks options.

BG misses out on Blighted Agent , which is a strike against the archetype. If you want to play BG, it would probably have to be playing the Mono-B Infect style with splashes for things like Abrupt Decay and Maelstrom Pulse .

October 25, 2014 10:25 a.m.

Also, I think you underestimate Blighted Agent . It's the third best card in the deck.

You do need a rather high amount of threats unlike the Legacy version, because you don't have as much space for cantrips due to needing more of the less powerful pump spells.

October 25, 2014 10:26 a.m.

DNB says... #16

I think for the time being It'll stay GB, But ill go ahead and splurge on the extra fetch lands when I can afford them and go BUG. I have the blighted agents already but not the manabase to support them..

October 25, 2014 10:32 a.m.

AjMcGamer says... #17

I run a GU infect deck that relies on Mutagenic Growth s, Increasing Savagery and Wild Defiance to pump up preferably my Blighted Agent s, but I use Artful Dodge to make my other creatures unlockable if needed. Must times I can delay until I an able to just pump 1 guy to at least 10/10 and unblockable then just swing for the win.

Deceptively fast G/U Infect deck

October 25, 2014 11:56 a.m.

ChiefBell says... #18

October 25, 2014 11:58 a.m.

AjMcGamer says... #19

Yeah either or really, with thee different pump I use the +1 doesn't make a while lot of difference and I like being able to choose when to flash the dodge back.

I forgot to mention in my other post that before running this as GU I tried it as GB strictly because of Plague Stinger but found that just so l avoiding my opponents blockers altogether whether flyers or not worked much more smoothly. Most opponents are quite shocked when I combo of Increasing Savagery +Wild Defiance +Mutagenic Growth +Blighted Agent turn 4 for the win.

So from my experiences, I find GU better than GB or BUG, but to each their own.

October 25, 2014 12:15 p.m.

Increasing Savagery is unplayable. In Infect, at least.

October 25, 2014 12:46 p.m.

ChiefBell says... #21

Depends on how competitive the list is I suppose.

October 25, 2014 12:47 p.m.

AjMcGamer says... #22

@GlistenerAgent the amount of matches I have won specifically because of Increasing Savagery would argue the contrary. As I said I have had many turn 4 wins because of it. It also prevents people using Melira, Sylvok Outcast to nullify your infect. Eg. "I play Melira, ha your creatures lose infect"

Response: " OK, I play increasing savagery and two mutagenic growths with a wild defiance out and hit you for 12... Go"

October 25, 2014 1:04 p.m.

I have had turn four wins because of Groundswell and Might of Old Krosa , with multiple protection spells up. Increasing Savagery costs way too much.

Just so you know, that particular sequence you stated hits for 19 assuming Blighted Agent .

October 25, 2014 1:21 p.m.

Also, the counters matter very little when they can just Abrupt Decay your creature in response or find a Shriekmaw or any number of things to wreck you.

I'm completely OK with conceding game 1 to Melira Pod if they get Melira into play, because postboard my plan is to throw Dismember s and Twisted Image s until I am clear to beat their face in.

October 25, 2014 1:26 p.m.

AjMcGamer says... #25

@GlistenerAgent the amount of games I have won specifically because of Increasing Savagery would argue the contrary. Not only does it allow a turn 4 win with the right cards in play but it also prevents people from using Melira, Sylvok Outcast to nullify your infect.

Eg: "I play Melira, ha your creatures lose infect"

Response: "OK, I play increasing savagery and two mutagenic growths with a wild defiance out and swing for 12 unblockable... Go."

If you don't see value in the card then Ok , but please don't call it "unplayable" when it clearly is, if supported properly.

October 25, 2014 1:34 p.m.

AjMcGamer says... #26

Ask sorry for repeating myself, I'm using my phone and our glitches out on me.

October 25, 2014 1:36 p.m.

Any card is playable if supported properly (with some exceptions, granted). It's just that Increasing Savagery requires so much support that it's not worth playing in my mind. People use the word "unplayable" not to mean that the card literally cannot be played, because that would be dumb. "Unplayable" means that it is very poor in comparison to what you could be playing, which is the case with Increasing Savagery . If you'd like to continue this discussion, please do so over at


Spreading the Sickness Playtest

Modern GlistenerAgent

SCORE: 83 | 6 COMMENTS | 10858 VIEWS

October 25, 2014 1:38 p.m.

AjMcGamer says... #28

You make good points about the removal in modern though. This is what I love about this game though, the amount of different tactics and strategies people can come up with. I love seeing people take what are considered "unplayable" cards and build epic decks around them (not saying mine is one). I personally get bored seeing the same decks win over and over again, I love seeing an amazingly crafted rogue deck, that is where true deckbuilders shine. Thanks for the back and forth Glistener.

October 25, 2014 1:43 p.m.

This discussion has been closed