Goblin or Devil
Posted on Jan. 11, 2018, 2:18 p.m. by Noogin
Goblin Guide or Vexing Devil? Some discussion over which creature is more effective in an aggressive deck has sparked in my modern play group. Each has it's own merits, and my group seems to be split on a decision. I was wondering what you guys think.
Goblin, easily. Vexing Devil isn't that good, it gives your opponent too much control over what happens.
January 11, 2018 2:27 p.m.
Goblin wins. Devil just gives your opponent too much choice -- it seems like it's good on both sides of the deal, but in reality it's whatever your opponent WANTS it to be, which is terrible when you consider how unreliable that makes Devil. Goblin isn't flashy, but it is good and you can make a solid plan around it.
I don't think Devil is bad tho.
January 11, 2018 2:52 p.m.
If the opponent has a killspell in hand they 1 for 1 you
If they don't they just take four. Guide doesn't give them that option, making it better.
ChannelFireball wrote an article on this called PV's rule. Would link it but it's not working for me right now
January 11, 2018 3:02 p.m.
Goblin. You can use devil too, but goblin is better if there is just a straight comparison. I recently opted to lose 12 life when my burn opponent cast a devil, then played 2 copies of Claim / Fame to try and get it back. Since I didn't have removal for the devil, I had it stay in the GY. I ended that game at 18 life thanks to the time it gave me to develop my board and find lifegain cards.
January 11, 2018 3:23 p.m.
Always, always, always Goblin Guide. Devil is not a good card.
January 11, 2018 3:54 p.m.
Depends on your deck. Guide is better in creature based decks. Devil is better in burn decks
January 12, 2018 12:40 a.m.
If I had to choose, I'd say Devil, for two main reasons:
- Doesn't give your opponent lands. Some decks -really- appreciate the extra land.
- Costs a quarter of the price.
As far as most players are concerned, the Guide is way better. Personally, I don't particularly like it.
January 12, 2018 5:40 a.m.
Goblin is better in that you get to know what their next card is, or estimate their land total.
Devil can be a pain on low life, but if your opponent is in a position where 4 life is essential, you're probably already winning.
I can only see Devil being useful if you are both low on life and keep trading blows. Than they either hit the 4 and are closer to death, or you get a 4/3 to trade with.
But if the game isn't in the final stretch (5 / 7 life), Devil isn't worth it.
January 12, 2018 5:44 a.m.
Devil makes their removal spells better. Guide is at least going to whack them for two before it goes out.
January 12, 2018 10:52 a.m.
Goblin Guide of course. The reason why Vexing Devil is so much cheaper is because its not a good card at all, whereas Goblin Guide is one of the best red creatures in Modern.
Vexing Devil looks fine because you get a 4/3 on turn one or 4 damage to your opponent for only one mana IN THE BEST CASE. But thats the problem, it will never be the best case because your opponent decides whats going to happen and he will of course decide in his favor not in yours. So its always a bad case Scenario.That leads also to Vexing Devil being always a bad topdeck when you are close to killing your opponent because it will give the opponent a turn to win the game, to gain life or to find a removal spell.
Goblin Guide has none of this drawbacks its trigger can be an advantage because it gives you information on the opponents cards and the additional lands shouldnt hurt too much. Your plan is to Kill the opponent as quick as possible and no one keeps a one lander because Goblin Guide will give him additional ones.