Which deck should I take to Modern Wednesday?

Modern Deck Help forum

Posted on July 19, 2017, 4:28 a.m. by samuelmood11

I'm planning on going to my local game store's Modern Wednesday, but I don't know what deck I should use. If you guys could help me figure out which would be best, I'd really appreciate it. Here are the options:

Collected Hunt

Creature Breaker

Kjartan says... #2

Assuming you don't know the Meta, I'd go with the first one.

But do you know what people play?

July 19, 2017 5:07 a.m.

samuelmood11 says... #3

Not for Modern. I've played there a few times for Standard, but never Modern.

July 19, 2017 5:17 a.m.

samuelmood11 says... #4

Although I did overhear a lot of talk about Abzan midrange... Rip.

July 19, 2017 5:18 a.m.

Kjartan says... #5

Then I'd take the middle one but I'd replace all 3 Atarka's Command more midrangy cards.

July 19, 2017 5:32 a.m.

samuelmood11 says... #6

Got any suggestions?

July 19, 2017 5:33 a.m.

Kjartan says... #7

Sweltering Suns, Birds of Paradise, Glorybringer, Bonfire of the Damned

I don't know what's in your collection, but they seem playable.

July 19, 2017 5:45 a.m.

samuelmood11 says... #8

Alright thanks man

July 19, 2017 5:48 a.m.

xyr0s says... #9

Those clever girls aren't clever enough for modern. Sry to say, but if the local meta you play in is 30% tier 1 decks, 50 % well-tuned budget and 20% durdley-homebrew, you are going to win very little with this. Counterspells that cost 3 mana has no place in modern. Cards that do nothing, like Secret Plans and Trail of Mystery are a real liability - you have to spend way too much mana before pay-off (enchantment -> play a morphed creature -> flip morph), and a strategically placed Lightning Bolt just makes you waste most of the mana.

Overall, speed is the problem here. Perhaps the flip-morph tricks are powerful enough for modern, but it's hard to keep up, when you can't play morphs until turn 3, and if you do that, you got nothing else that turn (so: Fatal Push... goodbye, little morph).

The atarka deck has Sylvan Caryatids, which really should be exchanged for something else (Birds of Paradise f.ex.). Then you could also add a Kessig Wolf Run - now the parrots are dangerous even if you draw them lategame.

Dragonlord's Servant could be exchanged for Search for Tomorrow: both make you have 1 more mana than you otherwise would from turn 3 (assuming they are in your opening hand), but Search for Tomorrow plays already in turn 1, affects all your spells (not just dragons), is less vulnerable to removal, and can shuffle your deck to make more from the Courser of Kruphix. I'm assuming that one extra land is as good as a cost reduction of 1 mana on all dragon spells, since I don't think you get to play 2 big, fat dragons in a single turn anyway. You could call the Search for Tomorrow "added hunting territories" maybe...

Werewolves is a bit too fair. Yes, yes, there is a bunch of coco in there, but you still easily end up as an aggressive deck that has to pause from playing spells to flip your creatures, or with opponents who drop 2 spells in a single turn, and flips the whole team back. Too many games are over, before you are done with the set-up.

So, with a bit of tweaking, the atarka deck is the better of these 3.

July 19, 2017 5:54 a.m.

samuelmood11 says... #10

Appreciate the input! Thanks!

July 19, 2017 6 a.m.

I would go with your Collected Hunt as it seems the fastest and most efficient of the 3.

Atarka seems slow, your heavy spells can be countered, and courser of kruphix doesn't seem efficient for getting mana, as a land played off courser still counts as the land for the turn. Considering you have 24 lands, you shouldn't have a problem topdecking a land.

As stated before, clever girls is just too slow.

After today, you'll probably have an idea of your meta, and you can just work on trying to win next time. This time, just pay attention to your opponents. Also, you might need a bit of ramp in your werewolves. You barely do anything turn 1.


I read your deck description on Atarka, I'm just wondering how you haven't pulled a single mythic from a booster since Return to Ravnica until Dragons of Tarkir. (Not drafting much?)

July 19, 2017 6:27 a.m. Edited.

samuelmood11 says... #12

No, I never drafted much. Plus, when I did, I got super unlucky. There was also a long span where I didn't even touch Magic from RTR to DTK.

July 19, 2017 6:31 a.m.

samuelmood11 says... #13

Also, I made some tweaks to My Clever Girls to try and tilt it more towards control and make it faster. Deathmist Raptor is one of my favorite cards, so I apologize if I'm trying stupidly hard to make a competitive deck using control/morph. Lol.

July 19, 2017 6:40 a.m.

xyr0s says... #14

WiltLeafElves is onto something with the atarka deck being too heavy. It needs a sweeper like Anger of the Gods or similar. In that case, avoid small creatures - go with Utopia Sprawl or Farsight for ramping instead.

When I've played against decks with Courser of Kruphix I've always been suprised by how resilient they were, and how much they actually got to ramp. Of course, it gets better with fetchlands, but still...

July 19, 2017 8:12 a.m.

xyr0s says... #15

farsight??? Farseek

July 19, 2017 8:13 a.m.

samuelmood11 says... #16

What do you guys think about THIS deck?

Creature Breaker

It's more control-centered, which is what I like, but still keeps the burn and ramp of any good Atarka deck.

July 19, 2017 2:21 p.m.

xyr0s says... #17

Looks good, your new ramp deck. I don't think you'll like Tireless Tracker too much. It's actually an ok card in modern, but that is because everybody else is playing fetchlands.

Crater's Claws also seem a little on the weak end. As removal, it's expensive. As a win-con... I don't know... it just seems a bit meh. Try Bonfire of the Damned instead? Or a finisher-creature?

July 19, 2017 3:17 p.m.

Kjartan says... #18

Your new list looks much better IMO, but those Atarka's Commands are still not that great.

July 19, 2017 4:37 p.m.

samuelmood11 says... #19

I swapped out the Atarka's Commands for Explore. It's card draw and it lets me drop additional lands, so I figured it was a suitable replacement.

July 19, 2017 5 p.m.

samuelmood11 says... #20

I also adjusted the land base to fit my collection, as well as my budget. There's a few cards in the deck-list I just dont have yet. If you guys have any other recommendations?...

July 19, 2017 5:06 p.m.

Entrei says... #21

well, a couple of things. First off, sisters isn't even modern legal, with cards from onslaught in it. And honestly, if you are testing the waters, I would go with whichever deck you feel you can pilot more efficiently. Doesn't matter how good the deck you are using is, if you cant manage it effectively, the deck is moot

July 19, 2017 6:23 p.m.

samuelmood11 says... #22

Dropped Utopia Sprawl and a few extra copies of some other cards to add Harmonize and Nature's Spiral in Creature Breaker.

July 19, 2017 8:23 p.m.

samuelmood11 says... #23

Quick revision. Nature's Spiral exchanged for Gaea's Blessing

July 19, 2017 8:28 p.m.

xyr0s says... #24

Gaea's Blessing mainboard? Are you playing against many mill decks? Because mostly this is a sideboard card, and only if being milled out is a very real risk. Harmonize could be good. You lose a bit of ramp, though... you'll just have to see how that goes.

Also, why use Eldritch Evolution? It's a good card, but a lot better with strong ETB/LTB triggers (like Thragtusk). In this deck, you can upgrade one dragon to another, at the loss of a card, and only if you can keep the first dragon in play long enough to evolve it. Also, Eldritch Evolution is a sorcery, so you can't use it to respond to removal (if that was the plan).

Unrelated: can you sort your decklist by card type? It's a bit confusing that Glorybringer is "burn/aggro" and Elderscale Wurm is a "finisher" (especially since glorybringer could easily finish a game). It's boring and the same as everyone else does, but sorting by card-type makes it much easier to get an overview of what is in the deck.

July 20, 2017 3:53 a.m.

samuelmood11 says... #25

I have Gaea's Blessing mainboard because of the card draw, and because it lets me throw things I've cast or cycled back into the deck to draw later. Basically, it just seemed like a good card for me to use that gets more and more payoff the later the game goes.

July 20, 2017 4:02 a.m.

xyr0s says... #26

Gaea's Blessing isn't really worth it then. Games simply do not go long enough for drawing the same stuff over and over. Card draw is nice, but you pay 2 mana to draw a card and restore 3 cards to your deck... not really a strong play. Eternal Witness is better, then: reclaim a card, and if it survives long enough, or you already have mana for it, sac it to Eldritch Evolution for Glorybringer.

July 20, 2017 4:18 a.m.

samuelmood11 says... #27

Smart. Thanks for the recommendation!

July 20, 2017 4:20 a.m.

Farsight says... #28

A mistake then.

July 20, 2017 9:51 p.m.

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