Tainted Remedy Deck

Modern Deck Help forum

Posted on Feb. 4, 2016, 11:01 a.m. by DruneGrey

I'm working on a Tainted Remedy deck, that is really fun in practice. Need some opinions though on whether to run 3x Condemn or 3x Oust, both remove a creature for while having the opponent "gain" some life. But Condemn is super conditional and sometimes just a dead card in hand.

GotCubes says... #2

If only Swords to Plowshares were an option :/

February 4, 2016 11:12 a.m.

GotCubes says... #3

Overall though, Condemn is probably a better option in most cases. Especially with a lot of the decks in modern swinging in with already huge or buffed creatues. Wurmcoil Engine in tron, pumped up Arcbound Ravager in affinity, pumped up Glistener Elf in infect. They're bound to try to hit in heavy, which is why Condemn can capitalize on that.

February 4, 2016 11:14 a.m.

TMBRLZ says... #4

10/10 would Condemn again.

February 4, 2016 11:28 a.m.

Epochalyptik says... #5

This thread was moved to a more appropriate forum(auto-generated comment)

February 4, 2016 11:32 a.m.

naykid391 says... #6

Definitely Oust. Qasali Pridemage hard counters this deck like you wouldn't believe, and Zoo players rarely attack with him because of his Exalted ability.

I'd run 3 copies of Oust in the main, and 1 in the sideboard. I don't see a reason why you couldn't include include one or two Condemns in the sideboard as well for the decks playing the bigger creatures (ie, Tron, B/W Eldrazi).

February 4, 2016 12:30 p.m.

DruneGrey says... #7

It might be my meta making me question more than anything. There have been a lot of times where Condemn was just a dead card in hand. I'm tight on SB space at the moment as I'd like the option of going more beat-down after game 1 if needed.

February 4, 2016 1:16 p.m.

TMBRLZ says... #8

Without judging potential metas - I'd say purely on the matter that Condemn is non bias about which creature it targets as long as the creature is attacking, (which is one of the few times you care - for anything board state wise just put in Path to Exile or something), and the fact that it's instant speed make it a better option over Oust. Not to mention the potential life gain.

I guess if you're playing token's or something smaller Oust would serve better as it's basically a bounce your creature and bolt you for , but it's also sorcery speed which limits your responsiveness in Modern overall. Affinity will crush you in that situation.

Both are worth trying but both are not worth running unless you can fit a few copies of each mainboard (which I'd also not recommend). Your sideboard needs to have a wide variances of responses. Pick one that's relevant to you and stick on it.

February 4, 2016 1:42 p.m.

frogkill45 says... #9

i made a legacy deck with this a while back maybe you can get a few card idea off it

But I Thought You Wanted to Live

Wall of Shards , Alms Beast , Beacon of Immortality

February 4, 2016 2:45 p.m.

DruneGrey says... #10

Those three are definitely already in. Mine being here Tainted Remedy. I actually am taking this to a local tourney tonight, so I'll let you all know how it goes. See if I can keep track of when I would have preferred one over the other. I might run 2 and 2 in the main.

February 4, 2016 3:24 p.m.

GotCubes says... #11

frogkill45: I don't think Beacon of Immortality synergizes with Tainted Remedy. The beacon causes a replacement effect, not "gaining" per se.

February 4, 2016 4:37 p.m.

KingTorg1 says... #12

I'd go with Condemn, since very few creatures in modern benefit from not attacking.

Spellskite, Goblin Fireslinger, and Nettle Drone aren't very big threats in modern.

February 4, 2016 5:45 p.m.

RoarMaster says... #13

Devour Flesh, Kavu Predator(wont trigger with Taint out, but acts as a backup wincon if you cant find/they kill your Taint), Timely Reinforcements, and Nature's Claim

GotCubes Beacon does actually cause you to gain life, so it does 'combo' with Tainted Remedy. Its a pretty well known 2 card combo at this point.

KingTorg1 Nobody plays fireslinger or nettledrone, you are right. But you are entirely incorrect about modern creatures wanting to attack. Dark Confidant, Master of Waves, Young Pyromancer, qasali pridemage, grim lavamancer, birds of paradise, ect ect ect. Condemn is very restrictive that way, if it was not, then it would be the 'go-to' removal spell in the format rather than PtE, because a few life is better to give your opponent than a land.

February 4, 2016 6:16 p.m.

frogkill45 says... #14

@GotCubes i looked it up once before too

118.5. If an effect sets a players life total to a specific number, the player gains or loses the necessary amount of life to end up with the new total.

February 4, 2016 7:47 p.m.

GotCubes says... #15

frogkill45, RoarMaster: Good to know :)

February 4, 2016 7:49 p.m.

EverythingIsK says... #16

I built out a list that you could probably take a few ideas from. The best way I think the deck to play out with is to have a stall game with the life gain spells, then turn the offensive on once you land Tainted Remedy.

...Or just land some Siege Rhinos...

Jank Opponent lifegain

February 5, 2016 4:16 a.m.

This discussion has been closed