R/G Werewolf

Modern Deck Help forum

Posted on May 17, 2016, 10:13 a.m. by Foxfire4444

R/G Werewolf/wolf

I never seen anyone play a full werewolf deck and wanted to try for myself. Any tips on how to improve it?

Xica says... #2

Play werewolves from the original innistrad block (stronger night side, weakeer day side)

Ditch all instants & sorceries (except Moonmist), they give benefit for only 1 turn, while have the potential to transfrom your werewolves back, use permanet based effects instead, like the on on Ulvenwald Tracker

Try to put your cards in play instead of casting them, with thing like AEther Vial, Birthing Pod (sadly been banned)... etc. Or play creatures on your opponents turn, by giving them flash (some leyline , and an artifact does that if i recall correctly)

Limit the number of spells players can cast per turn, Ethersworn Canonist; Rule of Law; Curse of Exhaustion; Trinisphere... etc.

P.s.: Silverfur Partisan + Zada, Hedron Grinder is a combo, good enogh for standard, but not that helpful with werewolves. Also using werewolves that give value when transforming back and forth, will devalue either them or all the other werewolves... Huntmaster of the Fells  Flip - i would say that Tovolar's Magehunter  Flip is better, at least more in line with the goals of the deck (while huntmaster remains a jund midrange allstar)

May 18, 2016 8:02 a.m.

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