New in Modern, new innovative deck
Posted on May 12, 2016, 6:20 a.m. by tocacu
Hi everyone!I'm new in Modern and I'm trying to build an innovative deck using + as a base. For this, I want to deal damage by putting creatures on the battlefield.I build this deck The Postman Always Rings Twice and it works fine, but I feel it's not competitive and I'd like to try it on a competition, so any help would be appreciated!
I can't be a ton of help. I feel like your combo is too slow for modern and not very impactful.
May 12, 2016 8:20 a.m.
May 12, 2016 8:39 a.m.
Modern has so many decks, concepts, combos, and strategies that have been refined and fine tuned so well that most competitive decks are outstandingly hard to fight against.
So, I have to agree with PistonGolem. You could make a nasty Standard deck out of this. Standard has a list of decks to watch out for, and players SideBoard for those specific decks. This idea is kind of a curveball for that, so it would be easier to be competitive and effective here.
Using what he said, Thopter Engineer and Whirler Rogue are not only giving you 1 damage with Impact Tremors for themselves, but also 1 damage for each Thopter they put out. The beautiful part about using Eerie Interlude is that you don't have to target the tokens you are producing. Just target the creatures who make them. Then, they redo the damage all over again.
You may also want to run creatures with the Dash mechanic. It actually does you well to Dash some of them out and get them back into your hand to use again next turn. Something like Lightning Berserker is a guaranteed 1 damage for each turn, and she might get an attack in as well. Or 4 damage for if you have a playset of Impact Tremors on the battlefield. Not to mention the firebreathing mechanic that can pump her in late game to finish them off.
EDIT: If you go Standard, another card that could cause massive damage is Secure the Wastes. When combined with Impact Tremors, it has all the benefits of a fireball burn spell and an efficient token producer.
May 12, 2016 10:24 a.m. Edited.
Well, I come from casual Legacy and I'm a newbie in Modern. About Standard, I'm not even a beginner, so I really don't know what the other decks could look like. But I take the idea and I'll try to make something :)
About Whirler Rogue, I want to keep it 2-colored.
Secure the Wastes is a great option, even for Modern.
Thanks for the help!
May 12, 2016 11:19 a.m.
May 12, 2016 11:21 a.m.
Most people are still messing around with standard stuff but there is some established good cards out there. I am surprised you mentioned casual and legacy together. Legacy is even more established than modern is in terms of what cards work but wider in terms of total decks. What I mean is the cost of cards have to be even more competitively costed in legacy than modern but more decks seem to exist over other formats, with the exception of commander.
May 12, 2016 12:01 p.m.
I considered it, but for the mana curve I feel I will never play it. I need to test it though. Thanks!
May 12, 2016 12:02 p.m.
Pia and Kiran Nalaar is a house of a card. I would recommend running it.
May 12, 2016 1:09 p.m.
You're in the colors for Kiki-Jiki, Mirror Breaker and Restoration Angel. Both cards fit well into your deck. It opens up the "Oops? I guess I win!" with turn four Restoration Angel -> blink a guy -> untap -> Kiki-Jiki, Mirror Breaker -> go infinite. Both cards are stronger than Foundry Champion, Geist-Honored Monk, and Pierce Strider.
Lastly, I wouldn't play Vexing Devil. Path to Exile is way too useful to be playing a card that won't always do what you want it to. With Eerie Interlude, your opponent will always let you have the 4/3. Or, your Vexing Devil will have died and you won't be able to blink it.
Once you've cut Vexing Devil and moved Path to Exile to the main, that will free up sideboard slots for some of the more ridiculous hate cards. Kor Firewalker, Stony Silence, Wear / Tear, Rest in Peace, Roast, etc. can then be added.
Really cool deck! I'm anxious to see how it turns out and what types of results you get.
May 13, 2016 5:27 p.m.
About the infinite Angel combo, I feel I would never play it, since this deck tends to win in turn 6-7, but I should try it out. I don't have the cards though.
Vexing Devil is great on turn 1-2, because these 4 lifes make a difference in the end.
I need more testing, but I'm happy with it. I'll test it on a local tournament and let you know how it works.
Thanks for the help.