Need help building around a combo

Modern Deck Help forum

Posted on Oct. 22, 2017, 12:33 p.m. by DiatomicCrane

Thought of a fun combo ofSun-Crowned Hunters and Infinite Reflections Im just need to build a deck around it.

xyr0s says... #2

Soooo.... what's the combo? You enchant the dinosaur with infinite reflections (assuming that you tried to link the card Infinite Reflection, and THEN! The GREATEST trick! erhm... what happens? If that's what you want to play, isn't it better to play a pile of creatures, and make them all into Inferno Titan?

And then there is the downer: Modern is not an easy format for decks relying on playing 6 cmc creatures, buffing them with auras, and then adding in a third combo-piece (which I think you mean to do - otherwise nothing happens). Most likely, it will die way before any combo is assembled, to a rain of Thoughtseizes and removal spells.

October 22, 2017 1:49 p.m.

Redace878 says... #3

As xyr0s said, this doesn't seem like a very effective combo, and it goes off on turn 7. I wouldn't recommend trying to build a deck around it.

October 22, 2017 4:16 p.m.

DiatomicCrane says... #4

Was thinking some way to deal damage to all my creatures like Anger of the Gods or Sweltering Suns after I make copies so all damage goes to opponent

October 23, 2017 1:01 a.m.

xyr0s says... #5

So, a 3-piece combo (dino-reflections-damage), that also requires you to have several non-token creatures in play (to have something that becomes the dino and shoots opponent)? You could play a pile of manadorks, for playing your combopieces faster, and for having something to turn into reflected dinosaurs... but they are not very good at finding cards, and you'll really want to tutor for your combo pieces, if everything else in your deck is just enablers. Also, if you play manadorks, a single bounce/removal spell in response to the Anger of the Gods, and all you achieve is to kill all your own creatures. Very high risk and vulnerability, for a very shaky combo.

October 23, 2017 5:54 a.m.

sylvannos says... #6

You don't need anything other than Pyroclasm/Anger of the Gods/Pyrohemia and creatures with enrage. You can ramp with Search for Tomorrow and Sakura-Tribe Elder (that way, you don't kill your own mana dorks).

The list I've been messing around with so far is:

1x Cavern of Souls
3x Forest
1x Kessig Wolf Run
5x Mountain
4x Raging Ravine
4x Stomping Ground
4x Wooded Foothills

1x Hazoret the Fervent
1x Nylea, God of the Hunt
1x Purphoros, God of the Forge
1x Rhonas the Indomitable
4x Ripjaw Raptor
2x Simian Spirit Guide
4x Snapping Sailback
1x Xenagos, God of Revels

3x Blood Moon
4x Braid of Fire
4x Lightning Bolt
4x Pyroclasm
4x Pyrohemia
4x Search for Tomorrow

Sideboard:
2x Ancient Grudge
1x Blood Moon
1x Chandra, Flamecaller
1x Choke
4x Destructive Revelry
2x Grafdigger's Cage
1x Grim Lavamancer
2x Scavenging Ooze
1x Vexing Shusher

I'm hoping we get a wider variety of enrage creatures later in the block, because right now I feel as though this list is weaker than playing Dragons (Thundermaw Hellkite and Stormbreath Dragon, specifically) or Tooth and Nail.

October 23, 2017 5:25 p.m.

Xica says... #7

The bane of all modern brewers strikes again.
(Cards that do the same thing, but more effectively :P)

Boros Reckoner + random stupid red removal spell (like Skred, Lightning Axe, Blasphemous Act... etc.

(If you fancy using an aura to redirect damage, you can play Ragged Veins - which comes at instant speed, thus you can play around removal and counterspells more easily)

October 23, 2017 5:31 p.m.

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