Mill help, and suggestions needed.

Modern Deck Help forum

Posted on Nov. 4, 2017, 2:39 p.m. by JaeHoshii

Hey I'd love some help getting my deck a bit better. Mill by JaeHoshii

flluid says... #2


Holy Crab! Where Did Your Deck Go?

Modern flluid

SCORE: 17 | 5 COMMENTS | 1862 VIEWS | IN 6 FOLDERS


Here is a look at my Esper Mill deck to give you some ideas that may help you a little. I recommend getting some Hedron Crabs and maybe splashing black for Breaking/Mind Funeral.

November 5, 2017 8:16 a.m.

Vansahim says... #3

Fraying sanity is a must in just about any mill deck, it essentially doubles any mill effect. If you combo fraying sanity and traumatize for example, thats basically an insta win.

November 6, 2017 11:24 a.m.

Vansahim says... #4

November 6, 2017 11:29 a.m.

sylvannos says... #5

One of the important things to remember when playing mill is that your opponent basically starts the game with 53 life instead of 20, since that's how many cards will be in their library to start with.

As such, you want your mill cards to be as cost-effective as possible. Otherwise, you're just playing a really bad version of Burn. One Lightning Bolt is equal to 15% of a person's starting life total (3 out of 20). That's 15% for one mana. Your mill cards should be in the same ballpark.

Curse of the Bloody Tome, on the other hand, is rather inefficient. You're spending three mana to chip away less than 4% of your opponent's "life total" each turn. Curse of the Pierced Heart already does 5% of your opponent's life each turn, for less mana! Nevermind something like Lava Spike doing 4 turns of damage that a Curse of the Bloody Tome would do. Glimpse the Unthinkable is the most cost-effective mill card, so you'll definitely want to splash black.

Archive Trap and Hedron Crab, etc. are great win conditions. But keep in mind--they're win conditions. You still have to pay attention to board state and keep your opponent under control with countermagic and disruption. Otherwise, they'll just race you before you can mill them out.

Since you're in Mono-Blue for the time being, I would build around Sphinx's Tutelage and Elixir of Immortality. Essentially, you're looking to play Sphinx's Tutelage as soon as you can protect it, then spend the rest of the game playing draw-go while keeping your hand full via Visions of Beyond, Opt/Serum Visions (or both), and Thought Scour.

There's 2 examples you should look into that can be built for less than $100:

I'd also look into various Mono-Blue Turns deck lists because they have similar issues and themes Mill runs into:

Because you aren't playing the more cost effective mill cards that let you play like a Burn deck, you basically have to stall your opponent out until they die to Sphinx's Tutelage/Jace's Erasure. Exhaustion, Gigadrowse, Mana Leak, Remand, Vapor Snag, Boomerang, and so on are going to be your key pieces. You'll probably want Tormod's Crypt/Ravenous Trap/Relic of Progenitus in your sideboard to deal with Emrakul, the Aeons Torn (and the other Eldrazi titans), along with Dredge and Goryo's Vengeance.

November 8, 2017 6:55 a.m.

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