Make Narset Great Again
Posted on May 16, 2018, 6:18 p.m. by Not__Muzzle
My favorite card, weirdly, is Narset. The creature not the planeswalker. I'm trying to make her viable in modern without the use of Goryos vengence Most things like Elvish Piper or Sneak Attack are so slow, resulting in a turn 4 or 5 play at best. her ability is broken and i want to abuse it
A more burnier approach would be stuff like Lightning Helix wich is always good, next to Lightning Bolt, maybe backed up by some counterspells, preferably ones that are also good if narsetted into, such as Izzet Charm and maybe some other charms
May 16, 2018 7:29 p.m.
Well sneak attack is not even modern legal if you do t want to cheat her into play youll have to ramp i suppose.
May 17, 2018 5:19 a.m.
I remember there's a whole deck around having a turn 1 Narset loop. Google is your best friend buddy.
May 17, 2018 9:12 a.m.
Heartless Summoning is definitely a thing if you can manage 4 color.
If all else fails or if you want to stay in Jeskai, things like Azorius Signet are legit. Colorless mana ramp is an easy way to get Narset out earlier.
May 17, 2018 12:29 p.m.
Narset can get us free spells, so we only need one attack. That pushes us into Goryo's.
We want noncreature spells that can win us the game upon casting. That puts us in Enter the Infinite + Omniscience .
back when Khans was released (and before we knew that he's sort of terrible); he packed it with extra combat effects to get as many Narset triggers as possible.
I'm convinced that that's the best Narset deck, or pretty close to it, and it's not very good.
May 21, 2018 2:02 a.m.
Oops, didn't see that you didn't want Goryo's - reading is hard. In that case, I think the best way to power out an early Narset is Amulet of Vigor with bouncelands - I can't think of anything else that can get her out before turn 4 with any reasonable consistency, and if we're waiting until turn 4 we might as well ramp into a T3 Elvish Piper, which, as you noted, is too slow.
At this point, the strongest things we can be doing are still the Omniscience combo - otherwise we're going off on turn 5 at best, which is already too slow. Eternal Dominion might be OK, Time Stretch might be OK (since Narset is sticky, it gives us more shots at real cards), Army of the Damned puts them on a 1-turn clock. You could drop big planeswalkers - Ugin, the Spirit Dragon, Nicol Bolas, Planeswalker and Nicol Bolas, the Deceiver all seem strong. The problem is that, as a combo deck, we have to be threatening to kill our opponent on Turn 4, and we still don't have a way to do that besides the Omniscience combo.