Kaladesh Modules Broken?

Modern Deck Help forum

Posted on Jan. 5, 2017, 3:06 p.m. by ArmyJM07

In standard there are three modules; they are Animation Module, Decoction Module and Fabrication Module. These three modules in tandem aren't all that much to talk about, except when you have something like Anger, all your creatures have haste. So In theory With Anger in the graveyard all three Modules in play all you need to do to go infinite is Cryptolith Rite everytime a Servo enters the battlefield you get an energy you use that energy to make a +1/+1 counter and place it on one of you servos tap the servo for mana make another servo and repeat, it's a lot to ask for, but it can be done and there are probably better ways to do it; unless I'm missing a fatal flaw other than the difficulty of the combo.

Discuss?

Servo_Token says... #2

Generally for anything outside of kitchen table causal play, any combo that is 4 or more cards is generally regarded as bad because A: there's more efficient ways to get the job done and B: the combo is much easier to disrupt because there's more pieces that are required to get it going. With a 2 card combo (think Splinter Twin + Deceiver Exarch), you can generally jam the combo out over the span of one to two turns. With the modules, you not only need the set up of giving your dudes haste but also another enchantment on top of the three fragile modules.

Artifacts are extremely easy to disrupt in a competitive setting as well, thanks to the presence of the Affinity deck among others, so any combo involving an artifact needs to be able to protect it and use the combo to win immediately.

So what I would say is that if you want to do it in a casual setting, go for it. If you want to take this sort of thing to FNM, I'd say find something else because it's far too fragile.

January 5, 2017 3:12 p.m.

Will361405 says... #3

Instead of Anger you could use Emblem of the Warmind and with enough tutors it is possible but I personally don't see this breaking modern because of how complex the combo is as well as being easy to disrupt, however it would make a fun deck

January 5, 2017 3:15 p.m.

Scouty says... #4

Except for the fact that its a 5-card combo with one needing to be in the graveyard, the combo works, I guess. Sounds like it'd take way too much effort to actually get working since, again, you need to have anger in your Graveyard. Its not something to build a deck around, and it certainly isnt broken by any means

January 5, 2017 3:19 p.m.

Will361405 says... #5

Modules Combo

Here is a quick list I made it isn't the best but with tuning it might work, however it is not budget.

January 5, 2017 3:33 p.m.

rothgar13 says... #6

It's a 5-card combo. It will never happen. Furthermore, Anger isn't Modern legal.

January 5, 2017 3:52 p.m.

This discussion has been closed