Help with tweaks!!

Modern Deck Help forum

Posted on April 22, 2017, 1:16 a.m. by icehit6

So if anyone has seen, I've been posting an Esper Death's Shadow deck that is based off a combo that uses Angel's Grace and Spoils of the Vault.

Overall, I think the deck is pretty strong, but definitely needs to see a little bit more work before it's going to be at all ready for any competitive play.

First off, the idea of the deck is to kill a player using Death's Shadow (obviously). It uses hand control and a few counterspells, along with a bit of removal to get the job done, but also uses some graveyard play with Snapcaster Mage.

Angel's Grace has double intent in which it acts like a timewalk, but as well is a valuable combo piece.

I didn't like how the deck ran with delve pieces such as Gurmag Angler and Tasigur, but it's seemingly more consistent. I'm feeling that I've just taken up too many spaces with needless cards, specifically Plunge into Darkness.

I'm thinking it might be a good idea to take out Plunge into Darkness and Rite of Consumption completely because they don't really do much for the deck, and add in three Lingering Souls and add two Orzhov Charm? This will still leave in the combo pieces, add a little bit more for creates that can be hard for certain match ups to deal with, and as well the Orzhov Charm is really good creature interaction, both on mine and the opponents. Thoughts? I'm really trying to make this Esper Death's Shadow combo a thing.

EDIT:

Sorry! Link for the lazy! Plunge into Death! Esper Death's Shadow Turn 2 Win

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