Help with Quest Goblins??

Modern Deck Help forum

Posted on Aug. 23, 2018, 3:33 p.m. by robinsonzj32



Above is the link to the deck. Its meant to be a mid-range deck. It has potential to end by turn 4 with Quest for Pure Flame but the idea is to be able to get wins later if your opponent stops you early using Shrine of Burning Rage I know its not a true burn but its fun and exciting. It uses goblins for big goblin grenades. Also Mogg Fanatic , and Mogg War Marshal and Tuktuk the Explorer are great blockers to get me to a later stage in the game. Tuktuk also loves goblin grenades. Keldon Marauders is to tick quest for pure flame, just as well as Needle Drop . It feels pretty good play testing but there are a few things I am considering adding to the deck. In the maybe board I have to copies of Gideon of the Trials I figure he could be a great way to stall out the game for those matches that last a little longer than I want. Giving me time to ramp a big shrine or collect some more burn cards. The other thing Im considering is Matter Reshaper I figure he can be a nice blocking body and damage threat. If he dies I can cheat out other goblins for grenades or damage. Otherwise he is a two card value if I draw a burn spell on him. Plus between Matter Reshaper, Mogg War Marshal, and Tuktuk The Explorer I can keep bodies on the field forever. Gideon seems to be an easy cast with the mana base. Matter Reshaper I would have to have a rugged prairie on the board. What are your thoughts. Can I make either of these cards work and what should I replace if I do so?? Are they worth it? Are there any other changes you may suggest?

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