Black / green, what deck?

Modern Deck Help forum

Posted on Sept. 23, 2016, 7:30 p.m. by Uri

So today, I obtained a few cards that seem to work well together...

Dakmor Salvage

Stinkweed Imp

Ambush Viper

Life from the Loam

The Gitrog Monster

Edge of Autumn

Gnaw to the Bone

But I'm completely clueless what deck I should make off this. What win-condition, what additions, etc. Any tips?

Atony1400 says... #2

Dredge, no doubt.

September 23, 2016 7:45 p.m.

Wurmlover says... #3

make either dredge or gitrog EDH

September 23, 2016 8:46 p.m.

ChiefBell says... #4

Dredge

September 24, 2016 4:06 a.m.

Uri says... #5

well yes, dredge. I know as much with the LftL, Stinkweed imp etc. But what should my win condition be?

September 24, 2016 4:46 a.m.

ChiefBell says... #6

Dredge is a modern deck. It's not a generic term in modern, it's a specific list of 60 cards.

You play Faithless Looting and stuff to stick Bloodghast and Prized Amalgam in your graveyard. If you don't find those you chuck a Stinkweed Imp or other dredge dude in your graveyard. Then next turn you play a land which reanimates your Bloodghast, which then reanimates your Prized Amalgam. You can end up with between 10 to 20 power on the board by turn 2 and win.

Dredge.

September 24, 2016 5:15 a.m.

Some people are considering Cathartic Reunion in dredge. I think it seems neat.

September 24, 2016 8:45 a.m.

square711 says... #8

Dredge lists in general look like this:

20-22 lands

4x Faithless Looting

4x Bloodghast

4x Stinkweed Imp

4x Prized Amalgam

4x Narcomoeba

4x Golgari Grave-Troll

4x Insolent Neonate

And 1-3 copies of Lightning Axe, Tormenting Voice, Conflagrate, Darkblast and/or Life from the Loam to fill the remaining 10-12 slots.

September 24, 2016 9:24 a.m.

Xica says... #9

10-20 power in tun 2 would require astronomical luck, like dredging/drawing 4x Prized Amalgam, 4x Gravecrawler, 4x Narcomoeba, or 4x Bloodghast

So to achieve this, you need to put some kind of dredger into the grave on t1, preferably either Golgari Grave-Troll, Stinkweed Imp or both. (the decks also tend to run 3 cards with "dredge 3")

At best you can Dangerous Wager on t2.
Chances: 44,48% (48,75% on draw)
This gives you the chance to return 2 dredgers. (well if you discarded them 45,44% (52,54% on the draw)) (having one dredger in the grave has over 82% chance btw)
This would mean that you dredged 12 at best. (chances of it happening are 15,95% (21,68% on draw) - after adding the chance of having few lands.The average dredge value of dredge cards is 4,81.This puts around 17-19 cards in your grave.

At least 4x prised amalgam, and 8 other cards must be between those (Narcomoeba, Gravecrawler, Bloodghast) to allow the claimed 20 power. the chances of that are just terrible.(~0,0002465%)

So while dredge is a powerhouse of the format, we should at least try to paint a honest picture of it.
And 20 power on the battlefield on t2 is near impossible.

September 24, 2016 9:38 a.m.

ChiefBell says... #10

The key to the T2 shenanigans are turn 1 Faithless Looting or Insolent Neonate.

Faithless Looting lets dredge sample 9 to 10 cards on turn 1 and set up a dredge 5 or 6 for the start of turn 2. At which point you'd have to be very unlucky to have not hit a Bloodghast and Prized Amalgam chain.

Insolent Neonate lets you throw a dredge 5 or 6 into the GY turn one and immediately dredge it given that he gives a "draw a card" trigger. You've now sampled 7 or 8 cards in hand and 5 or 6 in the graveyard. Which sets you up nicely again, to perform a bloodghast-amalgam chain.

Turn 2 lets you untap and either dredge more or draw for the turn, before casting another one of the aforementioned cards. Any repeat of turn 1 could see anywhere between 3 (draw for the turn and cast a looting) to 12 (dredge 6 at start of turn, play neonate, discard troll, dredge 6) cards sampled bringing us to at least 15 cards sampled in total over the two turns, and it being feasible to have seen well over 20.

Dredge is on 4 Bloodghast, 4 Prized Amalgam and 4 Narcomoeba. Bloodghast pulls amalgams into play so they're easy to reanimate. Narcomoeba can sometimes be a bit trickier to pull in.

All of us in the modern thread have watched dredge pull in some combination of Bloodghast and Amalgams into play when they've played a land on turn 2 that's granted disgusting amounts of power. The worst I've recorded personally after dredge "goes off" is 7 (1 amalgam, 2 ghast), and the best we've recorded together is 13 (2 ghast, 3 amalgam), but we know that it is theoretically possible for dredge to perform one-hit kills when it goes to combat on turn 3.

September 24, 2016 11:02 a.m.

Xica says... #11

Yes its theoretically possible, just like forest belcher going of on t2.
But since chances are so low, i think its misleading to advertise the deck with this.

September 24, 2016 noon

Uri says... #12

the Bloodghast to Prized Amalgram combo is already being used at my store, I don't want to literally mimic his deck.

I made a small concept about a deck here, maybe this works?

3 The Gitrog Monster4 Prized Amalgram4 Stinkweed Imp4 Ambush viper a flash-deathtouch creature. Always nice removal4 Deathmist Raptor4 Den Protector since it says ANY card, I can bring back some lands or non-creatures from this. Also pulls the deathmist raptor.4 Scrapheap Scrounger4 Grapple with the Past4 Edge of autumn2 Life from the loam1 Golgari grave troll

2 dakmor salvage2 green cycle land2 black cycle land8 forest8 swamp

September 27, 2016 3:08 a.m.

This discussion has been closed