Aggro, Combo, and Control...are there any other deck archetypes?

Modern Deck Help forum

Posted on Jan. 7, 2018, 12:24 a.m. by antacidbrn

I was thinking about the labels that we use to describe our decks. Aggro for the fast paced combat oriented decks. Control for the mid range and late game strategies and a high level of interaction with opponent. Combo for finding a few pieces needed to win and sometimes no interaction with opponent.

It seems like these are the only archetypes people talk about. Are there any other strategies Am I missing anything?

no your are not missing out on any but that is also like saying there is only 2 types of shirts long sleeved and short sleeved yes but within each there are a million different types and hybrid of them together.

January 7, 2018 4:06 a.m.

Brandamn says... #3

January 7, 2018 5:47 a.m.

Atroxreaper says... #4

tempo, mill, midrange.

January 7, 2018 8:05 a.m.

Brandamn says... #5

Well technically tempo is just either Aggro or midrange with some control aspects

January 7, 2018 11:59 a.m.

Atroxreaper says... #6

then there's hug and pillow fort.

January 7, 2018 12:05 p.m.

xyr0s says... #7

Ramp plays differently enough to not really be any of the other categories, doesn't it?

And isn't pillowfort a kind of control? Going for a long game, blanking opponents (removal)spells by not having any targets for them, and so on?

January 7, 2018 1:11 p.m.

Atroxreaper says... #8

depends there are pillow forts with no wincon just to annoy people and have fun.

January 7, 2018 1:58 p.m.

antacidbrn says... #9

Catalog9000, I think of Tempo a lot like Aggro, or at least I tend to refer to them as synonyms. Is that accurate?

January 7, 2018 4:40 p.m.

antacidbrn says... #10

Atroxreaper, you mentioned Mill as an archetype, but that is a particular deck and win condition not it's own archetype.

For example, you can build Mill in all 3 archetypes.

Aggro - using Hedron crabs and fetch lands to consistently mill every turn and build a strong board state. This is how I built Modern Delver Mill.

Combo - finding Fraying Sanity and Combo off with cards like Startled Awake  Flip, Fleet Swallower or Traumatize. Or using Field of Ruin or Ghost Quarter to trigger Archive Trap.

Control - use a slow plan to build a board state with Ensnaring Bridge, Mesmeric Orb and grind out victories that way.

January 7, 2018 4:48 p.m.

sylvannos says... #11

The big 4 are Aggro, Combo, Control, and Midrange. Every other archetype falls into these four categories, before branching off into other archetypes.

Tempo and Ramp seem as though they could be separate. However, Tempo is Aggro-Control, while Ramp leans towards Midrange-Combo.

January 7, 2018 7:58 p.m.

shadow63 says... #12

What about group hug/slug?

January 7, 2018 8:46 p.m.

Flooremoji says... #13

What about Affinity and Eldrazi Tron?

January 7, 2018 9:25 p.m.

shadow63 says... #14

Floor those are both versions of aggro and or combo

January 7, 2018 9:30 p.m.

Flooremoji says... #15

I suppose your right. I failed to see that part of the message! :)

January 7, 2018 9:52 p.m.

lukas96 says... #16

for me there are only those 3 and decks that fall in between them.

Found an interesting article that touches on the topic:

http://modernnexus.com/clarifying-convention-deck-names/

January 14, 2018 10:44 a.m.

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