Original Plane Ideas?

Lore forum

Posted on Oct. 24, 2017, 9:36 a.m. by vbfabled

Okay, I'm back! Sorry it's been a couple of weeks, I've been a bit busy lately.

Anyway, here's my question: If you could create your own original plane, what would it be like? What would it be called? What kinds of creatures would live there?

luther says... #2

Straight up medieval fantasy. Imagine bant, but with all colors. Knights, dragons, witches, elves, dwarves and the like. Dunno what I'd call it though

October 24, 2017 10:33 a.m.

redkhan says... #3

Blade Runner-esque sci-fi with multiple planets on the same plane. Plane would be named after the planet humans originate from something like Optra. Main villain of the block would probably be a shadowy organization investigating what turn out to be planeswalkers.

October 24, 2017 2:08 p.m.

shadow63 says... #4

I'd like a plane without humans or humanoids. No buildings no civilization just animals

October 24, 2017 3:56 p.m.

luther says... #5

how would they make a story with just animals?

October 24, 2017 4:05 p.m.

shadow63 says... #6

Guess you've never watch a nature documrntery

October 24, 2017 4:25 p.m.

luther says... #7

Lol that would make for an odd weekly story, but whatever

October 24, 2017 4:30 p.m.

ERoss8 says... #8

Post-Eldrazi dead world turned Phyrexian outpost, scouting out planes to "bless" with mechanical perfection, when they see Bolas's Meditation Plane... and a new black starts ('cause we already know about Bolas's Meditation Plane. I'm not cheating)

October 24, 2017 5:57 p.m.

jboss1642 says... #9

A plane inhabited by just pre-Mending planeswalkers, but all of them are trapped on that plane because they made a deal with the ruler of the plane, whereby they are bound to that plane forever, but get to keep all of their other pre-Mending power. The whole story would basically be about an old wizard who discovers a loophole that would allow him to unleash all of the trapped planeswalkers, but he has to consider whether that will wreck the Multi-verse

October 24, 2017 6:08 p.m.

RazortoothMtg says... #10

I like jboss1642's idea. It'd be interesting if some number of pre-mending walkers were trapped on a plane isolated from the multiverse (like how in OG ravnica block agyrem prevented walkers from going there, but the other way around). And then, because it was completely isolated from the multiverse, no other walkers know about it and it wasn't affected by the mending.

Also, plane inhabited by only Storm Crows and ruled by Tibalt, the Fiend-Blooded

October 24, 2017 7:37 p.m.

kanokarob says... #11

Not specifically a brand-new plane, but I'd like to go to Ob Nixilis' home plane.

All life on the plane was destroyed in his deal with a group of demons, and the plane is in ruins. Exploring it is what caused his spark to ignite. But that was pre-mending, so at least 60 years ago, probably more like several hundred.

It would therefore be interesting to see in what ways the plane has revitalized, whether by natural progression or by the demons resculpting it in their image. Perhaps Nixlis lures one/all of the Gatewatch there as a sort of arena to exact his revenge.

October 25, 2017 8:07 a.m.

shinobigarth says... #12

Can I just have a Star Wars plane?

October 25, 2017 6:04 p.m.

The_Sorcerer says... #13

I'm actually working on a personal world building project so I'll steer it towards Magic... basically a cross between Tarkir, Zendikar and the Arabian Nights. It would feature six tribes: humans, catfolk, djinn, (dark) elves, ogres and naga. It would be a highly equipment-matters world where magic has all but dried up, leaving only a few oasis' of mana in a vast desert. Mages would have to fill mana crystals akin to batteries or waterskins and use spells sparingly on their travels.

The main conflict of the story is that the tribes once clashed over a holy land believed to bring their people prosperity. Through these conflicts, however, magic and other natural resources started to fade away. Thus, many people are trying to bring magic back to the plane since the plane is, in a way, dying. The five non-human tribes take on creeds (that actually reflect themes in the Arabian Nights story) to follow that they believe will bring this world back. Humans, being the most versatile race, simply adopt creeds they personally lean to.

The world would be called Salibia which roughly translates to 'Crusade' reflecting the nearly religious conflicts of the tribes.

October 27, 2017 9:51 a.m.

A plane where it was as very advanced as kaledesh and then they discover nuclear power, or a magic equivalent, and the plane gets nuked so its basically a post apocalyptic plane maybe similar to fallout, with just about every creature being mutant, and maybe a machanic that each player a poison counter and each non mutant gets a -1/-1 counter, and maybe call it irradiated

October 27, 2017 8:46 p.m.

A dark plane, without sun or moon, just an endless starry sky. The flora and fauna would radiate mana in an eerie luminous glow and consume each other for the mana they contain. Even the plants are carnivorous. A race of Vedalkin vampires would be the dominant life on the plane, having come here from an unknown plane though an ancient Planar Portal. There would be a race of elementals that fled the dying sun and are now the dwindling defenders of the weak, a burnt husk of their former glory. Somewhere in the middle, a race of curious and creative goblins tinker away on overly complex and cooperative constructs, driven by a need to build what they do not have. Lastly, there would be a race of noble undead. Mournful spirits from the time before the Vedalkin. They seek to reclaim their home and banish the invaders.

Mechanically, The vedalken would be B/U, with Sengir Vampire +1/+1 counter abilities and an underlying theme of removing counters to draw cards. The Elementals would be R/W with a focus on Blood Mooning lands and bolting creatures. The Goblins would be U/R, they would focus on tokens and equipment with an underlying theme of tutoring. The Revenants would be b/w with and endless cycle of recursion and a sub theme of spot exile and martyrdom. Finally the Radiant wilds would be Green with WBURG abilities, think Birds of Paradise. They would have an underlying theme of graft/modular, so your +1/+1's never leave the board so long as you have a plant in play.

October 30, 2017 3:57 a.m.

RazortoothMtg says... #16

Postmortal_Pop's idea is actually really cool. I love it. I might have to make some cards for that set... seems like it has some potential.

October 30, 2017 6:52 p.m.

Twanicus says... #17

Couple ideas to throw at you...

A subterranean plane, with its inhabitants stuck underground for whatever story driven reason. Likely dwarves, dark elves, and goblins along with humans and whatever wildlife comes with cave dwelling.

A Nordic plane, complete with gods, a ragnorok-esque story progression, and underdeveloped villagers to raid. (Way to abandon England, Rome. Shouldn't have over expanded...)

I have to say Izzet_Planeswalker, I REALLY like the post apocalyptic idea. You could easily fit an equipment sub theme in there as lost tech, as well as offer new twists and sub types for existing races. Could even use my predescribed idea of subterranea with the surface being uninhabitable.

November 3, 2017 11:26 p.m.

Yeah I think there is so much they could delve into with a set like that, it would be unique and I love the idea, pulse id love to see a planeswalker form a plane like that

November 4, 2017 2:54 a.m.

Twanicus says... #19

Saheeli, Archaic Scavenger. Ral Zarek, Tech-Mage. A walker utilizing the radiation mechanic, prolly black green: Garruk, Mutant Handler. It's an exciting thought.

November 4, 2017 5:17 p.m.

Yea it really is, it's something truly unique for magic but it could feasibly fit into the lore, a plane like that would truly be cool and outside of the norm

November 7, 2017 9:29 a.m.

DemonDragonJ says... #21

My idea for a plane is an artificial plane created by a planeswalker of immense power eons ago. The plane is small in size, being almost entirely occupied by a massive colosseum. The plane has no natural inhabitants, but, instead, beings from countless other planes across the multiverse travel to it, sometimes willingly, sometimes unwillingly, to compete in endless gladiatorial game for the pleasure of a sadistic master of ceremonies (likely an angel or demon of great power). There are no rules; whoever lives, wins, and only those who survive can leave the plane, but a certain group of combatants wish to overthrow the violent system and liberate everyone on the plane who is there against their will.

What does everyone think of that idea?

November 13, 2017 9:10 p.m.

kanokarob says... #22

Tired and cliche. Next.

November 14, 2017 8:07 a.m.

vbfabled says... #23

kanokarob, that seems uncalled for. There's no need to be rude. Constructive criticism is welcome, but not blatant insults.

DemonDragonJ I think the idea sounds like it could be interesting, as long as wizards doesn't make the "certain group of combatants" in question the Gatewatch. I think if one or two existing walkers were thrown in with some new and unique characters, that could be a cool story.

November 14, 2017 1:12 p.m.

kanokarob says... #24

It isn't an insult, first of all. That would be calling him stupid for coming up with such a tired and cliche idea, which I did not do did not intend to imply.

The concept of an interdimensional compulsory colosseum is very overused. The two examples that come to mind first are Teen Titans and Ratchet: Deadlocked, but it is a concept that's been repeated time and time again. Its a bit too... Uninspired for a magic plane, much less a set.

November 14, 2017 6:09 p.m.

DemonDragonJ says... #25

vbfabled, I certainly did not intend to reference the Gatewatch in my previous post, so perhaps I should have used a different term; I was thinking that a warrior who has been captured and enslaved on the plane for too long to remember finally deciding to rally a rebellion against the plane's masters, not unlike the Hebrew slaves, led by Moses, escaping from Egypt in the book of Exodus.

November 14, 2017 10:21 p.m.

ZendikariWol says... #26

I have this faint skeleton of an idea. Imagine a plane where all intelligent races were hunted to extinction but the most powerful mage on the plane- or maybe a planeswalker- cast a powerful enchantment that caused them all to become spirits tied to different objects (that could be a mechanic, I know roughly how it would be executed). If these objects are placed in a certain legendary device (which I just realized is a little too immortal-sun-like, given that it's a powerful, semi-unknown macguffin), can return their bodies to them. So in the first block, all creatures are spirits, in the second block, it's about 60/40, and in the third, it's maybe 30/70? Maybe in the end, some people start to realize they enjoyed being spirits? It's an idea for now, but I feel like we could really make it something unique and awesome.

November 22, 2017 5:30 p.m.

CaoJin says... #27

I've had an idea for something like this for a while now to the point where I played around on MSE for a while to see how they'd look.

The idea I have is basically a Napoleonic War style fantasy setting with the regimented and overwhelming Mardu coloured Regalian Empire (Based off the British Redcoats with Humans, Orcs, Dwarves and Cats in their ranks) facing off against the Adaptable and tactical Guerilla Bant coloured Esurian Legionairres of St. Elma (Aesthetically based off the French Foreign Legion around the 1880's comprised of Aven, Naga, Humans and Elves).

This Plane has also been untouched by the knowledge of planeswalkers, the inhabitants have no clue what they are or that such power is even possible.

All I have nailed down about the story is the inciting event is a clumsy planeswalker that shifts in in the middle of a peace treaty signing which makes both sides assume there is a double agent working to sabotage the plans and neither side can be trusted, thrusting the plane into chaos again.

The stories would follow individual generals' stories in the key battles that would follow, each side getting more and more drawn into the war and escalating before at the last battle of the set the main hero of each faction would ignite sparks mid combat and arrive at another plane in the middle of a political wedding, making them both realise that the war had possibly started over something similar that they literally couldn't comprehend, just like how they had just appeared out of thin air there.

The set would contain three main new mechanics, one general and two faction ones.

General-Morale: Checks a certain state of the game to see if you are "winning" if you are you get an effect(eg Morale: If you have the highest number of cards in your hand at the beginning of your upkeep you gain 5 life)

Regalus Empire:

Regiment: Gives a card a bonus effect if a legendary creature is present.(eg Regiment: If you control a legendary creature this creature gains "Tap: Matchlock Sharpshooter deals 3 damage to target creature or player)To take advantage of this the Regalus Empire would have more legendary creatures to provide a "Chain of Command" type of playstyle where your heroes are valued by not just you but your other grunt creatures.

Esurian Legionnaires:

Detatchment: Detachment is an alternate method of casting creature spells allowing you to choose what you need for a situation.

(e.g Aven Legionairres (3)(U)

Creature- Aven Soldier

Flying 4/4

Detachment: When you cast this creature spell choose one;

-Aven Legionairres gains Lifelink

-Exile this card, create two 2/2 white/blue Aven Soldier creature tokens with Flying and Vigilance onto the battlefield)

Detachment would allow the Esurian Legionnaires to tailor their creatures to the strategy they need at any given time, allowing them greater options and flexibility.

Apologies for rambling wall of text :)

December 4, 2017 5:41 a.m.

ZendikariWol says... #28

That is pretty cool. Two problems (it's a small one).

1) Guerillas are not famously just and/or peaceful. I think we need some red in there. Maybe they're RWB and the empire is Grixis?

2) This sounds a little like the Kaladesh story, but with some planewalker hijinks thrown in. Big empire toppled by awesome, totally-justified renegades?

Anyway maybe we can revive this chat. Take a look at my idea above and give me your criticisms.

December 4, 2017 8:02 a.m.

Catalog9000 says... #29

I don't really know if this option was ever explored, but I'd love to see a Norse-themed Plain.

I have strong Norwegian blood in my family, and honestly that's who I feel the most connected to. Not just the people of the past, but even current culture. Now that we have Vehicles, I could really see it take off.

Bring in Vehicles, bring back Raid, have some Ferocious, maybe Delve for GB combos. It'd be a block with heavy emphasis on attacking. Perhaps even Exert. And since we're doing Norse, you could even have some Gods (Probably not) but you'd get to bring back some of the more iconic Subtypes like Giant, Spirit, Serpents, and Barbarian / Berserker. A new Subtype, Viking, could be added (Sort of like Ixalan's addition to Pirates and Dinosaurs). And of course Draugr (Zombies).

True to the old ways, you could have Jarls as the Legendary Creatures, and each Jarl is a specific color combo. Think back to the Khans. (Truth be told, Tarkir was like my favorite set from a flavor standpoint. So, obviously I am going to be bias in my ideas.)

Thoughts on that?

December 9, 2017 9:30 a.m.

ZendikariWol says... #30

Well here's a problem: every color combo that isn't 4-color has basically been used.

However the return of Bloodthirst and maybe Unleash would be quite nice (for one of my decks in particular). If we wanted to do gods, it would need to be quite a bit later (the first god sets were what, 2/3 years apart). I would love to see a norse set with a non-white viking faction fighting against some sort of knights, maybe in non-black.

December 9, 2017 11:11 a.m.

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