SOI SET REVIEW-Red

Limited forum

Posted on April 1, 2016, 3:13 a.m. by Mr.Dr.Professor

Here with another color review for the SOI set. Comment down below if you would like me to continue to green!!!

WHITE: http://tappedout.net/mtg-forum/standard/soi-set-review-white/Blue: http://tappedout.net/mtg-forum/standard/soi-set-review-blue/Black: http://tappedout.net/mtg-forum/limited/soi-set-review-black/Red: http://tappedout.net/mtg-forum/limited/soi-set-review-red/edit/

Breakneck Rider  Flip This is a great card and should always be played. A vanilla 3/3 for this isn't that bad of a deal. If this card does manage to flip then it's going to be a pain in the NECK for your opponent.

Convicted Killer  Flip This is another good card. If it flips then it's a lot more value. A 3 mana 2/2 is not that good, but a 3 mana 4/4? Yup.

Gatstaf Arsonists  Flip A 5 mana 5/4 is just fine. When this card flips you basically just win the game. Great playable.

[Geier Reach Bandit]] It's a fine card. I wouldn't be that excited to play this unless you have a lot of werewolves in your deck.

Kessig Forgemaster  Flip Close to a bomb in limited. This will be difficult to block in the early game and will most likely get in some damage. If it does happen to flip it will dominate combat.

Skin Invasion  Flip This is insane!!! You can either smash face and get in some damage because your opponent doesn't want to block, or you can enchant their creature.

Village Messanger I don't see this as being that good. One mana cards in limited are just not too good. If you can play this on turn one and flip it on turn two then... YOU'RE LUCKY AND YOU'RE GONNA WIN ANYWAY. Yeah, I don't think this should be played.

Avacyn's Judgement This is the best of the best. As a 2 mana deal 2 split is just fine, but great if you can get madness.

Bloodmad Vampire I think that this card is good and is VERY underrated. If you can effectively flash this in at the end of turn then they can't set up defense. Even as a blocker this will trade up.

Burn from Within Removal is good. This is good. Just play it.

Dance with Devils This card can be on the aggressive side or could act as removal. This is effectively deal four to an attacking creature, which wouldn't be terrible. This card really shines at just clogging up the board.

Devil's Playground Bomb in limited. It allows you to just create a huge board presence. If you're opponent is at low health this is great at just killing them quickly.

Dissension in the Ranks Yeah... A lot of people are saying this is good, and some say that this is bad. It really depends on how aggressive your deck is. A lot of the time, I suspect that this is going to be a dead card. If they do happen to block with 2 creatures, this is going to be more of a card to soften up the blockers. This would allow your creatures to deal the last bits of damage. Overall, I don't think that this is playable.

Dual Shot A solid playable in my mind. It can be used to finish off creatures in combat, or help kill spirits that can fly over you.

Ember-Eye Wolf This is a low end playable. It loses to a lot of 2 drops if you don't pump it. It's not worth player if you have to pour mana into it to kill another two drop. It is good to keep in mind that this card exists when attacking with all of your creatures while at low life.

Falkenrath Gorger A one mana 2/1 is just fine, but adding that ability makes this thing crazy. If you can get a vampire theme going, you can take over the board and the game VERY quickly.

Fiery Temper Good removal. Removal is good. Play it.

Flameblade Angel This is a bomb in limited if they can't kill it. Fliers are great in limited and this is no exception.

Geistblast A 3 mana deal two is just fine. If you can get the fork ability off it's just value. This also works well with self mill strategies.

Gibbering Fiend A two mana 2/1 is mediocre. If you can hit delirium off of this it puts your opponent on a clock. A clock can make you opponent play in a more aggressive fashion, possibly giving you the upper hand.

Goldnight Castigator Not sure how good this card is. Depends on how aggressive the format is. The slower, the better. The worst case scenario is if they tap down your Goldnight Castigator with a Sleep Paralysis. In that case then you're screwed, making this a slight risk to play in limited.

Harness the Storm Ummm... Don't play it? If you win a game good for you, but you're never going to have enough of the same card to make this work.

Howlpack Wolf A decent card. A 3 mana 3/3 that can't block is fine, and if you have a wolf then it can block. A decent playable that gets better if you have a good amount of wolves in your deck.

Hulking Devil A 4 mana 5/2 is not good. It's not a playable. Don't play it unless you're REALLY desperate.

Incorrigible Youths Even without its madness cost this a fine card. A 4 mana 4/3 with haste is good. If you madness this out it's INSANE! Great card to play.

Inner Struggle Removal is good. this is good. Play it.

Insolent Neonate A fine card. You might be able to get in a damage and then madness out a threat. Fine 23rd card.

Lightning Axe Removal is good. Getting a 1 mana removal spell is insane. This is insane ESPECIALLY if you can pull off madness.

Mad Prophet looters are always good. This can turn on madness, which makes it even more valuable. Very good high end playable.

Magmatic Chasm This is fine in a SUPER aggressive deck. If your running this in a non SUPER AGGRO deck, then it's not worth playing.

Malevolent Whispers An act of treason is ok, but the fact that this has madness allows you to do this in combat, making this a better turn against. Good card.

Pyre Hound This is a bad to good card, depending on how many instant or sorceries you have. If this isn't dealt with, this can turn into a real threat.

Ravenous Bloodseeker It's a fine two drop that can trade up. Worth playing even in a non madness deck. With madness this can create some insane plays.

Reduce to Ashes This is removal. Removal is good. Play it.

Rush of Adrenaline Red combat tricks are always ok. This is a bit better than the average one at closing out a game because of the trample.

Sanguinary Mage A two mana 1/3 is fine. Adding prowess makes it better. A solid playable.

Scourge Wolf Without delirium this is a good card. With it it's AMAZING.

Senseless Rage This card goes from bad to fine. It just really matters if you can get it off of madness. If you don't get it off of madness, then it's going to allow yourself to get two for 1'd.

Sin Prodder A 3 mana menace is good. We've seen this in Origins and it was fine there. It's better here because of the ability. Play this all the time.

Spiteful Motives The flash that is added on this card is what makes it kind-of reasonable. It still leaves you up for two for ones, but will hopefully get you a good trade first.

Stensia Masquerade This will be one of the bombs in any limited format. Insane in a vampire deck, and will completely rule games if it sticks.

Structural Distortion Don't play this. It's bad. I shouldn't have to say why.

Tormenting Voice In the khans block this was fine, but it gets even better here. It fuels delirium and gets madness going.

Ulrich's Kindred This is one of the build around uncommons for werewolves. This card can create soooo many bad situations for your opponent. Insane in a werewolf themed deck.

Uncage Fury This is better than the aver combat trick. Yes you can get two for one'd, but the upside is huge. This card also allows you to kill your opponent from tons of life, and should be kept in mind while playing games of limited.

Vessel of Votality Nope.

Voldaren Duelist A fine aggressive creature that can get your creatures in for a finishing attack. Nice addition to any vampire deck.

Wolf of Devil's Breach Bomb in a limited format. You can kill all their threats while filling your board with madness cards. Not sure if this will see any play. In most likelyhood, it will not.

xavrr says... #2

I think Village Messenger  Flip, in standard, is definitely playable. It's pretty much the closest thing we have to Monastery Swiftspear now it's rotating...

April 1, 2016 4:23 a.m.

Yeah, but this is 4 limited. I agree that it could see play, but i doubt that a mono red deck would be viable

April 1, 2016 4:31 a.m.

This discussion has been closed