Three Actions - Custom Format
Posted on May 20, 2017, 2:37 a.m. by Richrox
Decks contain 59 cards and an "Inspiration" card, which lies in the command zone: A legendary land, artifact, or enchantment that can be cast at any time for its converted mana cost +X, where X is the number of times it was cast before this turn.-----You may have up to 4 of any common card, 3 of any uncommon, 2 of any rare, and 1 of any mythic card in your deck; This process includes lands. You may not have any more than 4 of a single basic land. For example, you may run 4 copies of Llanowar Elves but only one copy of Omnath, Locus of Rage-----During each player's turn, you may only take three actions: An action is defined as attacking with a single creature, blocking with a single creature, activating an ability of a permanent, or casting a spell-----No damage is dealt, all damage to a player results in that player milling to permanent exile the number of damage they would have received. Cards that reference when damage is dealt do still occur upon the "damage" penalty of milling into exile.-----When a player's library has no more cards in it, they lose the game. Note: ALL CARDS THAT HAVE MILL OR WHEEL EFFECTS ARE BANNED. ALL CARDS THAT HAVE "YOU WIN THE GAME" or "TARGET OPPONENT LOSES THE GAME" EFFECTS ARE BANNED. LABORATORY MANIAC IS BANNED. ALL CARDS THAT REFERENCE SEARCHING OPPONENTS LIBRARIES ARE BANNED The banning of these cards is required to ensure that insane/infinite combos are not formulated. Basically the goal is to pump out damage as quickly as possible while preventing as much damage as you can that would be dealt to you, without all the cheeky alternate win conditions. Tell me what you think!
Why the Non-land, Non-Creature as a "Commander"? I did a quick Gatherer search - http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&type=+![%22Land%22]+![%22Creature%22]+[%22Legendary%22] - and most of them are Artifacts, with a few enchantments smattered among them.
Even then, you're going to need to do something about Honden of Infinite Rage - free passive damage, Mindslaver, for all the fun that comes with that being able to repeatedly steal your opponent's turns...
Also, your format encourages direct damage, rather than creatures. Yes, it's probably more efficient to use them as attackers in the long run, but being able to only attack with three at once is a massive hindrance, especially when the defender can block with three creatures as well. Prodigal Pyromancer hits up the best of both styles, being repeatable direct damage without taking up an action on your turn - because you can use him on your opponent's turn. And he's Common, so you can have four in your already burn-oriented deck, no problems.
I would run a deck, with Red for the burn and white for the damage prevention. Heck, this is a format in which Healing Salve is actually viable!
May 20, 2017 2:51 a.m.
berryjon while it is true that Burn is an effective archetype, so is stompy, damage prevention, and control. However, I think maybe the addition of being able to use lands as your "Inspiration" card might be good for the format.