New Casual Format - Boundless

The Kitchen Table forum

Posted on Feb. 28, 2017, 5:25 p.m. by Richrox

Boundless is a format my friend and I made for casual Magic. The rules are as follows:

1) 80 card decks, 10 card sideboard.2) Players start at 30 life, with 10 cards in their hand, and they draw 3 cards every turn.3) Players can have as many of any common or uncommon card in their deck as they please4) No mythics or rares, except for 1 planeswalker, put into the command zone. You may cast this planeswalker at any time for its mana cost +X, where X is 30 minus the amount of cards in your library. X cannot be less than 0.5) Players cannot search their opponent's libraries.6) Players cannot use spells or abilities that prevent all cards with a certain name from being played, being tapped, attacking, blocking, or using abilities.7) Your planeswalker must be the win condition. This means you cannot win the game unless your planeswalker's ability somehow kills your opponent. If that means buffing your creatures with your walker, or dealing direct damage, or milling them out, or creating tokens that kill the player, your planeswalker must be responsible for the kill.8) Players cannot gain more than 5 life per turn.

Enjoy!

Hunson_Abadeer says... #2

This interests me.

Do all the 80 cards have o share color identity with the commander? Like if the commander was Ashiok, Nightmare Weaver for example could you splash red?

Also while asking about ashiok if mill were into this would the final cards being milled also be unpreventable?

February 28, 2017 5:43 p.m.

Richrox says... #3

Hunson_AbadeerMill is technically not damage, so I'm not sure about that one. I don't think mill would be a great type because then if you mill them out before your planeswalker comes out, you can't win the game anymore.

I think I'm going to make it so that a planeswalker's ability has to be the win condition, so as to ensure that you cannot win reliably through mill.

And as for the colors, no, you can run a 5 color deck with Ashiok as your planeswalker. There is no color rule.

February 28, 2017 6:07 p.m.

Homura_Akemi says... #4

For four, if you have more than 30 cards, then how would that work out? For example, if you had 50 cards in your library, that would be 30-50, which equals -50, subtracting from the cost of your Planeswalker and mathematically giving you colorless mana to cast a colorless Planeswalker, for example Karn Liberated or Ugin, the Spirit Dragon

February 28, 2017 6:21 p.m.

UpsetYoMama says... #5

Having to count the cards in your library for a casting cost takes time, is prone to error, and is probably not the best way to go about it. I'd recommend finding another rule for how to cast the Planeswalker.

It sounds somewhat interesting, even though I don't really play much casual.

February 28, 2017 6:56 p.m.

Dredge4life says... #6

Does Ashiok's ability to steal creatures count as them winning the game?

February 28, 2017 8:55 p.m.

Dorotheus says... #7

2 decks, and both have:

4 Delver of Secrets  Flip
1 Gut Shot
55 Islands
This is a real game.

I think what you're trying to do is pretty close to this idea, but Delver Roulette.... probably accomplishes it better. Just something to think on.

February 28, 2017 8:58 p.m.

Boza says... #8

This seems intersting, yet poorly thought out. Number 4 makes absolutely no sense. Number 8 makes no sense as well. No rares and mythics makes no sense.

Example: I make storm deck, that casts a Grapeshot with storm count 18 to deal 19 damage to the opponent. Before hand, I cast Chandra, Pyromaster to deal one damage to an opponent. This can easily be done turn 1 or turn 2 with commons only.

Or use commons only to assemble a quick t3 or t4 infinite mana combo to cast my walker, repeatly bounce it to my hand and recast it using Capsize to win the game.

The system is easily prone to abuse. If it is this is easy, it will be very cheap to assemble a commons only combo deck and force everyone else out of the format.

March 1, 2017 3:29 a.m.

Matt_The_OGRE says... #9

If the only way to win is by having your planswalker out and cause you to win, what stops your opponent from running a deck full of counterspells. All you have to do is counter the planswalker every time they try to cast it while letting everything else resolve. Drawing 3 cards a turn means you will probably not run out of counters.

I do like what you are trying to do, but the rules really need to be worked on.

March 1, 2017 12:25 p.m.

Dredge4life says... #10

March 1, 2017 5:38 p.m.

Richrox says... #11

Dredge4life the idea is that it also has a fluid banlist. So cards like Rite of Flame and Manamorphose would be banned to fit the format.

March 2, 2017 3 a.m.

Boza says... #12

See, having unlimited number of any card is not a good idea to begin with. I did not even realise this was a possibility when I stated that Storm would be a top deck, I assumed you could only play 4 copies as per normal.

Having infinite copies of cards is a bit too much and makes the format geared to t1 combo decks only.

March 2, 2017 3:29 a.m.

Please login to comment