happy decks

The Kitchen Table forum

Posted on June 22, 2018, 12:39 p.m. by WBG

decks that work, filled with cards that look happy. No swords guns or weapons of any kind. No blood, pain, death, or injuries in any images. Extra points for cards filled with light (or things emanating light). Additionally, no cards that involve direct damage, fighting, killing, destroying, exiling, discarding or sacrificing.

ChaosJester says... #3


✨✨Glitter farting Beebles getting dangerous! ✨✨

Legacy* ChaosJester

SCORE: 9 | 8 COMMENTS | 563 VIEWS | IN 1 FOLDER


What about this? I mean there is no light but I am proud to have created this deck. :D

June 22, 2018 2:03 p.m.

maxon says... #4

June 22, 2018 2:25 p.m.

ChaosJester says... #5

maxon haha that's good!

June 22, 2018 2:36 p.m.

Bulldawg1310 says... #6

You are probably gonna need a typical soul sisters deck with martyr of sands and then you can use Felidar Sovereign as a win con. Unless of course youre against someone winning too...yeeesh

June 22, 2018 4:14 p.m.

digbickmcgee says... #7

but...why? you're just creating a drawback that has no payoff. especially since you want no removal of any kind. you're limiting the kinds of threats you can play while also not having any way of removing your opponents threats.

June 23, 2018 4:07 p.m.

ForTheOldFrame says... #8

digbickmcgee: People play Magic for a variety of reasons; I think WBG is a fellow Vorthos. Personally, I'm here for knights, thallids, and magical horses; for the powerful sense of old-fashioned civilization that Magic can often convey (nonbasic lands, Trading Post, Castle, Knighthood, Worship, etc.); and for the few musketeers we've gotten so far -- along with the magical pre-8th-Edition frame and the beautiful look of Mirage block. I'm not going to hold it against anyone for having strong aesthetic preferences of their own, especially not ones that seem to have a little in common with mine.

WBG: Look at the Enchantress deck archetype; also look at tokens and Storm, if you're a little flexible on violence. (The classic finisher for the High Tide variant of Storm decks is Brain Freeze, which is probably not up your alley. Tokens tend to involve fighting with knights, soldiers, and pegasi, under the command of figures like Sidar Kondo of Jamuraa, Radiant, Archangel, and the occasional real-world general like Kongming, "Sleeping Dragon"; I'm perfectly comfortable with this sort of semi-storybook violence, though it sounds like you might not be.)

Try winning the game by generating infinite mana and decking your opponent. Stroke of Genius is the traditional finisher for this, or, again, Brain Freeze in High Tide.

Nacre Talisman, Malachite Talisman, Staff of Domination, Sword of the Paruns, Argothian Elder, Priest of Titania, and Freed from the Real are in-color cards that it's very easy to build infinite-mana engines around. High-mana-output lands are the natural complement for most of these; look at Growing Rites of Itlimoc  Flip, Selesnya Sanctuary, Azorius Chancery, and Simic Growth Chamber. (Tolarian Academy, Gaea's Cradle, and Serra's Sanctum -- in order from strongest to weakest -- are the best infinite-mana-engine lands in the game, but they have prices to match. If using any of them nonetheless, look into Stormfront Riders and the Ice Age Talismans.)

Also, there's some white removal I think you could put up with: Swords to Plowshares, Path of Peace (look up the original art), Settle the Wreckage, Pacifism, Cessation. Look into the Circles and Runes of Protection, too.

July 3, 2018 8:59 p.m.

WBG says... #9

thank you all so much for your suggestions -- great stuff! As ForTheOldFrame was saying, for this deck idea, although I now I am limiting myself, I'm trying to introduce one of my friends to the game, and they were deterred by the concept of killing creatures and trying to kill your opponent as well as some of the at times graphic artwork. While I dismissed the concerns as 'just a game' and 'not real,' they still didn't want to play. So, I'm trying to get them to play a game of magic with me that's lighter, so that maybe later they can ease into the rest of the game.

July 13, 2018 9:51 a.m.

WBG: I see! And thank you for responding!

Magic isn't for everyone; there might be a point of just admitting that, especially if the alternative is teaching a new player how to run High Tide. :) Use your own judgment, you know this person much better than I do; but, good luck!

(Or maybe I wish you the worst of luck with this. Magic can be such a time- and money-sink that it might be better to have just not heard of it... :P)

July 17, 2018 2:39 p.m.

Please login to comment