A new way to do sealed EDH/PDH.

The Kitchen Table forum

Posted on Feb. 23, 2016, 9:23 p.m. by Atony1400

So, I came up with this idea after opening a series of BFZ and other boosters. It is based of EDH/PDH, but with a few differences.

Setup

  1. Each player gets a select amount of packs. After opening, they choose a creature. It doesn't have to be legendary, or rare/Mythic. It may be any color or colors. This acts as your commander.

  2. Players take all cards from those packs that have the color(s) of their commander and put then in a pile. Basic Lands of that color may be included. This becomes your library. Shuffle them before you play.

  3. Against draft rules, outside basics cannot be used in decks. This is to ensure that the game is more level.

  4. Artifacts and generic symbols may be included under any color deck. However, any spell with a CMC with a may not be included with other colors. ( counts as its own color) (only applies to packs from Oath of the Gatewatch)

Gameplay

  1. All basic Magic rules apply; except the following.

  2. Each players total starts at 30 life.

  3. You are allowed to leave your library face up. This is optional, but it was made for all you players to expose that counter you have!

  4. There are no hands. Your library acts as your hand. On your turn, you gain 1 mana (a mana couter). A mana counter acts as the land you play on each of your turns. On your turn, you may search your library for any card with a mama cost equal or lower than the amount of mana you have. You may play that spell. You could also save that mana to cast an instant on an opponents turn if you wish. (Also for you players)

  5. You may play basic lands from your library on any one of your turns, besides the mana you gain at the begining of your turn. Casting that basic adds an extra mana to your mana pool umtil end of turn. THE LAND NEVER STAYS ON THE BATTLEFIELD! It is sent to the graveyard after it is cast. You may not cast lands on other players turns. Slow lands trigger all effects they contain, and dual lands can add one mana of any color they could produce to your mana pool instead.

  6. The game ends when all opponents have life totals 0 or lower. This means you can not lose if your library is depleted, instead, your graveyard is shuffled back into your library.

  7. If an effect tells you to discard a card, you must discard one from the top of your library. If an effect tells you to draw a card, you may play the top card of your library without paying it's mana cost.

My version is slightly different, with 5 single color decks inotes oF a single more adanced deck. I also did not use any generic costing creatures, or artifacts. My version is also live, meaning the T/O users have control of the decks, and it is heavily modified.


The Plane of Reganha

Unknown* Atony1400

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What do you think?

Like the concept? Grab some friends, buy some boosters, and try it out!

Ignoring all the slight tweaks about not being able to cast lands and stuff... why all the additional rules? It sounds like a fun casual format, but I don't get the logic behind rules 3-6. Instead just add as many basic lands as you want, like in drafts, and play a regular game.

February 23, 2016 9:46 p.m. Edited.

Atony1400 says... #3

@FAMOUSWATERMELON,

It is designed to not used outside cards, only the ones from your packs. With that, you can't use excess basics to improve your deck.

February 23, 2016 9:51 p.m.

CharlesMandore says... #4

That's a little.. interesting... I suppose..

February 23, 2016 9:52 p.m.

Right, so the same as drafts. Except that in drafts, you can add as many basic lands as you want. It just seems like you're jumping through a lot of hoops unnecessarily. Instead, just have a set deck size (50 cards maybe, to have a skill side to it), open a bunch of packs, choose a general, put in some lands and other stuff, and play a game. No need to add rules to compensate for what lands are in the pack.

February 23, 2016 9:55 p.m. Edited.

ghode says... #6

I like the idea alot and think that it would be very fun, but I'm not a big fan of rules 3-7.

February 23, 2016 11:09 p.m.

kengiczar says... #7

Right now with standard being the way it is I can understand a fear of Reality Smasher going into every deck imaginable and that may be what prompted rule 3.

I like rule 3 but only while Oath of the Gatewatch packs are being played like this. Bassically it makes sense for Oath but nowhere else in MTG's history, not even in Mirrodin or Scars of Mirrodin blocks. With taht said you're going to have to weather the Reality Smasher storm if you want this to be easily understood and played by people.

Rule #4 is a new take on the resouce system. In short it insures everybody gets to play their cards. I play the Force of Will TCG and can appreciate the mechanics of rule #4. Some people prefer having a chance of mana flood or mana screw in their games. For those people they should ignore rule 4. For people who want to make sure that every game is a good game rule 4 is very good.

Rule #5 seems wierd. It's like with Rule #4 you wanted a stable environment as far as mana production goes, but rule #5 seems to work against that. I guess the easiest way to think of it is all actual land cards are like Simian Spirit Guides that can only be used for mana.

Rule #6 can go away with the clarification offered by rule #7.

February 24, 2016 3:30 a.m.

TheMuffinMTG says... #8

What is PDH?

February 24, 2016 5:51 a.m.

Epochalyptik says... #9

This thread was moved to a more appropriate forum(auto-generated comment)

February 24, 2016 6:35 a.m.

Atony1400 says... #10

@TheMuffinMTG, To answer your question, Raging_Squiggle could explain it better than me. Although I did make a thread a while back. Hopen this helps!

What are the guidelines for PDH?

February 24, 2016 7:11 a.m.

Atony1400 says... #11

FAMOUSWATERMELON, ghode, and kengiczar; I updated the rules based on your suggestions.

February 24, 2016 7:20 a.m.

PDH is Pauper EDH. Under the normal rules:

  • the commander is a non-legendary common or uncommon creature.

  • The rest of the 99 must be either of common rarity or have had a printing that was common. (See Oblivion Ring and Oblivion Ring).

Aside from those rules, everything else is the same as regular EDH:

  • All cards in the 99 must fall under the color identity of your commander.

  • singleton

  • and the rest of the rules for EDH.

For added challenge/fun, my friends and I restricted the commander to be a legendary uncommon creature which makes us look back into the really old legendary creatures and try to build a functional deck around them.

February 24, 2016 1:33 p.m.

Atony1400 says... #13

Thanks Raging_Squiggle!

May 2, 2016 11:30 a.m.

This discussion has been closed