What are all of the archetypes in magic?

General forum

Posted on Sept. 28, 2016, 4:20 p.m. by Baz-Turadan

I'm currently writing the description of my latest (self proclaimed) masterpiece, and have decided to include a small guide on how to defeat the majority of things the people who decide to use it may come across. Now, this deck is for casual play, and is supposed to be able to deal with most things. So it doesn't matter what format the archetype is from, I still want to write about it. In order to avoid leaving anything out, I've decided to ask this question of the Tapped Out community.

What are all of the archetypes you can list? An example list would be; Agro, burn, creatureless Control, creature based control, tempo...etc. How many can we come up with?

Depends on the format.

September 28, 2016 4:26 p.m.

Token/weenie, mill, burn, death and taxes, stack, counter burn, reanimator, self mill, attrition, good stuff, suicide, combo, toolbox/hatebears, stompy, ramp, life gain, drain, sacrifice, tribal

These are the most general off the top of my head, but decks fall under many of these strategies such as ramp stompy or Jund which is Jund good stuff, which includes recursion and hand attack. What do you mean 'Archetype'? Like a shell, specific deck, or something more vague? The most vague is the Trinity "Aggro midrange control"

September 28, 2016 4:31 p.m.

Just try to look at popular types of decks in the meta for the forms you are building for. Sorry for the three comments I just keep thinking of another thing to say.

September 28, 2016 4:32 p.m.

Eiti3 says... #5

When editing a deck, I recommend clicking the Hub's box. A drop-down menu will appear with tons and tons of tags that allow the people of TappedOut to search for specific archetypes.

September 28, 2016 4:52 p.m. Edited.

Baz-Turadan says... #6

This deck is for casual play, and is supposed to be able to deal with most things. So it doesn't matter what format the archetype is from. and mostly what I mean is; what can be put together to be a coherent deck. so things like "Jund good stuff" are made up of hand disruption, stoppers, and removal. And the reason I want to know is so that I can make sure to write about how to deal with all the parts that "Jund good stuff" uses.

September 28, 2016 4:58 p.m.

landofMordor says... #7

Definitely click the Hub box when making a deck. You'll be able to find a ton of specific deck archetypes. Your question is a hard one to answer, because you could literally combine any combination of colors and keywords and get totally different decks. For example: "Red midrange tribal" and "Red aggro burn" and "Red storm combo" will require totally different strategies...and there's no way you can cover everything, because you'd be typing until your fingers fell off (:

You can maybe thin down the herd a bit by starting with the archetypes you play against on a frequent basis. Then maybe check out Simon_Williamson's excellent second comment, because that list covers pretty much everything you'll commonly encounter.

September 28, 2016 7:20 p.m.

landofMordor Thanks! Nice to hear some of the spam was worth it.

September 28, 2016 7:43 p.m.

Servo_Token says... #9

Similarly, I'd go to my top 8, and just go to the 'all decks' tab for every format for a comprehensive list.

September 29, 2016 12:42 a.m.

Souljacker says... #10

I think you need to start out with the basic archetypes Aggro, Midrange and Control and then maybe differentiate a bit further:

Aggro:Aggro decks just want to bring your life to 0 as fast as possible, usually through cheap fast creatures and some spells. You either need to do the same thing faster, or make sure you stabilize the board before you die.

Midrange:Midrange decks aim to maximize value by using resources as efficiently as possible, while disrupting you in doing the same by destroying your permanents for less mana/cards or taking them from your hand. The combine value creatures with disruption to gain incremental advantage over the board.

Control:Control decks aim to reach an inevitable victory by stalling the game out until they can do something that ensures victory right away. The result can either be a combo-kill or a big creature you can't deal with, but they will do nothing but keep you in check while they search for their win condition.

I think these are the most important distinctions to adjust your deck/gameplay to, and whether that aggro deck is infect or zoo or burn, the countermeasures are roughly the same.

September 29, 2016 4:01 a.m.

Baz-Turadan says... #11

OK, thank you everyone for your help!

September 29, 2016 2:19 p.m.

This discussion has been closed