vintage maniac oath?

General forum

Posted on Dec. 24, 2015, 10:50 a.m. by justme

there is no vintage forum on here so i had to put this here. my question is how good is an Oath of Druids deck and it has only a one of Labratory Maniac as its win con? the idea is you mill till you find maniac, get him into play, and can possibly win the next turn or so. it seems fragile to me but im not sure, it might work. any thoughts on this? how good would this be against dredge and shops game one? what im wanting to do is have an oath deck that transforms into a mentor deck game two and three

TurboFagoot says... #2

You know what's better to Oath into? Griselbrand

You know what's a better way of winning with Lab Maniac? Doomsday

Oh look, two much better Vintage decks that already exist.

December 24, 2015 11:17 a.m.

justme says... #3

ok, why would grisselbrand be so much better? im not playing a dedicated tendrills oath deck, i want to be able to side out the combo game two so im not playing Memory's Journey and oath for maniac is a much tighter and smaller package than oath and griselbrand and journey etc.

December 24, 2015 11:35 a.m.

griselbrand is better b/c he gives immediate value. also, what happens if you dont hit maniac as the last card? what if its the first one hit?

anywho, it'd be a cool deck but as stated I think there are some more efficient ones. I'd still run it b/c of the utility in its colors, though.

December 24, 2015 1:34 p.m.

JWiley129 says... #5

Well, Griselbrand is a 7/7 Flying Lifelink that draws you 7 cards. If your Laboratory Maniac gets removed you're kindof hosed. I understand what you're trying to do, but I think it's just a bad version of Oath.

December 24, 2015 2:24 p.m.

justme says... #6

derplingsupreme, oath will mill the rest of the deck on the next upkeepwould it work as a sideboard package against dredge mud and the storm decks as a way to end the game quickly?

December 24, 2015 2:33 p.m.

I guess it would but once again, it gives no immediate value. if teh remove it you lose, too.

December 24, 2015 4:22 p.m.

but someting with flashback token makers and a Dread Return effect at instant from the grave to save you would be really solid.

December 24, 2015 4:24 p.m.

justme says... #9

i tested it against a mentor deck and i lost game two because he jammed out mentor and time walk but before the game was extremely slow and was literally draw go for almost 20 turns.

December 24, 2015 11:36 p.m.

If you can play an absolutely creatureless Oath deck, then there will be no variance involved: if you can get it to trigger, then you have a full deck mill on the first trigger, every single time (you'll probably want a flashback Memory's Journey so you don't lose right away in the draw step). Obviously, this precludes running Maniac unless you have Living Wish for it, and then there's the issue of getting your next card draw quickly before they have removal for it.

Another option is to base your kill around Scrapyard Salvo, but then you have to clog your deck with enough artifacts (none of which can be artifact creatures) so that Scrapyard Salvo is lethal, and that can't be good for the consistency of getting yourself set up to combo off in the first place.

January 3, 2016 1:29 a.m.

This discussion has been closed